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Absolut Zero
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Originally posted by Stobie
This is what hurt me the most. D players are getting to the QB much faster than before so only thing to do is up the speed of WR's which technically has just forced all WR into a cookie cutter build. If you don't have fast WR, you can't pass. Not saying you can't get away with it, but QB's are not smart enough to have hot routes which they should have.


I think it's too early to say that for sure. I don't know if your QB's build is similar to Xar's, if it is, this change just might make it necessary to add Pass Awareness to QB's. We'll see what happens in say 8 games, when your S* QB and receivers will have had more time to address this.

I mean your team is still completing 61.1% of their passes. You outgained your last opponent by 100 yards. Your offense is still working, it's just not the supremely elite unit it was before. Some build tweaks and maybe it'll be back to where it was.
 
Stobie
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Originally posted by Absolut Zero
I think it's too early to say that for sure. I don't know if your QB's build is similar to Xar's, if it is, this change just might make it necessary to add Pass Awareness to QB's. We'll see what happens in say 8 games, when your S* QB and receivers will have had more time to address this.

I mean your team is still completing 61.1% of their passes. You outgained your last opponent by 100 yards. Your offense is still working, it's just not the supremely elite unit it was before. Some build tweaks and maybe it'll be back to where it was.


Ohh I am not worried, just stating facts. We all know my guys lacked speed and adding that will only increase my efficiency. I am just a season behind this change as I planned on adding speed/quickness this whole season anyway.
 
bhall43
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Originally posted by Stixx
I'm sure it has already been mentioned here but it seems to me that possession WRs were heavily nerfed as a result of these changes. Might as well just throw out some pure speed WRs just to ensure your QB can at least get the ball off most plays. Going from less than 10 sacks in a full season to over 10 in one game makes these changes seem just a bit drastic. I'll hold out on being negative about it until we have more games to look at and adjusted builds.


I haven't really watched anyone else but Rusty so far, but what is getting us right now is chemistry on many of our important offensive weapons and me overusing 3-4 WR sets. It is killing our energy and ultimately our morale as our energy gets flatlined later in the game. Like against Dookie today we looked pretty unstoppable outside of an INT early on. Then as we got into the second half we started to really cool off with a lot of incompletions to tired guys and a couple botched snaps as well. This really didn't effect me on Rappers coming up through the ranks so I didn't really account for it to start the season but it appears I will have to now.
 
InRomoWeTrust
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I'd side towards the crowd that says there's basically a 'base line' speed that every WR needs to have. I don't think that's unreasonable.

The possession guys, or at least those with catching abilities and the 'base line' speed, are by far the bigger pain than the straight speedsters. Mainly because pass rushers are occasionally actually touching a QB's realm. So the ideal WR is some sort of 'in between' (or a S* who more or less gets best of both worlds). The raw speedsters need time to get deep enough and the pure possession guys need time as well because they can't get open as fast. The more appropriate blends of those two extremes become the ones who are the best WRs.

Almost sounds realistic (for GLB standards).


And bhall, feeling your energy thoughts with low chemistry. I feel that with Queen City as well. Also corndog was always a toughness whore.
Edited by InRomoWeTrust on Feb 3, 2015 16:59:04
Edited by InRomoWeTrust on Feb 3, 2015 16:58:28
 
Xars
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Originally posted by Absolut Zero
I think it's too early to say that for sure. I don't know if your QB's build is similar to Xar's, if it is, this change just might make it necessary to add Pass Awareness to QB's. We'll see what happens in say 8 games, when your S* QB and receivers will have had more time to address this.

I mean your team is still completing 61.1% of their passes. You outgained your last opponent by 100 yards. Your offense is still working, it's just not the supremely elite unit it was before. Some build tweaks and maybe it'll be back to where it was.


Still at 30 Pass Awareness. Maybe I'll raise it at the end of the build. http://glb2.warriorgeneral.com/game/player/98747

I had started to pump Consistency last year and continued with the year-end bonus. I have to believe it's helped. Plus my QB is usually at 100 morale by the end of Q1/ early Q2. That's helping as well.

Hurries are up a lot, INTs are up, Sacks are up, QB Rating down, yards/att down. Comp% is up from last year and about equal to Soph year. I've gone from 8% Med Pass plays to 37%. I respecc'd my WR/TE to all be faster and quicker.

 
TDiddy8701
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there are other pass-heavy vet teams that value possession over speed, other than HBurg? I figured everyone is going speed other than me at this point.
 
Galithor
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Originally posted by TDiddy8701
there are other pass-heavy vet teams that value possession over speed, other than HBurg? I figured everyone is going speed other than me at this point.


Which kinda feeds into the observation that possession builds are suffering in this SIM following that output against Salty.
 
TDiddy8701
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Originally posted by Galithor
Which kinda feeds into the observation that possession builds are suffering in this SIM following that output against Salty.


possibly... need to see more games before I go that far
 
william78
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Originally posted by tezed
Also true. 70+ Pass Awareness and Quick read at silver or gold and balls will still come out un-sacked. However completions are going to be way down.


This is partly what irks me; I'm not sure why people think their Safety (free or strong) should be able to cover a WR. Or their LB should be able to play effective man coverage against a TE. Those are mismatches all day long that offenses choose to take advantage of.

87 NFL Safeties logged 350 or more snaps last season..... of those 87 only 8 had completions against %'s less than 50%. The mean completion % against was 66.7% with average yards per completion between 10-12 YPC. You blitz and leave your safety ISO'd; if you don't get home you should give up a completion. Now safeties have an outsized impact.

We used to have 25-30 plays in the playbook that worked depending on the circumstances, I'd say that number is cut in half.
 
USC_Trojans
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Originally posted by william78
This is partly what irks me; I'm not sure why people think their Safety (free or strong) should be able to cover a WR. Or their LB should be able to play effective man coverage against a TE. Those are mismatches all day long that offenses choose to take advantage of.

87 NFL Safeties logged 350 or more snaps last season..... of those 87 only 8 had completions against %'s less than 50%. The mean completion % against was 66.7% with average yards per completion between 10-12 YPC. You blitz and leave your safety ISO'd; if you don't get home you should give up a completion. Now safeties have an outsized impact.

We used to have 25-30 plays in the playbook that worked depending on the circumstances, I'd say that number is cut in half.


Well our safties should, they are built to cover wrs lol.
 
TDiddy8701
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holy toledo, yea my possession WRs are totally worthless now... usually reliable for catching 50-60% of balls thrown their way, it's down to like 35% this season.

Only my speedy WRs/TEs are catching anything
 
jhiggseiu14
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Originally posted by TDiddy8701
holy toledo, yea my possession WRs are totally worthless now... usually reliable for catching 50-60% of balls thrown their way, it's down to like 35% this season.

Only my speedy WRs/TEs are catching anything


Yea the changes forced me to respec our wr position to add athleticism

Possessing got burnt.
 
TDiddy8701
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my three possession WRs just went 9 catches for 30 targets in a game where we normally manhandle the other team through the air.

my speed WR and TEs? 23 of 33

that's 30% vs 70%

holy crap mods, really!?
Edited by TDiddy8701 on Feb 4, 2015 14:52:39
Edited by TDiddy8701 on Feb 4, 2015 14:51:23
 
jhiggseiu14
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Yeah it's a bit unfair. I guess there is no more one sided builds at the wr position cuz even some speed receivers need grip and catch in traffic?
 
william78
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Originally posted by TDiddy8701
my three possession WRs just went 9 catches for 30 targets in a game where we normally manhandle the other team through the air.

my speed WR and TEs? 23 of 33

that's 30% vs 70%

holy crap mods, really!?


Jerry Rice would have been cut in preseason if he was a GLB2 guy
 
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