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Forum > Goal Line Blitz 2 > S32 Changelog Suggestions
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Corndog
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Originally posted by BoDiddley

Yeh, I never advocated for "rush every single down of every single game". Though if someone wants to do that, that's fine with me. There's an inherent disadvantage to a heavy-pass or heavy run offense, since defense knows what to target. There's pluses/minuses to GE's zone defense. There's are pros & cons to pretty much any type of team system at the end of the day. I don't get why now all teams need to be 50/50, this game thrives on variety.


You don't need to be 50/50. You can have a perfectly average season running a gimmicky one dimensional offense.
 
_OSIRIS_
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You don't have to be 50/50 but if you want to pass a lot give me a reason to not key in exclusively on an opponent's passing game. Passing being totally unstoppable due to buffs is not the least bit fun.
 
BoDiddley
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Originally posted by Corndog
You don't need to be 50/50. You can have a perfectly average season running a gimmicky one dimensional offense.

This is a pretty unfair statement. I don't run gimmicky offenses and actually took time to gameplan throughout Dream's run. That includes picking plays that worked against our opponent's defensive schemes, and accounting for matchups. Time and effort, which many others have also done quite a bit of too.

Originally posted by _OSIRIS_
You don't have to be 50/50 but if you want to pass a lot give me a reason to not key in exclusively on an opponent's passing game. Passing being totally unstoppable due to buffs is not the least bit fun.


No one is pushing for passing buffs or for it to be unstoppable. We just want passing to actually function like its suppose to. If a WR gets separation and the QB hits him in stride...the DB shouldn't still disrupt the pass. A high CiT receiver should be able to actually catch in traffic.
 
_OSIRIS_
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Originally posted by BoDiddley
No one is pushing for passing buffs or for it to be unstoppable. We just want passing to actually function like its suppose to. If a WR gets separation and the QB hits him in stride...the DB shouldn't still disrupt the pass. A high CiT receiver should be able to actually catch in traffic.


I partly agree with the first one.

Not so much the second one. The CIT should help a hair better with the unable to secures but not the deflections and INTs. A double or triple teamed WR should not be able to consistently beat three high deflection well built DBs hanging all over him like they use to. This still happens but at a much more reasonable rate.
 
Corndog
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Originally posted by BoDiddley
This is a pretty unfair statement. I don't run gimmicky offenses and actually took time to gameplan throughout Dream's run.


I mean, I'm not doubting the amount of effort you've put into the team, you can put a lot of work into a gimmick. I'm just not sure what else to call an offense that does one thing more than 90 percent of the time.
 
TDiddy8701
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10 of top 11 in this seasons HoF are RBs 🤦‍♂️

But sure, yea, passing is just fine where it is... balance seems perfect
Edited by TDiddy8701 on Jun 10, 2018 16:32:57
Edited by TDiddy8701 on Jun 10, 2018 16:30:27
Edited by TDiddy8701 on Jun 10, 2018 16:29:26
 
_OSIRIS_
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Originally posted by TDiddy8701
balance seems perfect


Yes it does.
 
_OSIRIS_
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Our HB: 4059.5
Our QB: 4752

HoF is a bad measurement because most good teams run the ball inside the 10. That gives HBs the lion share of the TDs which the HoF likes a lot.

Let's look at the top 3 HBs and their QB counterparts.

Derek Jeter: 4423.5
Eli Manning: 4667.5

Bob Murdoch: 3674.5
Brody Murdoch II: 4679.5

Brent Hammond: 3493
Dirk Dirigent: 3800.5

Has there ever been better balance than that? Be real. Nothing is overpowered or under powered right now, other than screens.

I know everyone is pissed because they wanted to be the next AA. Don't have to gameplan (other than screens or no screens) and just blindly hurl passes hoping an overpowered mechanic would lead them to some easy gold. The difference between them and AA is Rob would have adapted and still find himself at the top of the ladder.

 
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Why does the ROLB on 3-4 Tiger Blitz not follow through anymore when its a run?

https://glb2.warriorgeneral.com/game/replay/560185/1038313
https://glb2.warriorgeneral.com/game/replay/560185/1039685
https://glb2.warriorgeneral.com/game/replay/558945/753146
https://glb2.warriorgeneral.com/game/replay/554861/379289
https://glb2.warriorgeneral.com/game/replay/560185/1038675
https://glb2.warriorgeneral.com/game/replay/560185/1038864
https://glb2.warriorgeneral.com/game/replay/560185/1040173
https://glb2.warriorgeneral.com/game/replay/559544/859944
https://glb2.warriorgeneral.com/game/replay/554974/1083074

He literally takes himself out of the play and has no reason to run away from it when it's not even a counter, for that matter. In the past the LB would still run blitz and had a shot at catching the HB, now he just runs right into the OL.
Edited by Myrik_Justiciar on Jun 10, 2018 22:07:11
Edited by Myrik_Justiciar on Jun 10, 2018 21:08:57
Edited by Myrik_Justiciar on Jun 10, 2018 21:07:56
Edited by Myrik_Justiciar on Jun 10, 2018 21:06:43
Edited by Myrik_Justiciar on Jun 10, 2018 21:02:56
 
_OSIRIS_
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Pursuit style?
 
Xars
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Originally posted by Corndog
You don't need to be 50/50. You can have a perfectly average season running a gimmicky one dimensional offense.


Or a perfect season.

 
BoDiddley
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Originally posted by Corndog
I mean, I'm not doubting the amount of effort you've put into the team, you can put a lot of work into a gimmick. I'm just not sure what else to call an offense that does one thing more than 90 percent of the time.


To be clear, Dream's HB had 573 carries in Season 28 and the goal of the team wasn't even to be 90% pass. We were waiting for the comboback to be usable like during our previous run(usually mid-journeyman). That all went to crap when the balance change came into effect during the offseason and made rushing a mess. From Season 29 til this one, rushing has been messed up, so I had to scrap the 3WR/4WR rushing and HB screens planned(like Dream did during it's previous run with a Running QB). What you call a gimmick was due to the sim being broken. And really it's unfair to those who stuck out the past 3-4 seasons of weird sim action and adjusted their teams accordingly. Many of us are doing our best to adapt to a meta that swings like a pendulum from season to season, and without any respecs to boot. Even with all that, it would be fine is plays functioned as they should, and if SP investment in builds did what it's supposed to do. The notion that teams need to be 50/50 when that's never been the case for GLB2 makes no sense. When top teams are playing each other and neither QB even breaks 50%, that's a glaring issue.
 
BoDiddley
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Originally posted by _OSIRIS_

I know everyone is pissed because they wanted to be the next AA. Don't have to gameplan (other than screens or no screens) and just blindly hurl passes hoping an overpowered mechanic would lead them to some easy gold. The difference between them and AA is Rob would have adapted and still find himself at the top of the ladder.



No one wants to be AA(well title-wise sure, lol), and everyone who bothers to post in the forums like to gameplan. The notion that teams are just blindly hurling passes is kind of like saying you put effort into your gameplans and others don't. Which is false. It would be like me saying Whoville just spams HB off tackle runs 40+ times a game. That wouldn't be fair to you because I know from being in the same division nearly the past 10-12 seasons, that there's way more to your gameplans.

And people have been pissed with the sim for few seasons ago when it was rushing that was messed up. It's only this and last season where passing has been crap.
 
Nyria
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Originally posted by _OSIRIS_
Our HB: 4059.5
Our QB: 4752

HoF is a bad measurement because most good teams run the ball inside the 10. That gives HBs the lion share of the TDs which the HoF likes a lot.

Let's look at the top 3 HBs and their QB counterparts.

Derek Jeter: 4423.5
Eli Manning: 4667.5

Bob Murdoch: 3674.5
Brody Murdoch II: 4679.5

Brent Hammond: 3493
Dirk Dirigent: 3800.5

Has there ever been better balance than that? Be real. Nothing is overpowered or under powered right now, other than screens.

I know everyone is pissed because they wanted to be the next AA. Don't have to gameplan (other than screens or no screens) and just blindly hurl passes hoping an overpowered mechanic would lead them to some easy gold. The difference between them and AA is Rob would have adapted and still find himself at the top of the ladder.



There need to be significantly more yards per pass play than per rushing play (like in real life) because (like in real life) there are a lot more turnovers on pass plays than on rushing plays. That's the tradeoff in real life. I'm glad there are as many interceptions as there are; there used to be fewer than real life, and now it's fairly similar. But that's why passes need to move the ball as well as they do in real life, so there's a reward for taking the risk of a pick, a sack, or a sack with a QB fumble-- which is a lot of the fumbles (which is fine too, as that's also realistic; what isn't realistic is that when those things don't happen passing doesn't move the ball as well as it should).

Or, as was said:

Originally posted by BoDiddley
When top teams are playing each other and neither QB even breaks 50%, that's a glaring issue.
 
_OSIRIS_
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1 vs 2

https://glb2.warriorgeneral.com/game/game/555388

Looks over 50% to me.
 
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