User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > So how does the SIM select the one defender per tick that gets juked or head faked?
Page:
 
23yrwej
offline
Link
 
Originally posted by chronoaug
Originally posted by jrry32

Originally posted by chronoaug


So now career highlight youtube clips should be what regular glb plays should look like?


Chrono please read the thread before coming in and making generalizations on what people are trying to say. It makes you look ignorant when you are spewing total crap. I am saying that the recent change just isn't correct because multiple guys can be faked at one time...and I think Bort is agreeing and this was just a temporary solution.


I was referring only to tauran using youtube highlight clips which are....highlights, not to mention that other things are going on in those clips that don't happen in GLB like DB already mentioned with the speed thing. Multiple guys can be faked at once, but not in a tenth of a second while maintaining almost 100% speed


Which is what we are currently discussing that there should be some speed loss when you do a successful juke or spin.

 
Deathblade
offline
Link
 
Originally posted by jrry32
Which is what we are currently discussing that there should be some speed loss when you do a successful juke or spin.


Actually, the pathing for spin is magnificent.

I think you meant head fake though.
Edited by Deathblade on Jul 7, 2009 15:35:42
 
Bladnach
offline
Link
 
When highlights happen non-stop they really lose their meaning. Don't dunks and big hits get tired after playing NBA Jam and Blitz after awhile since they happen every play?

Juking multiple people would be fine but you should reduce the speed, and the frequency of jukes and there should be something in there to where if the HB is surrounded by multiple defenders jukes wouldn't work much (they'd just close in).

I agree things could be better, but i still don't like using career youtube highlights gathered over a decade of a career as something people want to see multiple times per game
Edited by chronoaug on Jul 7, 2009 15:37:55
Edited by chronoaug on Jul 7, 2009 15:37:42
Edited by chronoaug on Jul 7, 2009 15:36:14
 
23yrwej
offline
Link
 
Originally posted by Deathblade
Originally posted by jrry32

Which is what we are currently discussing that there should be some speed loss when you do a successful juke or spin.


Actually, the pathing for spin is magnificent.

I think you meant head fake though.


On a head fake, it depends, if you are slowing down to make a cut and do a head fake then, yes you should...if you do a head fake while running at full speed...you shouldn't but then again, a head fake while making a cut should be much more effective. As for a spin, yes it is and you currently lose speed when you make a spin so it's working as intended.
 
23yrwej
offline
Link
 
Originally posted by chronoaug
When highlights happen non-stop they really lose their meaning. Don't dunks and big hits get tired after playing NBA Jam and Blitz after awhile since they happen every play?

Juking multiple people would be fine but you should reduce the speed, and the frequency of jukes and there should be something in there to where if the HB is surrounded by multiple defenders jukes wouldn't work much (they'd just close in).

I agree things could be better, but i still don't like using career youtube highlights gathered over a decade of a career as something people want to see multiple times per game


People don't want to see it multiple times a game, it'd be a rare occurence to fake multiple guys at the same time. We were just using the youtube clips to show it could be done IRL.
Edited by jrry32 on Jul 7, 2009 15:39:10
 
Deathblade
offline
Link
 
Originally posted by jrry32
As for a spin, yes it is and you currently lose speed when you make a spin so it's working as intended.


As well as changing direction, perpendicular to the direction you were going...I've actually been quite impressed by Spin when I have seen it activate.
 
Bladnach
offline
Link
 
These changes seem potentially very hazardous and while i'm in favor of having the game make more sense, i find it somewhat silly that people are advocating for these kinds of things, but as soon as the STATTSSSSSSS go down a bit, the same people will want more changes to make the stats go up again. I personally would rather the game look better than have every other HB avg 10ypc.


Madden doesn't have that many big plays (playing on all madden against a good human opponent) but they still happen a relatively realistic and entertaining amount. Although, GLB can never really reach the Madden level of AI because of lack of a full development team and also the fact that Madden players all have different attributes and players that are good and bad. In GLB everyone is on pretty much a level playing field but just vary in how you spread the points around
Edited by chronoaug on Jul 7, 2009 15:42:39
 
The_Warden
offline
Link
 
Originally posted by jrry32
Originally posted by chronoaug

When highlights happen non-stop they really lose their meaning. Don't dunks and big hits get tired after playing NBA Jam and Blitz after awhile since they happen every play?

Juking multiple people would be fine but you should reduce the speed, and the frequency of jukes and there should be something in there to where if the HB is surrounded by multiple defenders jukes wouldn't work much (they'd just close in).

I agree things could be better, but i still don't like using career youtube highlights gathered over a decade of a career as something people want to see multiple times per game


People don't want to see it multiple times a game, it'd be a rare occurence to fake multiple guys at the same time. We were just using the youtube clips to show it could be done IRL.


Thats why I showed a Peterson clip....only 2 years of replays, not 10...


But yes, this is just reference to show it is done to multiple defenders at a time.
 
Deathblade
offline
Link
 
Originally posted by chronoaug
These changes seem potentially very hazardous and while i'm in favor of having the game make more sense, i find it somewhat silly that people are advocating for these kinds of things, but as soon as the STATTSSSSSSS go down a bit, the same people will want more changes to make the stats go up again. I personally would rather the game look better than have every other HB avg 10ypc


Of course most of this won't happen.
 
Deathblade
offline
Link
 
Originally posted by jrry32
People don't want to see it multiple times a game, it'd be a rare occurence to fake multiple guys at the same time. We were just using the youtube clips to show it could be done IRL.


Taurran has stated that he wants to see it 6 times a game.
 
Bladnach
offline
Link
 
Originally posted by jrry32
Originally posted by chronoaug

When highlights happen non-stop they really lose their meaning. Don't dunks and big hits get tired after playing NBA Jam and Blitz after awhile since they happen every play?

Juking multiple people would be fine but you should reduce the speed, and the frequency of jukes and there should be something in there to where if the HB is surrounded by multiple defenders jukes wouldn't work much (they'd just close in).

I agree things could be better, but i still don't like using career youtube highlights gathered over a decade of a career as something people want to see multiple times per game


People don't want to see it multiple times a game, it'd be a rare occurence to fake multiple guys at the same time. We were just using the youtube clips to show it could be done IRL.


You're telling me that if those kinds of 50yd runs happen once every 3 games, you, gart, tauran and other people won't be whining even if the mechanics for HBs are almost perfect? People are all about making the sim better and fixing stupid AI things, pathing, making it more realistic and so one until stats are affected. Then they immediately complain about it being "boring"
Edited by chronoaug on Jul 7, 2009 15:46:58
Edited by chronoaug on Jul 7, 2009 15:46:41
 
Bladnach
offline
Link
 
I'm just playing devil's advocate because i really don't think some of you guys asking for different HB mechanics will actually like the results of it.
 
Kevin Smith
offline
Link
 
Originally posted by coach


Prior to the VAs and advanced equipment, elusive backs for the most part weren't faking anyone. So if we go back to a balanced amount of VAs and equipment, we'll be back where we started. Not good imo.

Actually we'd be worse than where we started, since there's this nerf to consider also.

Right now defenders who have one SA (Super Vision) that can counter both elusive SAs. And equipment is a wash.

So the question is, does there need to be a VA that can counter one or both elusive VAs? My early post-nerf opinion is no, but that's subject to change. Instead of adding a VA and then trying to determine how powerful to make it, I'd prefer we just drop the Clever Instincts one. That one doesn't make much sense anyway.

At that point the elusive backs would have a one tool advantage, which would hopefully leave them better than they were a few seasons ago (ie worthless) but not as dominant as they were earlier this season.


Folks need to read this one again.

 
23yrwej
offline
Link
 
Originally posted by chronoaug
Originally posted by jrry32

Originally posted by chronoaug


When highlights happen non-stop they really lose their meaning. Don't dunks and big hits get tired after playing NBA Jam and Blitz after awhile since they happen every play?

Juking multiple people would be fine but you should reduce the speed, and the frequency of jukes and there should be something in there to where if the HB is surrounded by multiple defenders jukes wouldn't work much (they'd just close in).

I agree things could be better, but i still don't like using career youtube highlights gathered over a decade of a career as something people want to see multiple times per game


People don't want to see it multiple times a game, it'd be a rare occurence to fake multiple guys at the same time. We were just using the youtube clips to show it could be done IRL.


You're telling me that if those kinds of 50yd runs happen once every 3 games, you, gart, tauran and other people won't be whining even if the mechanics for HBs are almost perfect? People are all about making the sim better and fixing stupid AI things, pathing, making it more realistic and so one until stats are affected. Then they immediately complain about it being "boring"


No, I won't be complaining. I even said in my long winded post to Bort that faking multiple guys with the same move should be a rare occurence.

 
Rage Kinard
offline
Link
 
Here is the thing

head fake or juke should be able to fake out multiple people,

however,

headfake and juke (especially head fake) should not have an effect on a defender more than 3 yards away, and head fake should never and juke rarely have an effect on a defender that is behind or to the side of the HB.

In addition, the effect of head fake should be reduced the faster the back is going, and juke should slow a back down slightly.

Preventing head fake and juke from effecting multiple defenders is using a second wrong to try and create a right.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.