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Forum > Goal Line Blitz 2 > Season 30 Wishlist, let's get it started early!
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Sov.
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Originally posted by Myrik_Justiciar
Good thing AA retired... they'd score another vet ladder... everyone looks like Joe Montana... not to mention outside rushing sucks... everyone is passing like its going out of style, no balance in playcalling.


BB calls run plays on 50% or more of our offensive playcalls. outside running took a huge hit but you can still dial up good inside runs vs most coverage defensive playcalls and a few outside runs vs bad defensive playcalls.

much easier to just go pass heavy in the current meta but balance is still possible and effective if you put the time in. the game just needs to penalize the teams who try to spam the same 5 passes all game.
 
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Originally posted by Sov.
BB calls run plays on 50% or more of our offensive playcalls. outside running took a huge hit but you can still dial up good inside runs vs most coverage defensive playcalls and a few outside runs vs bad defensive playcalls.

much easier to just go pass heavy in the current meta but balance is still possible and effective if you put the time in. the game just needs to penalize the teams who try to spam the same 5 passes all game.


BB is one of the few exceptions, the majority are just spamming deep passing all game long. I try to run the quite a bit ball still, but its not fun to watch.
Edited by Myrik_Justiciar on Feb 21, 2018 10:15:11
 
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Originally posted by Galactic Empire
We just held you to 25 points


What? What this has to do with anything?
 
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Originally posted by McLovinCowboys
What? What this has to do with anything?


Because you just claimed that passing was O.P. and I just held you to 25 points while you were pretty much all passes. On a serious note, I do think passing is O.P.
 
bhall43
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you held them to 450 yards on 64% completion in a rain game?
 
BoDiddley
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GLB2 passing is actually pretty close to the NFL now when it comes to Completion pct. and Y/A https://www.pro-football-reference.com/years/2017/passing.htm

Only thing it really needs is coverage tactics(tight/balanced/loose). And maybe PA flood weak to be addressed.
 
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Originally posted by bhall43
you held them to 450 yards on 64% completion in a rain game?


25 points
 
rackhound
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Originally posted by BoDiddley
GLB2 passing is actually pretty close to the NFL now when it comes to Completion pct. and Y/A https://www.pro-football-reference.com/years/2017/passing.htm

Only thing it really needs is coverage tactics(tight/balanced/loose). And maybe PA flood weak to be addressed.


That play can be stopped with blitz plays. I had to dial it back because if you run it to much good teams will blitz and sack you. same thing with the all go routes.
 
BoDiddley
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Originally posted by rackhound
That play can be stopped with blitz plays. I had to dial it back because if you run it to much good teams will blitz and sack you. same thing with the all go routes.


Yep, been blitzing it also. But still would like to see it fixed. I'm fine with all the other PA plays, frankly wish there were more.
 
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Originally posted by rackhound
That play can be stopped with blitz plays. I had to dial it back because if you run it to much good teams will blitz and sack you. same thing with the all go routes.


Thank you. That play is fine.
 
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Originally posted by BoDiddley
Yep, been blitzing it also. But still would like to see it fixed. I'm fine with all the other PA plays, frankly wish there were more.


What's wrong with it? You risk being sacked.
 
jakedood
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Originally posted by Galactic Empire
We just held you to 25 points


You've always been able to do this barr against the best passing teams, and Ill say the rain does help you with knocked loose. Either way, it seems coverage is almost non existent, I'd like to see the CB's register and try to deflect the ball more, as quite often when in tight coverage they just let the receiver take it without contest
 
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Originally posted by BoDiddley
GLB2 passing is actually pretty close to the NFL now when it comes to Completion pct. and Y/A https://www.pro-football-reference.com/years/2017/passing.htm

Only thing it really needs is coverage tactics(tight/balanced/loose). And maybe PA flood weak to be addressed.


The numbers are close but passing game is nothing like nfl, its a false similarity, for several reasons:

1-Almost all passes (but screens) are 10 yds+, and doesn't matter the situation, AA proved that its worth to always try the first down on every single play, you don't need screens, short passes or running, if you have a 33% comp rate you always get the first down, so if pure passing or major passing teams have a 50%+ comp rate, the game is broken, how do you stop an offense 3 times if they pass 10+ yds plus? Specially since teams have no pass rush or blitzing?

2- You don't need to have a running game to stabilish the pass, vice-versa, but passing is way better, AA proved it, there is barelly no effect on the pass sim if you have a bad running game, a great running game, 0 running game, besides energy/morale.

3- Pass rushing is atrocious, blitzing or d-line pressure, if on the NFL a team passes 100% of the snaps, they wont win a single game, its simple as that, AA won almost every game.

4- Pass coverage is really bad, there are a lot of covered receivers that on the sim are actually open cause the defender doesn't close on him, and so many CIT, receivers don't get free using jukes or good routes, they get free cause the coverage is retarded, or due those improvisation hooks that the defenders don't turn back.

5- Other exemple that GLB is nothing like real football, here on very short (2 or less yards) situations, you should always run, on the NFL they pass like 90% of the time, unless its for inches, but they still will either run (not very high sucess, on GLB its virtually unstopable), do a qb sneak, a short play action or a SHOTGUN pass on a lot of plays, maybe on the majority.

And you can say, using the GoD vs GE80s, 120 passes, 28-25 game, with normal NFL numbers, but watching the sim its nothing like it, we just spam the same pass plays, but watching the sim is completelly different, here we just spam 5ish pass plays for 10-15 yard passes, catch and fall, and the pass coverage/pass rushing is very frustrating to watch.
 
bhall43
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Originally posted by McLovinCowboys

4- Pass coverage is really bad, there are a lot of covered receivers that on the sim are actually open cause the defender doesn't close on him, and so many CIT, receivers don't get free using jukes or good routes, they get free cause the coverage is retarded, or due those improvisation hooks that the defenders don't turn back.


Part of the reason coverage is so bad right now is that Players turn one way and one way only. So WR1 and WR3 run loose all day long because any time they cut in whether it be a square in or a post or whatever, the CB turns clockwise.

And then ya, part of that is due to some crazy bad awareness level on deep passes that give the receiver ample room for wide open catches.
 
Sov.
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Originally posted by McLovinCowboys
The numbers are close but passing game is nothing like nfl, its a false similarity, for several reasons:

1-Almost all passes (but screens) are 10 yds+, and doesn't matter the situation, AA proved that its worth to always try the first down on every single play, you don't need screens, short passes or running, if you have a 33% comp rate you always get the first down, so if pure passing or major passing teams have a 50%+ comp rate, the game is broken, how do you stop an offense 3 times if they pass 10+ yds plus? Specially since teams have no pass rush or blitzing?

2- You don't need to have a running game to stabilish the pass, vice-versa, but passing is way better, AA proved it, there is barelly no effect on the pass sim if you have a bad running game, a great running game, 0 running game, besides energy/morale.

3- Pass rushing is atrocious, blitzing or d-line pressure, if on the NFL a team passes 100% of the snaps, they wont win a single game, its simple as that, AA won almost every game.

4- Pass coverage is really bad, there are a lot of covered receivers that on the sim are actually open cause the defender doesn't close on him, and so many CIT, receivers don't get free using jukes or good routes, they get free cause the coverage is retarded, or due those improvisation hooks that the defenders don't turn back.

5- Other exemple that GLB is nothing like real football, here on very short (2 or less yards) situations, you should always run, on the NFL they pass like 90% of the time, unless its for inches, but they still will either run (not very high sucess, on GLB its virtually unstopable), do a qb sneak, a short play action or a SHOTGUN pass on a lot of plays, maybe on the majority.

And you can say, using the GoD vs GE80s, 120 passes, 28-25 game, with normal NFL numbers, but watching the sim its nothing like it, we just spam the same pass plays, but watching the sim is completelly different, here we just spam 5ish pass plays for 10-15 yard passes, catch and fall, and the pass coverage/pass rushing is very frustrating to watch.


https://glb2.warriorgeneral.com/game/forum/thread/5286431?page=last#49677526
 
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