User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Long term team ownership incentives
Page:
 
JudeMorrigan
offline
Link
 
Originally posted by bhall43
Your CPU stats are irrelevant to the equation. A CPU team is not putting any sort of plan in place for specific plays.

Hence Xav's "that game is also why Yorick's current season stats are going to be complete nonsense".
 
bhall43
offline
Link
 
Originally posted by JudeMorrigan

Hence Xav's "that game is also why Yorick's current season stats are going to be complete nonsense".


We didn't ask for them in the first place.
 
HayRow
offline
Link
 
Originally posted by bhall43
That's ridiculous by any standard.


How so? I compared the QB runs as an equalizer to the passing teams...Looks pretty close to me
 
bhall43
offline
Link
 
Originally posted by HayRow
How so? I compared the QB runs as an equalizer to the passing teams...Looks pretty close to me


Yards per carry is not an equalizer to yards per catch.
 
bhall43
offline
Link
 
Regardless it's obviously on cd's radar so the only people you guys are trying to persuade is yourselves in this argument.
 
HayRow
offline
Link
 
Originally posted by bhall43
Yards per carry is not an equalizer to yards per catch.


ypa by a QB. I implied my thoughts that the QB rollout is a pure rushing teams equalizer for the big play that passing teams have with multiple deep passes that light the world up
 
bhall43
offline
Link
 
Those are not at all equalizing.
 
Xavori
offline
Link
 
Originally posted by bhall43
Regardless it's obviously on cd's radar so the only people you guys are trying to persuade is yourselves in this argument.


And with luck CD will actually test the play versus a variety of defenses, realize like I did that it fails more than it succeeds even when you build a team for it, and go back to fixing everything else with the idea that when he fixes how defenses play all outside runs, this will likely get a whole lot less popular as well.
 
Rob.
offline
Link
 
Originally posted by Xavori
And with luck CD will actually test the play versus a variety of defenses, realize like I did that it fails more than it succeeds even when you build a team for it, and go back to fixing everything else with the idea that when he fixes how defenses play all outside runs, this will likely get a whole lot less popular as well.


You have argued so strongly that this play is not overpowered. Since it fails so often, here is your ultimate chance to prove your stance: don't use the play anymore.
 
Xavori
offline
Link
 
Originally posted by rob4121983
You have argued so strongly that this play is not overpowered. Since it fails so often, here is your ultimate chance to prove your stance: don't use the play anymore.


I built my entire team to use the QB's and HB's running, and you're telling me to cut off one of my weapons without anything to replace it.

Thing is, I'm actively working towards just that goal because again, last season there were some epic fails when my QB's got shut down. I'm not having that happen again.

In the meantime, I truly want more people to start spamming QB rollouts. Because then instead of all this emotional garbage and name calling from the nerf side, they'll actually have experience and evidence to have a proper discussion with those of us who do use the play and hence, know what it takes to make it work, and conversely, what kills it.
 
Jampy2.0
thuggin'
offline
Link
 
Originally posted by rob4121983
You have argued so strongly that this play is not overpowered. Since it fails so often, here is your ultimate chance to prove your stance: don't use the play anymore.


Well that's just stupid,

running is very unsustainable at the rookie/early soph level so you better either have a 3 HB rotation or different attacks to extend drives and actually score.
 
Rob.
offline
Link
 
Originally posted by Jampy2.0
Well that's just stupid,

running is very unsustainable at the rookie/early soph level so you better either have a 3 HB rotation or different attacks to extend drives and actually score.


Tldr; fix ur builds
 
Jampy2.0
thuggin'
offline
Link
 
Originally posted by rob4121983
Tldr; fix ur builds


no ships. thought as much
 
TxSteve
Not A Mod
offline
Link
 
Originally posted by Jampy2.0
Well that's just stupid,

running is very unsustainable at the rookie/early soph level so you better either have a 3 HB rotation or different attacks to extend drives and actually score.


I do have 3 HB's - and a non rushing QB who still stock piles yards - and I do find running quite sustainable (so far)

Last season All Madden had 2 HB's - and running was quite sustainable. Yes, All Madden passed a little bit - but they didn't need to that was just because madden wanted to.

both won their championships

your statement that "running is very unsustainable" makes no sense at all...at any level

In all honesty - it is so wrong that I'm wondering if you accidentally made a typo or something. Had you said "passing is unsustainable through 3/4 of rookie" - that would be true (in my opinion though my passing experience is very limited)
 
Jampy2.0
thuggin'
offline
Link
 
Originally posted by TxSteve
I do have 3 HB's - and a non rushing QB who still stock piles yards - and I do find running quite sustainable (so far)


ty for proving my point.

Originally posted by TxSteve
your statement that "running is very unsustainable" makes no sense at all...at any level


Well tbh you don't know much about "any level" since you reset at like soph?

Originally posted by TxSteve
Had you said "passing is unsustainable through 3/4 of rookie" - that would be true (in my opinion though my passing experience is very limited)


Well no because passing teams dominate, i.e SF, OGLB, Zorp...

And run teams? Well they need some time to get builds going, and even when they do, it's not all that easy without homerun rushes.
If you don't know what I mean by "Unsustainable", then ask what I mean instead of assuming nonsense and making an ass of u.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.