Originally posted by Stixx
I'm sure it has already been mentioned here but it seems to me that possession WRs were heavily nerfed as a result of these changes. Might as well just throw out some pure speed WRs just to ensure your QB can at least get the ball off most plays. Going from less than 10 sacks in a full season to over 10 in one game makes these changes seem just a bit drastic. I'll hold out on being negative about it until we have more games to look at and adjusted builds.
Originally posted by Stobie
This is what hurt me the most. D players are getting to the QB much faster than before so only thing to do is up the speed of WR's which technically has just forced all WR into a cookie cutter build. If you don't have fast WR, you can't pass. Not saying you can't get away with it, but QB's are not smart enough to have hot routes which they should have.
I'd argue that possession WRs always sucked, but that's just me.
It's not that you can't build more "possessiony". it's more that there's just some minimal thresholds of mobility that you need to hit to at least be capable of being useful. IMO, by the time you reach veteran, that threshold is somewhere around 70/70 sprinting/quickness, with something like 60/60 route tech/route elusiveness. Footwork needs are debatable, but it's noticeable on catch-turn-run type plays when a guy has 15 and another guy has 50+. One guy is getting tackled quickly, the other guy is circling the DB for some nice YAC regularly.
Whether you stop at 70/70 sprinting/quickness and build out with higher catching skills, or go for more of a 100/60 (or even 100/80, screw catching skills) type build with more physicals, less CiT, receiving grip type stuff... that's all in the eye of the beholder. But what definitely sucks is a guy with 20 snap reaction, 30-50 sprinting/quickness, and sub 60 route tech and route elusiveness. Even if you're winning your CiT rolls, it's for what, 5-8 yard routes? You have to succeed twice to accomplish what I'm trying to do in a single play on Air Raid, and you've got to do it in 3 tries for a first down when you're almost always having to pass a CiT roll after having avoided an outright deflection or interception. That's an awful lot of self-induced risk. You'd need to complete something like 80% of your passes to do what we do on Air Raid at 55-65% typically.
And I think every WR needs to have 60 conditioning. Any less than that, and you just get tired. Especially if you've got a lighter offensive roster makeup. Backup WRs could do with less. 45-50 maybe.