Originally posted by _OSIRIS_
I mean wtf do you guys want? Go back to passes being unstoppable and DBs not doing what they built to do? Back to the double team and triple team auto receptions? If I know you are going to pass I would expect very nicely built DBs to be able to stop it with in the right play. I mean force me into a 4 man front, make me keep 3 LBs on the field, if you just want to spam mindless passes then don't expect to just roll through me. If you just throw deep passes to WR1 and your TE you make it way too easy, and it should be easy. Rock, paper scissors. If I know you only pick rock every single time I'm going to pick paper everytime.
Depends what you mean by unstoppable. Someone could look at high level real life football and by some definitions call some passing offenses "unstoppable," like the Brady-led Patriots for years, if what you mean is most of the time when they get the ball they're going to score, even if you have a good defense and even if you play the pass.
But of course unless your pass offense is really exceptional and the opponent's pass defense isn't, there's a significant turnover risk if you go pass heavy. You'll also punt even less, if you pass more in real football; but you risk picks and QB fumbles. And you likely will lose it on at least one extra turnover per game. That's the down side. You can run more, have fewer turnovers, but punt more. So in the NFL and even much more in NCAA football, there are coaches who win with high-flying pass offenses and others who win with smashmouth run offenses. But the tradeoff is passing is very hard to stop, while running is safer from turnovers.
No team gets by passing (or running) all the time or 90% of the time in real life, either. GLB2 makes an all pass (or all run) offense work better than it could in real life, since we build the players. So, a team that plans to be all pass, the O-linemen put all their points into pass blocking, the backs are scat backs, and the TE and WR's don't bother being able to block at all. You can't get extreme builds like that in real life, so it makes all pass or all run offenses more workable in GLB2. I'm not sure how I feel about that working. On one hand I'd like to let there be some distortions based on how people build, but on the other hand any real team has to be able to both run or pass.
They're on the right track on that with the bonus for guessing run or pass. If it were up to me I might give the defense other bonuses just for a team only (or almost only) running or passing within a game, as well as for facing the same play over and over again-- enough to at least balance out the benefits of being able to build all players only for either running or passing but not both, to make sure it's at least very hard to win a league with only run or pass plays, but probably not impossible.
But if you're 70/30 pass, which some real life college teams succeed with, and you have very good pass personnel, it should be very hard to force you to punt. You'll also be intercepted some, just by throwing that many passes. All that said, I'd be afraid of making too huge of changes, because there definitely is a point where games between top teams could end up all being 52-45, and that would be awful as well, less balanced than now.
Passing really moves the ball very well in real life, and if it didn't teams wouldn't take the interception/QB fumble risk to do it.
I think some want a more defensive game then real football, to have a better chance to stop offenses, because (I haven't proven this through looking it up, but I'd be very surprised if it were not true) most real offenses score on most real life possessions. Given the punt rate, it has to be true that most real offenses score on most possessions that don't end in a turnover.
(Fixed a mistake from a stat I got wrong, did not have to post this here, could have just edited it out, but I'm choosing to admit my mistake; average punts per season per NFL team are over 70, closer to 6 per game rather than the 3-4 I had said).