Originally posted by jhiggseiu14
im very opinionated as well however i hope they don't get rid of this game i mean there isn't nothing out there close to glb2
i like this game seriously and would hate for it to be neglected because there isnt much like it to this level
Originally posted by MileHighShoes
Whatever blows up yesterday gets a target from the surreal numbers gun, and that inevitably creates a new problem elsewhere as builds adapt to the new meta.(........) If WG staff constantly chased more realism I think all of the balance issues would work themselves out, but that takes more thinking and time, they routinely take shortcuts to solve problems, and I'm sure that comes from declining flex sales, as more work turns into less and less revenue(...............)
Which is truly sad IMO, I think Bort really had a great vision and great plans and I'd be willin to bet he's working tirelessly, but I get the feeling he's surrounded himself with some horrible business people who have done nothing but made horrible decisions and influenced the company into the twisted shape it's come into today with rampant cash grabs.
Quoted both of you gentleman since I agree with both sentiments. Though I would only speculate to agree with MHS's 3rd point about a business model problem. I don't think its necessarily a cash grab given the enormous investment of time and energy it would take to develop a football based MMORPG with any semblance of realism. I would speculate however that given the smaller and smaller rookie level signups in connection with being posted on yahoo. Being posted on yahoo should have increased traffic flow dramatically but are new players signing up, staying and buying flex...well impossible for me to say because I don't see the numbers. However I would guess so far that not so much, which is shame as SBNation got on there (a sports blog) and as soon as they did page views jumped dramatically.
I do however think when the mindset changes from "lets make the gameplay more realistic" to "lets balance things out with nerfing" the law of unintended consequences comes in and now balanced teams at the top level are going to have a hell of a time. I get that realism isn't always the solution and that gaming should be fun so some unrealistic aspects to football (IE the 80 yard completion, the pick six, the outside toss for 60) should in fact happen more commonly in a video game than real life. This is the same reason the US Army had to write a contract for someone to actually code correct basic small unit tactics when they decided to incorporate some first person shooters into training; no one in the gaming community (despite published basic small unit books) was creating games with correct real war small unit tactics. Quick example: From an infantry squad set of tactics the reaction to an ambush and suppressive fire is to typically shift into a new position with a tactical withdrawal -- no one in a video game wants to "withdraw" as a winning strategy. So I do get the need for video game style.
However a half thought it change isn't really the answer, Galithor isn't the one who is going to pay the price on this fix. He knows which of the really simple passes work so while he's lost a bit of marginal utility he can adapt because he's cracked the nut. On the other hand now you have new players and fans of realistic interaction you've made life harder on and balanced approach's that are even less valuable. It's a shame too because as jhigg points out its the best option out there.....just one that has imho lost its way a little bit.
im very opinionated as well however i hope they don't get rid of this game i mean there isn't nothing out there close to glb2
i like this game seriously and would hate for it to be neglected because there isnt much like it to this level
Originally posted by MileHighShoes
Whatever blows up yesterday gets a target from the surreal numbers gun, and that inevitably creates a new problem elsewhere as builds adapt to the new meta.(........) If WG staff constantly chased more realism I think all of the balance issues would work themselves out, but that takes more thinking and time, they routinely take shortcuts to solve problems, and I'm sure that comes from declining flex sales, as more work turns into less and less revenue(...............)
Which is truly sad IMO, I think Bort really had a great vision and great plans and I'd be willin to bet he's working tirelessly, but I get the feeling he's surrounded himself with some horrible business people who have done nothing but made horrible decisions and influenced the company into the twisted shape it's come into today with rampant cash grabs.
Quoted both of you gentleman since I agree with both sentiments. Though I would only speculate to agree with MHS's 3rd point about a business model problem. I don't think its necessarily a cash grab given the enormous investment of time and energy it would take to develop a football based MMORPG with any semblance of realism. I would speculate however that given the smaller and smaller rookie level signups in connection with being posted on yahoo. Being posted on yahoo should have increased traffic flow dramatically but are new players signing up, staying and buying flex...well impossible for me to say because I don't see the numbers. However I would guess so far that not so much, which is shame as SBNation got on there (a sports blog) and as soon as they did page views jumped dramatically.
I do however think when the mindset changes from "lets make the gameplay more realistic" to "lets balance things out with nerfing" the law of unintended consequences comes in and now balanced teams at the top level are going to have a hell of a time. I get that realism isn't always the solution and that gaming should be fun so some unrealistic aspects to football (IE the 80 yard completion, the pick six, the outside toss for 60) should in fact happen more commonly in a video game than real life. This is the same reason the US Army had to write a contract for someone to actually code correct basic small unit tactics when they decided to incorporate some first person shooters into training; no one in the gaming community (despite published basic small unit books) was creating games with correct real war small unit tactics. Quick example: From an infantry squad set of tactics the reaction to an ambush and suppressive fire is to typically shift into a new position with a tactical withdrawal -- no one in a video game wants to "withdraw" as a winning strategy. So I do get the need for video game style.
However a half thought it change isn't really the answer, Galithor isn't the one who is going to pay the price on this fix. He knows which of the really simple passes work so while he's lost a bit of marginal utility he can adapt because he's cracked the nut. On the other hand now you have new players and fans of realistic interaction you've made life harder on and balanced approach's that are even less valuable. It's a shame too because as jhigg points out its the best option out there.....just one that has imho lost its way a little bit.






























