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QB Eater
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Originally posted by Team Nucleus
+100000000000000000


I agree that the amount of work for owners and coordinators is insane and when it feels like work, that is a real problem for a game.

Meanwhile, player/agents have very little to do. The shopping/ AEQ was a nice addition but it really adds very little for them to do in the big scheme of things. I would like to see more for players to do and LESS for owners/coordinators to do.
 
Bort
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Originally posted by jbleich
How about the team possessions just reduce the rate at which you lose energy and morale throughout the game.....No team possesions=like normal....lot of team possessions your dots stay pretty confident throughout the game...(lesser rate of lowering morale) and do the same w/ energy as well.


Hm, not the worst idea I have read. Not sure about energy, but morale makes some sense.
 
Deathblade
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Originally posted by Satans_Pimp
you wont be able to have team growth well at least with good players. if i am reading this right?


No, teams that are built good but stick together basically become "untouchable"...because other teams cannot recruit 55 good players because of the salary cap, but the team with 55 good players that stuck together is allowed to go over it.
 
Plankton
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Originally posted by Sik Wit It
What if instead of having that extra morale (past 100) having a direct effect on attributes, it just serves as "reserve" morale. So the morale gets subtracted as normal on any given roll, but having 100+ morale doesn't necessarily make you a better player.


If that is too hard to code, maybe even give it to the player 1/3 at a time between the quarters, but not more than 100 morale (kind of like the Second Wind VA). Just a thought.
 
Bort
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Originally posted by Sik Wit It
What if instead of having that extra morale (past 100) having a direct effect on attributes, it just serves as "reserve" morale. So the morale gets subtracted as normal on any given roll, but having 100+ morale doesn't necessarily make you a better player.


Now THAT is a good idea for how to handle the overage morale.
 
ChicagoTRS
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done for tonight...good luck...

the new plan is the worst possible option...

personally if people are that upset about more work...just scrap money all together...focus on the football side...
 
Sik Wit It
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Originally posted by jbleich
How about the team possessions just reduce the rate at which you lose energy and morale throughout the game.....No team possesions=like normal....lot of team possessions your dots stay pretty confident throughout the game...(lesser rate of lowering morale) and do the same w/ energy as well.


I think the extra morale should serve as reserve morale instead. If you have team possessions reduce the rate at which you lose morale, that effects EVERY roll throughout the game, and teams with a lot of possessions will have a pretty significant advantage. If you just treat morale over 100 as reserve morale, then your players will be somewhat more resilient without it effecting every roll.
 
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Originally posted by Deathblade
Just make a CPU league for people like Larry that doesn't want frilly shit.

Exactly like normal league structure except all teams are CPU owned and you can join it just by clicking it.



That's perhaps the most stupid interpretaion I've seen of a post--and I had several of yours to choose from.
Edited by Larry Roadgrader on Apr 17, 2010 00:31:43
 
Bukowski
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Originally posted by PierreThomas


It might be a hint that this game is too much work when I get three text messages and two calls between 12pm and 1am about GLB and people rage quitting.

Your comparison to Madden fails on so many fronts it is even funny. This game owners are dealing with REAL people not cpu players. This game we can't trade with cpu's for trades that are lopsided as hell. In this game talking one person into signing is a full day's work and a team effort.

To be honest, I've cared less and less about this game over the past 5 seasons. It became so complicated that I couldn't handle all the duties and merged. It took all of three seasons with two of the most dedicated owners in the game to decide it was still too much work for two people and merge again. Now these changes come out and I'm tired of merging and having one or two teams that can compete is just not very much fun because everyone else has already quit.

I'm not rage quitting, way too much thought has gone into this to call it that but this will be my last season on GLB. I don't look forward to logging on, I haven't even had time to watch a game in two seasons and my time spent on GLB is dealing with managing players, VAs, AEQ, money and training players. I rarely get to post on the forums, chat it up with friends I've met through this game and watch games which are the reasons I started playing in the first place.

For many seasons I've warned that this game is getting too much like work and you guys continue to pile it on. You can justify the changes by saying this will only take a couple more hours in the offseason but you just don't get it. You've been adding a couple hours to the offseason for ten seasons now, you've been adding hours to the gameplanning for seasons. It isn't the one financial change or training change that is making people mad, it is the piling on of constant bullshit that has everyone pissed. I literally spend a couple hours a day on the game and in the past spent about 12 hours a day on the game and I DON'T EVEN KNOW ALL THE RULES. Half the VAs don't work, half the SAs don't work, the sim still has simple glitches that haven't been fixed, there is still a large amount of randomness between like players and there is so much that can be improved on.

However, in the name of parity you have added VAs, added AEQ, revamped training, added tagging, added custom depth charts, added defensive playmaker, added progressions and what has it gotten you? A declining player base, massive team mergers and aliances, blow out games, gutted teams, gutted leagues, financial unbalance and unhappy ever shrinking customer base.



 
Dpride59
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Originally posted by Bort
Now THAT is a good idea for how to handle the overage morale.


Brilliant idea
 
.spider.
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Originally posted by Bort
Now THAT is a good idea for how to handle the overage morale.


Yeah, sik's "overage" morale is a good idea....

Example Team Possessions = all players have 35 "overage morale" so if by the third quarter they would have been down to 65, they are still at 100 because it used the "overage morale" first.
 
Pietasters
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The Original Idea is better.

Effective level is capped at 75 and some builders can hit it very early, that is not saying that their build is complete at that point.

The problem is with the morale penalty for a player being paid lower than average doesn't gain anything while the player who is being paid more always does. What you need to do is program the want to make more money into the player instead of the human agent.

So if the player is being paid in the lower 25% they gain a bonus to their playing ability because they want to earn the higher paying contract from a team. They play at a slightly higher level to earn that new contract. At the end of the season they send a PM for a pay increase. If that increase is not met in season two then they will become TO and start causing problems which could be shown through a penalty. Tactics might become locked because the player isn't earning the what he wants. Basically acts like TO. That number should be apparent to the Agent. If it goes on long enough the player might start requesting a trade.

If there is a gain on both sides one being a bonus to playing ability the other being Morale which effects playing ability with a natural want to get paid more money then everyone hating on the morale penalty might just change their mind.

 
ChicagoTRS
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Originally posted by Sik Wit It
I think the extra morale should serve as reserve morale instead. If you have team possessions reduce the rate at which you lose morale, that effects EVERY roll throughout the game, and teams with a lot of possessions will have a pretty significant advantage. If you just treat morale over 100 as reserve morale, then your players will be somewhat more resilient without it effecting every roll.


listen to sik...he speaks the truth...keep it up...
 
.spider.
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So scrap this idea...go back to original vision and use "overage morale" w/ the team possessions....

Then go to bed....much much better imo
 
blln4lyf
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Originally posted by PierreThomas
Originally posted by Bort

Catch made me do it!

Honestly, though, from lots of lurking and reading I've done, there's definitely plenty of people who would rather not have to deal with finances at all, or very little at least. IMO, there's three types of people who we are dealing with here, and they have different goals. They can be summed up by what mode they choose on Madden or any other sports video game:

- Hardcore players who want to think about everything. They choose "franchise" mode and select the worst team, trying to build them up. They would really like our original plan, but there's probably not as many of them as there are of the other two.
- The average player, who doesn't mind a little thinking, but doesn't want to be bothered too much. They choose "season" mode with their favorite team, and just play through, maybe making a few trades.
- The casual player, who just wants to get into it without hassle. They choose "quick play" with their favorite team vs a random opponent.

Hardcore leagues would be created with all the new bells and whistles, so the hardcore guys can get the "full" experience.
Normal leagues would need a much more simple financial system with a few choices, for the average player.
Casual or super casual leagues cover the guys who just want to play.

Average probably outweighs hardcore by a fair margin, and probably casual too.


I honestly don't know if there is an "in between" financial system out there for the average leagues. Anything stripped down doesn't really cover the bases you need in a financial system, and is therefore superfluous or limiting. Not exactly in an easy spot here.


It might be a hint that this game is too much work when I get three text messages and two calls between 12pm and 1am about GLB and people rage quitting.

Your comparison to Madden fails on so many fronts it is even funny. This game owners are dealing with REAL people not cpu players. This game we can't trade with cpu's for trades that are lopsided as hell. In this game talking one person into signing is a full day's work and a team effort.

To be honest, I've cared less and less about this game over the past 5 seasons. It became so complicated that I couldn't handle all the duties and merged. It took all of three seasons with two of the most dedicated owners in the game to decide it was still too much work for two people and merge again. Now these changes come out and I'm tired of merging and having one or two teams that can compete is just not very much fun because everyone else has already quit.

I'm not rage quitting, way too much thought has gone into this to call it that but this will be my last season on GLB. I don't look forward to logging on, I haven't even had time to watch a game in two seasons and my time spent on GLB is dealing with managing players, VAs, AEQ, money and training players. I rarely get to post on the forums, chat it up with friends I've met through this game and watch games which are the reasons I started playing in the first place.

For many seasons I've warned that this game is getting too much like work and you guys continue to pile it on. You can justify the changes by saying this will only take a couple more hours in the offseason but you just don't get it. You've been adding a couple hours to the offseason for ten seasons now, you've been adding hours to the gameplanning for seasons. It isn't the one financial change or training change that is making people mad, it is the piling on of constant bullshit that has everyone pissed. I literally spend a couple hours a day on the game and in the past spent about 12 hours a day on the game and I DON'T EVEN KNOW ALL THE RULES. Half the VAs don't work, half the SAs don't work, the sim still has simple glitches that haven't been fixed, there is still a large amount of randomness between like players and there is so much that can be improved on.

However, in the name of parity you have added VAs, added AEQ, revamped training, added tagging, added custom depth charts, added defensive playmaker, added progressions and what has it gotten you? A declining player base, massive team mergers and aliances, blow out games, gutted teams, gutted leagues, financial unbalance and unhappy ever shrinking customer base.



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