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JT_HOOD
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I think i fucked up whomever I played even with a 500 point outburst on my bench
 
tpaterniti
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OK scoring update.

-QB INTs now counts as -2 per instead of -5 per - they were counting way too much
-QB yards now count /10 instead of /4 - basically we have no rushing QBs in play so it was just making sack yardage really hurt points totals
-I am no longer penalizing for drops for either TEs or WRs - it is simply not practical for me to track them since they do not appear anywhere easily accessible
-Edit: Ditto fumbles for WRs and TEs - they never fumble anyway.

-Big update - no blowout adjusted stats for Dong opponents. I ran blowout adjusted and it didn't really change the numbers at all. Also the team is not CPU. They have a roster of good enough players and the score margin was no bigger than for some of the other games.
Edited by tpaterniti on Aug 18, 2012 20:08:24
 
tpaterniti
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5 waver moves - it's what I said in the original rules. Sorry about that. Flex is still only WR or HB, no TE.
 
JT_HOOD
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Originally posted by JT_HOOD
and flex is just a rb/wr or is a TE able to go there?


 
RyanCane26
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Originally posted by tpaterniti
5 waver moves - it's what I said in the original rules. Sorry about that. Flex is still only WR or HB, no TE.


Edited by RyanCane26 on Aug 18, 2012 20:54:50
 
JT_HOOD
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Originally posted by JT_HOOD
Originally posted by JT_HOOD

and flex is just a rb/wr or is a TE able to go there?




 
tpaterniti
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Another scoring change: rushing yds allowed by defense is -/50 per (was -/10 per) and passing yards is now -/75 per (was -/30 per I believe). Edit: also passing TDs given up now *-0.5 not *-1 and rushing TDs allowed are *-1 not *-2.

Many defenses were ending up in negative points. Some still will because there were some awful defensive performances this week but not as many will be negative. Hopefully once teams get some scouting on opponents the defenses will pick up a little.

Edit: Adjusted yards allowed even more to give more realistic numbers.
Edited by tpaterniti on Aug 18, 2012 21:15:11
Edited by tpaterniti on Aug 18, 2012 21:08:44
 
JT_HOOD
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tpaterniti
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Originally posted by tpaterniti
Updated with Week 1 Scores and Standings in the google doc!

https://docs.google.com/spreadsheet/ccc?key=0AiRR--_eLBUmdHdNd0VJU3JLMEJNX2dseEtIU3VQcHc#gid=0


Edited by tpaterniti on Aug 18, 2012 21:46:46
 
JT_HOOD
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nice job TP!

Week 1 high score even with Manson's 82 on the bench. Get some
 
bug03
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dexter palmer on nairobi gets blowout adjusted stats for 10 TD still?
 
o The Boss x
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someone pick up rick ross
 
tpaterniti
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No blowout adjusted stats since the team has a full roster of level 79s, but adjusting stats doesn't really help anyway. See for yourself.

Dexter Palmer

Raw Stats: 877.5 yds, 13 TDs, 0 INTs - 107.3 pts
Blowout Adjusted Stats: 828.22 yds, 12.27 TDs, 0 INTs - 101.2 pts

My guess is that they adjust based on the level of the players on the team or something similar. Since the team now has a roster that could probably make the playoffs in a Pro league there's not that much to adjust.
Edited by tpaterniti on Aug 19, 2012 11:23:08
 
Homage
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Originally posted by tpaterniti
No blowout adjusted stats since the team has a full roster of level 79s, but adjusting stats doesn't really help anyway. See for yourself.

Dexter Palmer

Raw Stats: 877.5 yds, 13 TDs, 0 INTs - 107.3 pts
Blowout Adjusted Stats: 828.22 yds, 12.27 TDs, 0 INTs - 101.2 pts

My guess is that they adjust based on the level of the players on the team or something similar. Since the team now has a roster that could probably make the playoffs in a Pro league there's not that much to adjust.


Level of adjustment is based on score differential.
 
tpaterniti
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Ah I see. That is even more of an argument against using blowout adjusted stats since MPHD vs. Smooth Criminals produced a similar score.
 
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