Originally posted by Detroit Leos
Good stuff Absolut. Coverage guys are still pretty random as far as performances go. One game a guy looks good and another terrible and the following game they might flip. I believe that coverage guys can have too much speed which can put them too far out of position if a receiver comes back for the ball. I could be wrong about that but just something that I have seen.I'm noticing that from my Pickup Player whose about to hit Veteran. Although this seems to happen more because of certain offensive and defensive plays than from the build. Sometimes he'll just turn and sprint downfield and out distance himself from the slower WR.
Originally posted by Detroit Leos
Man coverage LBs need a bit more speed to get to their man but I have yet to build a coverage LB who allows around a 30% completion rate and I am not certain what that build might look like if it even exists. On top of that if he is doing that well in coverage I would imagine that he is getting destroyed by runs.Definitely. Not much else to say. My man coverage LB's on HAHA can get a bit better in run defensive skills, but I don't think it's going to matter.
Originally posted by Detroit Leos
As for PRDs they seem fairly rare right now no matter how much is invested in the required skills. The most important thing for DLine PRDs is simply being in the right spot to have a shot at it.That was my idea with Tunnel Vision. It seemed like the best pass deflecting d-lineman all had a lot of pass rush power. Push the OL off of you so you're not "engaged" in a block and therefore free to swat passes at the line. Doesn't happen often enough.
Originally posted by Detroit Leos
Will you be resetting the team? What are your plans moving forward?Either resetting or letting it disappear. I think the next defense I want to experiment with is zone. I think for zone builds to work, you need INSANE physicals, which brings us to the coverage LB problem you highlighted above. I'd heavily use plays like Cover 3 Tiger. Cover 2, by it's nature, can be exploited frequently since the FS role has to do far too much, here he either goes after WR1 or WR3. No matter who he picks to follow he loses:
http://glb2.warriorgeneral.com/game/replay/316849/1126081http://glb2.warriorgeneral.com/game/replay/322356/750409So this means Cover 3 or Cover 4 have to be the defensive standard. The problem with Cover 4 plays...is that they're all broken. And they're all unfortunately broken by design. Bort or Corndog needs to shift CB1 zone location. That might be all that needs to happen to fix these plays. CB1 whose supposed to go deep does not, unless a player immediately enters his area as he's back pedaling.
Offense lined up on Left Hash, he does his job:
http://glb2.warriorgeneral.com/game/replay/316827/94257http://glb2.warriorgeneral.com/game/replay/320121/248990Offense lined up on Right Hash, his zone location is broken:
http://glb2.warriorgeneral.com/game/replay/316849/1125668http://glb2.warriorgeneral.com/game/replay/316866/1866479