Yeah let's wait to nerf running anymore until the blocking changes take full effect...
Forum > Goal Line Blitz 2 > Undefeated Countdown
chronicbomb
offline
offline
They need to buff d. Add moving pieces on the d would be my first idea. We also need alot more plays.if we could get it to a point where with the right builds and game plans its a negitive to be all run or all pass cause it makes you to predictible i would love this game
Galithor
offline
offline
Originally posted by Mysterio
Yeah let's wait to nerf running anymore until the blocking changes take full effect...
You know those have hit pass blocking equally right? It's not like spin cycle spam will be less devastating going forward as these changes take full effect.
Sacks and Hurries are most definitely up this season already.
Yeah let's wait to nerf running anymore until the blocking changes take full effect...
You know those have hit pass blocking equally right? It's not like spin cycle spam will be less devastating going forward as these changes take full effect.
Sacks and Hurries are most definitely up this season already.
bhall43
offline
offline
Originally posted by Galithor
Sacks and Hurries are most definitely up this season already.
Which is good.
Sacks and Hurries are most definitely up this season already.
Which is good.
bhall43
offline
offline
Originally posted by chronicbomb
They need to buff d. Add moving pieces on the d would be my first idea. We also need alot more plays.if we could get it to a point where with the right builds and game plans its a negitive to be all run or all pass cause it makes you to predictible i would love this game
There needs to be plays where even facing a team like Stunners/INHS/QCBC you can at least throw a ton of bodies at them strong/weak/middle. Bad builds will still not be great but at least they will have the opportunity to plan themselves into something if lets say Romo decides to just spam HB Sweep over and over and over.
They need to buff d. Add moving pieces on the d would be my first idea. We also need alot more plays.if we could get it to a point where with the right builds and game plans its a negitive to be all run or all pass cause it makes you to predictible i would love this game
There needs to be plays where even facing a team like Stunners/INHS/QCBC you can at least throw a ton of bodies at them strong/weak/middle. Bad builds will still not be great but at least they will have the opportunity to plan themselves into something if lets say Romo decides to just spam HB Sweep over and over and over.
Mysterio
offline
offline
Originally posted by Galithor
You know those have hit pass blocking equally right? It's not like spin cycle spam will be less devastating going forward as these changes take full effect.
Sacks and Hurries are most definitely up this season already.
Pass blocking is also dependent on physicals like quickness/footwork, which didn't get nerfed, whereas run blocking is mostly just run block tech/power. You don't need to pump pass block skills as high as run block ones to be effective.
You know those have hit pass blocking equally right? It's not like spin cycle spam will be less devastating going forward as these changes take full effect.
Sacks and Hurries are most definitely up this season already.
Pass blocking is also dependent on physicals like quickness/footwork, which didn't get nerfed, whereas run blocking is mostly just run block tech/power. You don't need to pump pass block skills as high as run block ones to be effective.
Xars
offline
offline
Originally posted by bhall43
Not sure I would use Contain Expert again on any of my players. Sounded neat at the beginning but it really has been kinda a sham. Definitely wouldn't gold it again.
Remember at Vet the Run Block changes aren't in full effect. The WRs still have an advantage. That will change with full implementation of the blocking changes.
Not sure I would use Contain Expert again on any of my players. Sounded neat at the beginning but it really has been kinda a sham. Definitely wouldn't gold it again.
Remember at Vet the Run Block changes aren't in full effect. The WRs still have an advantage. That will change with full implementation of the blocking changes.
bhall43
offline
offline
I don't see how the changes hugely effect WR's of all positions. Blocking TE's and FB's will still have a huge advantage in that spending is super easy for them getting run block skills up. WR's are probably the least effected by the changes I would guess.
bhall43
offline
offline
Even still I would never Gold Contain over Shed and I am not sure Contain really is meaningful in any sort of way. The general problems most people are running into are
1. GL lends more blockers than defenders to contain and the defenders push themselves into a clump rather than contain.
2. They can't tackle the HB nor get a gang tackle because of said clumping.
1. GL lends more blockers than defenders to contain and the defenders push themselves into a clump rather than contain.
2. They can't tackle the HB nor get a gang tackle because of said clumping.
Galactic Empire
offline
offline
Originally posted by bhall43
Even still I would never Gold Contain over Shed and I am not sure Contain really is meaningful in any sort of way.
ill let you know how it turns out.
Even still I would never Gold Contain over Shed and I am not sure Contain really is meaningful in any sort of way.
ill let you know how it turns out.
bhall43
offline
offline
I already have the players built. I don't need to wait on your guys just like I didn't the last time you had these great ideas that didn't pan out.
Galactic Empire
offline
offline
Originally posted by bhall43
I already have the players built. I don't need to wait on your guys just like I didn't the last time you had these great ideas that didn't pan out.
Empire's Zone Strikes Back!!!
I already have the players built. I don't need to wait on your guys just like I didn't the last time you had these great ideas that didn't pan out.
Empire's Zone Strikes Back!!!
Mysterio
offline
offline
Originally posted by bhall43
I don't see how the changes hugely effect WR's of all positions. Blocking TE's and FB's will still have a huge advantage in that spending is super easy for them getting run block skills up. WR's are probably the least effected by the changes I would guess.
Blocking skill costs increased across the board, WR's with no traits to help decrease the cost of run block tech will be spending over 3k sp a point to get tech past 75. Theyll end up around 70/50 instead of 90/70
I don't see how the changes hugely effect WR's of all positions. Blocking TE's and FB's will still have a huge advantage in that spending is super easy for them getting run block skills up. WR's are probably the least effected by the changes I would guess.
Blocking skill costs increased across the board, WR's with no traits to help decrease the cost of run block tech will be spending over 3k sp a point to get tech past 75. Theyll end up around 70/50 instead of 90/70
Edited by Mysterio on Mar 3, 2015 18:35:39
Galactic Empire
offline
offline
Originally posted by Mysterio
Blocking skill costs increased across the board, WR's with no traits to help decrease the cost of run block tech will be spending over 3k sp a point to get tech past 75
Yep...my blocking WR is at 58 run block tech and it takes 2100 to get to 59.
Blocking skill costs increased across the board, WR's with no traits to help decrease the cost of run block tech will be spending over 3k sp a point to get tech past 75
Yep...my blocking WR is at 58 run block tech and it takes 2100 to get to 59.
bhall43
offline
offline
Originally posted by Mysterio
Blocking skill costs increased across the board, WR's with no traits to help decrease the cost of run block tech will be spending over 3k sp a point to get tech past 75. Theyll end up around 70/50 instead of 90/70
But most people will just end up using TE's and FB's there anyways no? The difference won't be all that much. There will be a bigger impact to the OT's when it comes to Contain Expert than there will against the WR's.
Blocking skill costs increased across the board, WR's with no traits to help decrease the cost of run block tech will be spending over 3k sp a point to get tech past 75. Theyll end up around 70/50 instead of 90/70
But most people will just end up using TE's and FB's there anyways no? The difference won't be all that much. There will be a bigger impact to the OT's when it comes to Contain Expert than there will against the WR's.
You are not logged in. Please log in if you want to post a reply.






























