I'll say it again, we dont need to make this so damn complicated that you need a PhD to understand it. We've already added enough complexity to this game, let's work on making it simple and fun again... please.
The one move that i would make if i were the game designer, whether it's popular or not, is i would speed up the build process. Dont start us off at level 40, or 50, or 30. Just speed up the build process. Would it hurt the first round of players? Sure, but for the long term health of the game, i think it's only going to help. Since you guys (admins) are reading this thread, i figure ill try to lay out why i think this would only help the game in the long term:
First off, here's how i would work it-
First season, player levels to around 13-14
Second season, player levels to around 23-25
Third season, player levels to 35-38
Fourth season, player levels to 48-50
Fifth season, player levels to 57-59
Stop earning XP, Start earning VPs (probably at a faster rate than we currently earn them, to balance things out, starting them so late)
Sixth season to Eleventh season, 3 boosts per season only (Bort still makes his money, players are at a high enough level to play pro ball for 6+ seasons).
Decline starts
Downfalls
Id like to hear your thoughts, but here's the only ones i can think of:
*Hurts new players compared to players created under old system
*Boredom past season 5 (but not really, seeing as how much more fun training seems like it'll be in the future. Besides, does anyone really have fun levelling twice a season anyway?)
Benefits
*Brings back longevity and team loyalty since players would be able to play at the pro/WL level for more than a few seasons
*Reduces the gap between elite dots and merely above average dots since ALGs arent nearly as important as they are now
*Would hopefully reduce team turnover at higher levels, thus reducing gut/rebuild jobs
*Allows the promotion/relegation system to run more smoothly, since in theory, fewer teams would be gutting and restarting every season. Having dots around for 5-7 seasons in top levels almost replicates the early days of GLB
*With all this, youd expect some rivalries to be recaptured because right now, it's frustrating to join a pro/WL team with a player, only to have to retire 2 seasons into his time there.
*Eliminates the need for overly complicated league structuring Read on - Right now, player level gaps are so huge, it's lead to the addition of 8 million capped leagues. This is partly responsible for the thinning out of leagues IMO. With this system, you really only need 3-4 caps. Maybe something like a 16 cap, 24 cap, 32 cap and 40 cap. See below for an example of how this might work -
You decide to start a new team with some friends. You all build your dots on day 41. Season 1 of your franchise, youre in a 16 cap league. Youll probably suck, so you end up staying in the league. You all end season 1 at around level 14 or so after boosts.
Season 2, youre competitive in your 16 cap league, make the playoffs and get promoted to a 24 cap. You finish season 2 at level 23-25. Fits right into your new league. Winners of the league would bump up 2 caps to 32 (example only).
Ok, so your team's 3rd season, you do well again in a fairly evenly matched league. You make the playoffs and get pushed up to the next cap, a 32 cap. You end season 3 all at around level 35-38. Sure youre all over the cap, but so are most other teams in the league. This time, you guys go balls out and make it to the title game, giving you a 2 cap progression.
You all finish at around level 48-50 after your 4th season, and get pushed up 2 caps, to AA ball. Looks fine so far. From here on out, normal progression/relegation takes over. Others have mentioned it before, but then you go to a pull system. WL rules all, so work your way down from there each season. Move just enough teams up to fill vacating spots, nothing more, nothing less.
By level 50, you should be capable of competing at AAA or better, and by the end of your 5th season, at nearly level 60, if youre good you should be able to compete at the pro level or better. A good team starting from scratch could reach the pros by their 6th season and have 5 more good seasons up there together if they want.
So all in all, Bort still makes his money from boosters. VAs dont really come into play until a player is actually a real veteran, so we can stop crying about VAs making too big a difference. Competition is improved greatly because of the gap reduction, not only in player levels, but in player builds due to reducing the effects of ALGs. Team loyalty and team spirit is rekindled since youre not having to turn over a roster every few seasons.
I hope some of you take the time to read this tl;dr post because i really think it's a great idea. Some of these have been brought up before, but please post your thoughts, good or bad on this. Id love to hear admin responses too, because i think this could go a long way into bringing back the fun to this game. The most important things we have to do is bring back that team spirt feeling (no homo) and competition imo. This accomplishes both, albeit at the expense of the first gen of players not being at quite the same effective level as players created in the "old" system