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Forum > Goal Line Blitz > Q&A Archives > January 16th Q & A Discussion Thread
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Ocho_CinCo
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Originally posted by Polorl69
why can't all VA's be listed on the PBP when they fire? Just for QB, RB, TE, WR on offense, and whoeven makes plays on defense....I mean spin but no juke? monster hit..but no closing speed? I understand if you watch enough dots you can tell when it's a juke or a pump fake but I would like to see for example if stickyhands fires when an interception happens, or when it is indeed a pump fake when a cb just stops?



Originally posted by Catch22
Bort answered this in the Q & A - it's because it would make the pbp too long and unreadable.


Originally posted by OchO_CinCo
how about having it in a separate tab or drop down ?

 
reddogrw
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Originally posted by Bort
Originally posted by El_Windex

Are you still happy with the way Auto level gains are split considering it still hurts people that say FBs don't get a minor in speed but do get a minor in tackling? Yeah, it would put earlier created players at a bit of a disadvantage but it could be argued that the new rolling system disadvantaged early people as well and it was still implemented.


Originally posted by Catch22

We had some discussion about letting people pick their ALG's upon player creation a month or so ago but we haven't revisited it since then. Not sure what Bort's thoughts are on it. Part of the problem is SOOOO many ideas pop up that it's hard to focus on them. Hopefully I'll be able to help with that.


I was thinking about that recently, actually. I'd love to revisit it, maybe figure out some of those player archetypes for each position. There's TONS of potential in that idea.


choosing SA's would be great too

you can make this for new players since players compete against players of similar level for much of their career
 
kurieg
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Originally posted by Catch22
More custom slots aren't going to happen - it was never Bort's intent to allow people to put precise players in for every possible play and situation.

Your original idea kind of ties into that though so I'm not sure how you would go into working that. Care to expand on that a little?


Sure, who does Revis cover?

Their #1 WR. Doesn't matter if he's strong side, weak side, slot, whatever. Perhaps in the Scout page for a team's roster, you could order their WRs 1-n, and then assign CBs to WRs 1-n (for man-to-man coverage).

That way the D can try to match up speed to speed, or whatever.
 
Bort
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Originally posted by GeauxTigahs
What is GLB proactively doing to make the game more accessible, simple and easier to learn for new agents?

GLBwiki is outdated and the game is so complex and intricate that it's hard to know where to draw the line on spoon-fed information. GLB admins/mods pushed for user-generated tutorial videos on youtube, but those topics were so basic that they are hardly necessary. Is anything going to be done about teaching new users the specifics of the game to a more expanded degree than adding equipment or how to create a player like the tutorial videos? I think this is a vital part of maintaining a broad userbase who can come in and learn the game rapidly.


Video tutorials on common stuff will be making their way to the site soon, compliments of tuba_samurai and other users (thanks!). If those go over well, we are figuring we'll look to do more in depth ones. Tuba said he was willing to do more if we wanted, and everyone has loved his work so far.
 
cosmoxl
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thanks for the Q&A session gents.

 
hexone
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edit: about GLB 2.0

would love to see this happen tbh, the early seasons were the best.
Edited by hexone on Jan 16, 2010 21:04:02
 
LionsLover
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Originally posted by Catch22
Originally posted by Robbnva

thanks haz err catch, I have talked to 5 testers and they have all said the same thing, but now you are an admin I trust it will get done sometime sooner than later


if I haven't done it by the end of next season, shoot me a pm, k?


I'll remind him. The only reason I didn't build a power rushing QB was because I had seen others fail miserably.
 
Robbnva
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Originally posted by Catch22
Originally posted by Robbnva

thanks haz err catch, I have talked to 5 testers and they have all said the same thing, but now you are an admin I trust it will get done sometime sooner than later


if I haven't done it by the end of next season, shoot me a pm, k?


ok
 
TehKyou
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I think this worked better than the email thing
 
Robbnva
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Originally posted by LionsLover
Originally posted by Catch22

Originally posted by Robbnva


thanks haz err catch, I have talked to 5 testers and they have all said the same thing, but now you are an admin I trust it will get done sometime sooner than later


if I haven't done it by the end of next season, shoot me a pm, k?


I'll remind him. The only reason I didn't build a power rushing QB was because I had seen others fail miserably.


I would love to start one on my next project, my test QB even had 4 power through from AEQ and registered only 1 broken tackle
 
Catch22
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tooley, you're this close to a 3 day suspension. Stop it plz.
 
Bort
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Thanks to Catch22 and everyone else who participated! I hope you all enjoyed it! Think up some more questions for next week and send 'em in!
 
kurieg
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Originally posted by Catch22
More custom slots aren't going to happen - it was never Bort's intent to allow people to put precise players in for every possible play and situation.



That's unfortunate, since that's a normal thing that happens during football.
 
EllisBell
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Originally posted by GeauxTigahs
What is GLB proactively doing to make the game more accessible, simple and easier to learn for new agents?

GLBwiki is outdated and the game is so complex and intricate that it's hard to know where to draw the line on spoon-fed information. GLB admins/mods pushed for user-generated tutorial videos on youtube, but those topics were so basic that they are hardly necessary. Is anything going to be done about teaching new users the specifics of the game to a more expanded degree than adding equipment or how to create a player like the tutorial videos? I think this is a vital part of maintaining a broad userbase who can come in and learn the game rapidly.


The whole FAQ and new user guides are being revamped as we speak some of it will be in the form of tutorials and some will be in the form of updated information with a new "help" interface hopefully it will address this issue
 
Jack Del Rio
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We had Pee Wees added in season 7ish or something? 7 or 6? And Casuals added in season 8. I don't even remember if these leagues came out of the suggestions forum, or if they were in the works all along by the man upstairs, but now as we're entering season 14 I honestly feel like we need some new type of league, whatever it may be, to meet some invisible "per-time" quota for a drastic new addition or expansion of the game.

Does the admins feel the same way? I know perfecting the sim is the foundation for everything, but based on what I and a few others seem to feel about any "staleness" of this game, new leagues being released on a timeframe seems pretty darn important. Almost important enough to say "you know what, it's not perfect, it's certainly not for everyone, but we need to push something out anyway". Pee wees and casuals weren't "for" everyone, but they've become viral and people who were into it got others into it, and fast. Locked Leagues, Iron Man Leagues, Gauntlet Leagues (shameless plug http://goallineblitz.com/game/forum_thread.pl?thread_id=3525394 ) - there are a thousand reasons not to do each one of them, but there's clearly a demand for new types of leagues, and it doesn't appear it's going to get met.

FML, i actually spent ~6 minutes typing this out, just started when this whole Q&A ended LOL
Edited by Jack Del Rio on Jan 16, 2010 21:06:15
 
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