Originally posted by odt
Originally posted by Arya Stark
I was thinking about an incremental bonus payout for cashing in your normal gear available for every player. Something like this:
Normal gear, no upgrades: 70% cash, 0 Bonus points
Normal gear, 1 upgrade (lvl 8): 70% cash, 1 Bonus points
Normal gear, 2 upgrades (lvl 16): 70% cash, 3 Bonus points (1 for lvl 8, 2 for lvl 16)
Normal gear, 3 upgrades (lvl 24): 70% cash, 6 Bonus points (1 for lvl 8, 2 for lvl 16, 3 for lvl 24)
Normal gear, 4 upgrades (lvl 32): 70% cash, 10 Bonus points (1 for lvl 8, 2 for lvl 16, 3 for lvl 24, 4 for lvl 32)
so I get 40 bonus points if I sell 4 and 70% of my cash back? I'll just buy 10 pieces of equipment and then sell it back for bonus points and I have enough bonus points to upgrade my advanced equipment 7 times at level 25, won't work.
I was looking for a workable solution not a quick buck. But, yes, I have just seen the loops involved. As long as there were no barrier involved regarding the number of items you could buy and sell in a given period of time, a full normal level 24 stripdown and advanced build-up would cost you only $19,500 + the cost of the new gear up front. Even if the total cost through the loss of the lvl 24 buy and spend makes it much more expensive, you don't care, that money is spent and don't have to front it.
It would involve the following:
*Sell your 4x lvl 24 gear
*Get 70% cash (the current system) and 8 Bonus tokens for each piece.
*You now have 0 equipment, 70% of your original cash spend ($262000 x 75% = $196500, a loss of -$65500) and 36 tokens.
*Buy 1 new pieces and boost it once (level 8) ($3000)
*Sell it for 70% cash and 1 bonus point. ($2250, a loss of €750)
*Repeat until you have another 96 bonus tokens (basically 72 pieces of equipment) Cost $216000, Return 162000 ((3000)/75%)*72. €-54,000)
*Upgrade each adv equipment to lvl 24 using 96 tokens (8 tokens x3 upgrades x4 adv equip) Cost $262000
You could even get around the stockpile problem by upgrading the new stuff as you go, requiring a little more liquidity but essentially the same spend.
Ok, this isn't workable (esp. as with enough cash you could run the loop for match-boost bonus tokens every game in addition to the equip as well for the low-low cost of €12,000). It would require a block on buying & selling equipment. Hum, not good.
Ok, same idea but only getting the bonus points from cashing in level 32 equipment?
Originally posted by Arya Stark
I was thinking about an incremental bonus payout for cashing in your normal gear available for every player. Something like this:
Normal gear, no upgrades: 70% cash, 0 Bonus points
Normal gear, 1 upgrade (lvl 8): 70% cash, 1 Bonus points
Normal gear, 2 upgrades (lvl 16): 70% cash, 3 Bonus points (1 for lvl 8, 2 for lvl 16)
Normal gear, 3 upgrades (lvl 24): 70% cash, 6 Bonus points (1 for lvl 8, 2 for lvl 16, 3 for lvl 24)
Normal gear, 4 upgrades (lvl 32): 70% cash, 10 Bonus points (1 for lvl 8, 2 for lvl 16, 3 for lvl 24, 4 for lvl 32)
so I get 40 bonus points if I sell 4 and 70% of my cash back? I'll just buy 10 pieces of equipment and then sell it back for bonus points and I have enough bonus points to upgrade my advanced equipment 7 times at level 25, won't work.
I was looking for a workable solution not a quick buck. But, yes, I have just seen the loops involved. As long as there were no barrier involved regarding the number of items you could buy and sell in a given period of time, a full normal level 24 stripdown and advanced build-up would cost you only $19,500 + the cost of the new gear up front. Even if the total cost through the loss of the lvl 24 buy and spend makes it much more expensive, you don't care, that money is spent and don't have to front it.
It would involve the following:
*Sell your 4x lvl 24 gear
*Get 70% cash (the current system) and 8 Bonus tokens for each piece.
*You now have 0 equipment, 70% of your original cash spend ($262000 x 75% = $196500, a loss of -$65500) and 36 tokens.
*Buy 1 new pieces and boost it once (level 8) ($3000)
*Sell it for 70% cash and 1 bonus point. ($2250, a loss of €750)
*Repeat until you have another 96 bonus tokens (basically 72 pieces of equipment) Cost $216000, Return 162000 ((3000)/75%)*72. €-54,000)
*Upgrade each adv equipment to lvl 24 using 96 tokens (8 tokens x3 upgrades x4 adv equip) Cost $262000
You could even get around the stockpile problem by upgrading the new stuff as you go, requiring a little more liquidity but essentially the same spend.
Ok, this isn't workable (esp. as with enough cash you could run the loop for match-boost bonus tokens every game in addition to the equip as well for the low-low cost of €12,000). It would require a block on buying & selling equipment. Hum, not good.
Ok, same idea but only getting the bonus points from cashing in level 32 equipment?