Originally posted by Xars
Myrik,
Not everyone has a high Pass Power QB ready to go at Vet. Watch: https://glb2.warriorgeneral.com/game/game/814353
Now in time, the Offense's will change. But so will the D. You're wedded to the INPUT of 10% INTs rather than the EFFECTIVENESS of Zone as a scheme.
I'm looking at down the road. Eventually, maybe by the time my current KYM reaches Vet, teams will have adjusted to this change. People want to win and will exploit any weakness they find, its our nature.
You're stuck on "10% Int rates", it was your main point for asking the pass change. I've repeatedly reintegrated for game balance and pointed out that Zone's SAs are all geared for mid/short or underneath pass coverage
only. If they are going to buff long balls, then it is
fair to ask for Zone to have its SA's reflect this change when people will exploit the weakness. It will allow zone players to have more build diversity because right now you have to build to favor your SAs. My whole point is to make sure Zone is effective
for game balance. Zone get's Ints as part of its game balance, its SAs were previous geared toward this
by design. How hard is this to understand... this is not the NFL, it's a game.
Let's be honest here, you do not care about Zone being effective...You're already licking your chops at your next build with LZ... its not like you didn't show your hand with those templates, man.