Originally posted by BP
Originally posted by j10er
Every time I read one of these ideas or I try to create my own, one thing becomes very obvious: the player leveling system makes it almost impossible to create a competitive and efficient league structure.
Allowing players to grow over 10 seasons and only plateau for 1 season creates way too much inherent disparity. Off the top of my head, 5 seasons of fast growth/boosting, 3 seasons of plateau w/ boosting, 3 seasons of plateau w/out boosting, decline after that. VAs kick in in the 6th season, but at half the rate they do now.
That would make this so much simpler.
Scrapping the entire player aging system to make the league structure easier to figure out is easier? lol
Bort and DD are in a thread and listening to customers and contemplating change..that doesn't happen every day...focus brotha...
Well, I'm going to have to agree that Player Developement/Life Cycle plays a heavy role in the growth/promotion of teams and leagues and in my opinion should both be re-worked together at the same time.
What I mean is: Fix both at the same time. If you fix league structure problems now and then address the player developement issues. You'll have to re-adjust the leagues again anyway.
Originally posted by j10er
Every time I read one of these ideas or I try to create my own, one thing becomes very obvious: the player leveling system makes it almost impossible to create a competitive and efficient league structure.
Allowing players to grow over 10 seasons and only plateau for 1 season creates way too much inherent disparity. Off the top of my head, 5 seasons of fast growth/boosting, 3 seasons of plateau w/ boosting, 3 seasons of plateau w/out boosting, decline after that. VAs kick in in the 6th season, but at half the rate they do now.
That would make this so much simpler.
Scrapping the entire player aging system to make the league structure easier to figure out is easier? lol
Bort and DD are in a thread and listening to customers and contemplating change..that doesn't happen every day...focus brotha...
Well, I'm going to have to agree that Player Developement/Life Cycle plays a heavy role in the growth/promotion of teams and leagues and in my opinion should both be re-worked together at the same time.
What I mean is: Fix both at the same time. If you fix league structure problems now and then address the player developement issues. You'll have to re-adjust the leagues again anyway.