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Forum > Goal Line Blitz 2 > Season 17 Vet Discussion - Madcow talking to Madcow
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Detroit Leos
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Good stuff Absolut. Coverage guys are still pretty random as far as performances go. One game a guy looks good and another terrible and the following game they might flip. I believe that coverage guys can have too much speed which can put them too far out of position if a receiver comes back for the ball. I could be wrong about that but just something that I have seen. They can also have too little and just get roasted by simply slant routes and what not. Man coverage LBs need a bit more speed to get to their man but I have yet to build a coverage LB who allows around a 30% completion rate and I am not certain what that build might look like if it even exists. On top of that if he is doing that well in coverage I would imagine that he is getting destroyed by runs. As for PRDs they seem fairly rare right now no matter how much is invested in the required skills. The most important thing for DLine PRDs is simply being in the right spot to have a shot at it.

Will you be resetting the team? What are your plans moving forward?
 
Absolut Zero
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Originally posted by Detroit Leos
Good stuff Absolut. Coverage guys are still pretty random as far as performances go. One game a guy looks good and another terrible and the following game they might flip. I believe that coverage guys can have too much speed which can put them too far out of position if a receiver comes back for the ball. I could be wrong about that but just something that I have seen.


I'm noticing that from my Pickup Player whose about to hit Veteran. Although this seems to happen more because of certain offensive and defensive plays than from the build. Sometimes he'll just turn and sprint downfield and out distance himself from the slower WR.

Originally posted by Detroit Leos
Man coverage LBs need a bit more speed to get to their man but I have yet to build a coverage LB who allows around a 30% completion rate and I am not certain what that build might look like if it even exists. On top of that if he is doing that well in coverage I would imagine that he is getting destroyed by runs.


Definitely. Not much else to say. My man coverage LB's on HAHA can get a bit better in run defensive skills, but I don't think it's going to matter.

Originally posted by Detroit Leos
As for PRDs they seem fairly rare right now no matter how much is invested in the required skills. The most important thing for DLine PRDs is simply being in the right spot to have a shot at it.


That was my idea with Tunnel Vision. It seemed like the best pass deflecting d-lineman all had a lot of pass rush power. Push the OL off of you so you're not "engaged" in a block and therefore free to swat passes at the line. Doesn't happen often enough.

Originally posted by Detroit Leos
Will you be resetting the team? What are your plans moving forward?


Either resetting or letting it disappear. I think the next defense I want to experiment with is zone. I think for zone builds to work, you need INSANE physicals, which brings us to the coverage LB problem you highlighted above. I'd heavily use plays like Cover 3 Tiger. Cover 2, by it's nature, can be exploited frequently since the FS role has to do far too much, here he either goes after WR1 or WR3. No matter who he picks to follow he loses:
http://glb2.warriorgeneral.com/game/replay/316849/1126081
http://glb2.warriorgeneral.com/game/replay/322356/750409

So this means Cover 3 or Cover 4 have to be the defensive standard. The problem with Cover 4 plays...is that they're all broken. And they're all unfortunately broken by design. Bort or Corndog needs to shift CB1 zone location. That might be all that needs to happen to fix these plays. CB1 whose supposed to go deep does not, unless a player immediately enters his area as he's back pedaling.

Offense lined up on Left Hash, he does his job:
http://glb2.warriorgeneral.com/game/replay/316827/94257
http://glb2.warriorgeneral.com/game/replay/320121/248990
Offense lined up on Right Hash, his zone location is broken:
http://glb2.warriorgeneral.com/game/replay/316849/1125668
http://glb2.warriorgeneral.com/game/replay/316866/1866479
Edited by Absolut Zero on Jun 8, 2016 11:45:19
Edited by Absolut Zero on Jun 8, 2016 11:44:56
 
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Originally posted by Absolut Zero
I think the next defense I want to experiment with is zone.


Come to the Dark Side...
 
Detroit Leos
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I would be interested in trying to make a successful hybrid defense if that would even be possible. Would be awesome to run both man and zone pretty successfully and create much more versatility for defensive play calling.
Edited by Detroit Leos on Jun 8, 2016 12:13:16
 
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Originally posted by Absolut Zero
I think for zone builds to work, you need INSANE physicals, which brings us to the coverage LB problem you highlighted above.


Over my years of experience with zone, I've learned that:

1. Safeties need to be FAST and somewhat quick. My 2 S* safeties with end with 95/96 speed, 45 quick and 55 footwork.
2. Quick and Foot are the most important skills for zone pass defending CBs and LBs.
3. You still need speed LBs though with closing speed to handle the run.
 
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Originally posted by Absolut Zero


So this means Cover 3 or Cover 4 have to be the defensive standard.


Not if your safeties are fast enough. I wouldn't say only do Cover 2, but you can run several Cover 2 plays with blazing safeties.
Edited by Galactic Empire on Jun 8, 2016 12:26:18
 
bhall43
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Wow can't believe those defensive stats for my team.
 
Xars
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Originally posted by Absolut Zero


That was my idea with Tunnel Vision. It seemed like the best pass deflecting d-lineman all had a lot of pass rush power. Push the OL off of you so you're not "engaged" in a block and therefore free to swat passes at the line. Doesn't happen often enough.




You need Tech and not Power to "break" off the Pass Block and get free to try for a PD. Power is just push in this game.

And TV hurts your Blitz Awareness, which is needed.

IMHO you need: Pass Tech, Pass Deflect, Blitz Awareness and Vertical. And which means no Spin Cycle or TV as an SA.

Edited by Xars on Jun 8, 2016 13:16:34
 
Absolut Zero
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Originally posted by Xars
You need Tech and not Power to "break" off the Pass Block and get free to try for a PD. Power is just push in this game.

And TV hurts your Blitz Awareness, which is needed.

IMHO you need: Pass Tech, Pass Deflect, Blitz Awareness and Vertical. And which means no Spin Cycle or TV as an SA.



I've got a lot of all of them, here are my DT and DE:
http://glb2.warriorgeneral.com/game/player/175537
http://glb2.warriorgeneral.com/game/player/175535

Even after Tunnel Vision fires, they've still got 72 Blitz Awareness. Tunnel Vision adds 10 to PRT and PRP, so a DE with 94 PRT and 97 PRP should have no problems creating space for him to bat passes down.

I experimented with Vertical, the SP required to add maybe 1 batted pass a season isn't worth it.
 
Duro
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Seems to me you are gonna get a lot more chances for a pd post spin move than just trying to win a strength battle.
 
Duro
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Then again at this stage of the game if you can't hold down a running game worth a damn your pd line is just cute. Lol
 
Duro
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Originally posted by Detroit Leos
I would be interested in trying to make a successful hybrid defense if that would even be possible. Would be awesome to run both man and zone pretty successfully and create much more versatility for defensive play calling.


We tried that with an experimental team but just seems like you spread yourself so thin with the builds that you are probably just best off going all in on man defense and playing those guys in zones if you really need to.
 
Detroit Leos
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Originally posted by Duro
We tried that with an experimental team but just seems like you spread yourself so thin with the builds that you are probably just best off going all in on man defense and playing those guys in zones if you really need to.


Might be able to squeeze enough now though. I may give it a go of my own possibly. We will see what happens though.
 
Absolut Zero
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Originally posted by Galactic Empire
Over my years of experience with zone, I've learned that:

1. Safeties need to be FAST and somewhat quick. My 2 S* safeties with end with 95/96 speed, 45 quick and 55 footwork.
2. Quick and Foot are the most important skills for zone pass defending CBs and LBs.
3. You still need speed LBs though with closing speed to handle the run.


Depends on the zone assignments and how you want them to move in those assignments.

Doesn't matter how fast your safeties are, some plays are designed to beat a Cover 2. These two highlight how sometimes it just doesn't matter what the safety does, it's the offensive play and how it exploits the natural holes in Cover 2 itself.

The FS is over WR3 but then makes a decision to go after WR1 once he sees him move past CB1. The QB goes the other direction and it's too late for the FS.
http://glb2.warriorgeneral.com/game/replay/296869/1790335

Here the SS has to choose and picks to follow WR2 down the field, that leaves the TE wide open. Nothing he can do about it since it's Cover 2.
http://glb2.warriorgeneral.com/game/replay/312454/3392752
 
Absolut Zero
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Originally posted by Duro
Then again at this stage of the game if you can't hold down a running game worth a damn your pd line is just cute. Lol


Well yeah, of course. It was an unboosted experiment.

I had 4 balanced DL with BRB and Tackling Skills for situations that would more likely use it. But decided to have 4 pure pass deflecting d-lineman with maxed out skills to see how well they could it. Answer is not well enough.
 
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