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Forum > Goal Line Blitz 2 > S57 Changelog Requests - and some State of the Game stuff after it
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Xars
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Originally posted by Xars


Straightforwardly, it's not so much Cover 3 zone, but the matchup issue. CBs that are OOP playing LB slots are better than DTs playing there own slot. Is it a Zone problem or a matchup problem?



5-2 Cover 1 Net YPA of 5.85yds
5-2 Cover 2 Net YPA of 5.6yds
5-2 Cover 3 Net YPA of 5.41yds

3-4 Cover 3 Net YPA of 4.25yds

In essence, the two Cover 3 are the same play - both have 3 shallow and 3 deep zones. The 5-2 Cover 3 has DEs dropping back to cover the two shallow flats and they don't have an particular Pass Defense skills. But that's how the play is designed. The 3-4 has CBs playing OOP in LB shallow zones but so have Pass Coverage skills, though degraded by playing OOP.

Is it Zone, generally? Probably not.
Are the degraded Pass Coverage skills of CBs better than DEs? Probably.
Or is it specific to the 3-4 play somehow? Dunno.

 
Detroit Leos
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First Step firing rate should be better now. Will continue getting a look at it for sure.

Good job guys and thank you!
Edited by Detroit Leos on Dec 19, 2021 08:06:40
 
dredgar
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Originally posted by Bretto007
That's because 40 pass block power isn't a lot.... what am I missing here? Are you implying that 40 is a large amount?


No, if you read what I said, I said that the SA doesn't ruin the game, why does it not you ask? Because my Oline had 40 power (yes we all know that's not a lot, except compared to most teams that is a lot) and most other teams barely get 30 power, which tells me the SA still won't fire a lot and won't change salvo team from blowing through teams Oline. You guys are crying about a new SA that really isn't a bad option to improve diversity in teams SA choices.
 
Adderfist
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Seems like pass blocking should be a lot worse than it is right now.
 
Adderfist
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Originally posted by Adderfist
Seems like pass blocking should be a lot worse than it is right now.


Here's a suggestion quarter what all the pass blocking stats do and half the cost. Keep the caps the same.- Right now it's dumb as shit that the highest focus pass protect linemen I've seen have less than a level 5 unboosted DE has in comparable skills.
Edited by Adderfist on Dec 19, 2021 17:37:37
Edited by Adderfist on Dec 19, 2021 17:37:25
 
BoDiddley
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Originally posted by Adderfist
Seems like pass blocking should be a lot worse than it is right now.


Why though? Nearly every elite team leans toward the run, and run blocking is superior in the game. Why should pass blocking be a lot worse?
 
darkwingaa
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Most teams in this game aren’t that good at pass blocking. It’s just that the QBs get the ball off so quickly it doesn’t matter.

Pass blocking most matters on 3rd and long. QBs will hold onto the ball too long. But most experienced OCs know a long pass play on 3rd and long is a recipe for sacks and plan accordingly.
 
Adderfist
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Originally posted by BoDiddley
Why though? Nearly every elite team leans toward the run, and run blocking is superior in the game. Why should pass blocking be a lot worse?


Because if you're spending less then 20k points to pass blocking you shouldn't be able to pass. END BUILD VET OL spend less in pass blocking then starting DE's spend in pass rush. The highest I've seen point wise for OL is 55k (70 tech, 50 power) - Which skill wise is still less then almost every DL.
Edited by Adderfist on Dec 19, 2021 19:50:03
 
dredgar
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Originally posted by Adderfist
Here's a suggestion quarter what all the pass blocking stats do and half the cost. Keep the caps the same.- Right now it's dumb as shit that the highest focus pass protect linemen I've seen have less than a level 5 unboosted DE has in comparable skills.


How though? teams can still get sacks without it being at unreasonable numbers. Seasons back blitzing was so over powered that you could hardly throw the ball due to tons of sacks. Now a defense can still average 2-4 sacks a game, that is not abnormal compared to NFL teams. That is pretty close to average.
 
dredgar
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Originally posted by Adderfist
Because if you're spending less then 20k points to pass blocking you shouldn't be able to pass. END BUILD VET OL spend less in pass blocking then starting DE's spend in pass rush. The highest I've seen point wise for OL is 55k (70 tech, 50 power) - Which skill wise is still less then almost every DL.


Adder think about what you are suggesting man. If you focus more than that for an Oline man then you would hardly be able to run the ball. So either way you are suggesting lets kill offenses even more.
 
william78
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Originally posted by dredgar
How though? teams can still get sacks without it being at unreasonable numbers. Seasons back blitzing was so over powered that you could hardly throw the ball due to tons of sacks. Now a defense can still average 2-4 sacks a game, that is not abnormal compared to NFL teams. That is pretty close to average.


Not really - sack averages year in and year out come in right about 2.3-2.6 https://www.lineups.com/nfl-team-sacks-per-game, your top pass rushing teams are somwhere "near" 3 and the teams with anemic pass rushes are down at 1.5 territory.

The 4 number is way too high -it's up near the NFL all time record. Mostly because no one in GLB "dirts" or throws away the ball.

I'm kinda ok with it - though I think its more GLB correct on "sudden" sacks where the beat occurs - I would like to see some kind of throw away where the QB sees the blitz coming for awhile is under pressure and can't find a receiver that he occassionally just throws it over everyones head.
Edited by william78 on Dec 19, 2021 21:38:06
 
dredgar
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Originally posted by william78
Not really - sack averages year in and year out come in right about 2.3-2.6 https://www.lineups.com/nfl-team-sacks-per-game, your top pass rushing teams are somwhere "near" 3 and the teams with anemic pass rushes are down at 1.5 territory.

The 4 number is way too high -it's up near the NFL all time record. Mostly because no one in GLB "dirts" or throws away the ball.

I'm kinda ok with it - though I think its more GLB correct on "sudden" sacks where the beat occurs - I would like to see some kind of throw away where the QB sees the blitz coming for awhile is under pressure and can't find a receiver that he occassionally just throws it over everyones head.


So you are saying we give up to many sacks currently in GLB2? So then everyone should t be all pissy about a new SA that could slightly lower the sacks numbers to make themore normal
 
BoDiddley
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Originally posted by Adderfist
Because if you're spending less then 20k points to pass blocking you shouldn't be able to pass. END BUILD VET OL spend less in pass blocking then starting DE's spend in pass rush. The highest I've seen point wise for OL is 55k (70 tech, 50 power) - Which skill wise is still less then almost every DL.

It's the opposite.

A OLineman needs 90k points to get to 90 Pass Block Power
A DLineman needs 37k points to get to 90 Pass Rush Power

A OLineman needs 93k points to get to 90 Pass Block Tech
A DLineman needs 35k points to get to 90 Pass Rush Tech

^
I'm not sure where you get this only 20k skill investment for OLs, or the idea that DLs have high skill costs.


Don't know what OLs you've seen, but I've had non S* OLs with 70 Pass tech, 50 power at Soph, much less Vet. And here's the thing, those OLs still need to run block, which cost points too. They need balance, conditioning, footwork, morale, toughness, awareness.

You can literally take a brand new rookie DL dot, max Pass Rush Power, and slap TV on it, and he will get sacks/hurries. Pass Rush Power which is incredibly cheap, and doesn't even have to invest in Tech to be effective. Or max Tech and use Spin Cycle.

GLB2 is dominated by run teams, why? Because its far more effective in the sim. So its weird to me that pass blocking of all things should be worse when you have players grabbing 100+ sacks in a season, and DLs racking up sacks in every league. I get that the meta for nearly every team is to run 40-50 times a game on offense, but hey...some would love to have build diversity where they can actually build to pass also. It's far more expensive to do skill point wise, and QBs are more expensive than HBs. But do we want everyone doing the same thing on every team? Pass protection is an actual thing in football, just like run blocking which takes the same investment.

 
Adderfist
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Originally posted by BoDiddley

It's the opposite.

A OLineman needs 90k points to get to 90 Pass Block Power
A DLineman needs 37k points to get to 90 Pass Rush Power

A OLineman needs 93k points to get to 90 Pass Block Tech
A DLineman needs 35k points to get to 90 Pass Rush Tech

^
I'm not sure where you get this only 20k skill investment for OLs, or the idea that DLs have high skill costs.


Don't know what OLs you've seen, but I've had non S* OLs with 70 Pass tech, 50 power at Soph, much less Vet. And here's the thing, those OLs still need to run block, which cost points too. They need balance, conditioning, footwork, morale, toughness, awareness.

You can literally take a brand new rookie DL dot, max Pass Rush Power, and slap TV on it, and he will get sacks/hurries. Pass Rush Power which is incredibly cheap, and doesn't even have to invest in Tech to be effective. Or max Tech and use Spin Cycle.

GLB2 is dominated by run teams, why? Because its far more effective in the sim. So its weird to me that pass blocking of all things should be worse when you have players grabbing 100+ sacks in a season, and DLs racking up sacks in every league. I get that the meta for nearly every team is to run 40-50 times a game on offense, but hey...some would love to have build diversity where they can actually build to pass also. It's far more expensive to do skill point wise, and QBs are more expensive than HBs. But do we want everyone doing the same thing on every team? Pass protection is an actual thing in football, just like run blocking which takes the same investment.



your argument lacks substance and is wrong.

I looked at builds I had access to, imported them into scout then removed from their builds the pass tech and power. 20k, 35k and xars at the most with 65k. - again lower than what most rookie dl spend.

fix this with making points easier to cap so every build can't take early bloomer as the defacto correct choice. make points mean less so they don't benefit from extra.
 
Adderfist
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punish teams with end build values of sub 50 tech and sub 30 power. Why are they allowed to pass with zero investment in pass protection? Why do they get to spend 22% of their build GIVING THE BENIFIT OF THE DOUBT FOR 65K.(75 tech, 50 power) want to fix the run? make people actuall have to invest in pass protect.
Edited by Adderfist on Dec 20, 2021 01:48:04
 
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