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Forum > Game Changes Discussion > Proposed Changes > Accelerated Player Development Details and Discussion Thread
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Catch22
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Originally posted by Enders

Is there any chance for something like this?


Not likely, no. Cutting 200+ days is about the best we could do realistically.
 
CDZYO
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Originally posted by Catch22
I clarified the conversion paragraph to make this clearer as it did make it look like it was XP based when in reality it's age based.

Basically how it will work is that we'll take a player's current age and find what XP they should have earned to that point if they had fully boosted. We then take that XP amount and cross reference it with the new system and find the age match for that XP level.

So for example:

A level 45 partial-booster is 340 days old. The amount of XP they should have earned would be approximately 59,900. We look up 59,900 XP in the new system and see that is equivalent to 201 days old and convert that player to that age.

A level 60 booster is 340 days old. The amount of XP they should have earned would be approximately 59,900. We look up 59,900 XP in the new system and see that is equivalent to 201 days old and convert that player to that age.


Thanks. I get it now. I think the confusion is because it's not a straight age conversion (i.e., multiply current age by .63). The reason it's not a straight age conversion is because of the way XP decelerates over the course of a career; there's more XP to earn in the first 40 days than in the last 40 days, and you want to make sure our players aren't missing the opportunity to earn it.
 
ufshowboat
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Originally posted by Catch22
Originally posted by tragula

You just took 15% out of players modifiers (by the AEQ) change due to sim imbalance. Now bringing +12% back through the back door as custom equipment sound weird to me.



TBD. I clarified that. Probably won't be full +12.


Well you can't go +10 because then everybody will think everybody is cheating.
 
skeels
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Originally posted by MadCow DTD
like if i had a plan to build my dots and i needed up until the last day for training and what not to max out 4 AEQ, this should effect that, if i was going to get a specific # of BTs before, i should still be able to get to that number, or whatever number to get 4 AEQ


THIS THIS THIS. I need all 440 days to reach the BT goals I have set for my current dots. They are mapped out since day 1 using the current system as a model. I know that things are being scaled to account for less days, but have you made absolutely sure that a day 320 dot right now will make the same relative amount of BT in his remaining career as he will after conversion?
 
Catch22
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Originally posted by CDZYO
Thanks. I get it now. I think the confusion is because it's not a straight age conversion (i.e., multiply current age by .63). The reason it's not a straight age conversion is because of the way XP decelerates over the course of a career; there's more XP to earn in the first 40 days than in the last 40 days, and you want to make sure our players aren't missing the opportunity to earn it.


Right. What we basically did was take the current system and how much XP a player would have on a given player age based on normal player development (including boosting). We then did the same for the new system. We then took the age a player was in the old system, took the corresponding XP amount and looked at where that XP amount was in the new system and the corresponding age to that XP amount.

It's hard to explain properly so I apologize for the confusion. It's not that difficult really, was just a bunch of number crunching.
 
ufshowboat
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Originally posted by skeels
Originally posted by MadCow DTD

like if i had a plan to build my dots and i needed up until the last day for training and what not to max out 4 AEQ, this should effect that, if i was going to get a specific # of BTs before, i should still be able to get to that number, or whatever number to get 4 AEQ


THIS THIS THIS. I need all 440 days to reach the BT goals I have set for my current dots. They are mapped out since day 1 using the current system as a model. I know that things are being scaled to account for less days, but have you made absolutely sure that a day 320 dot right now will make the same relative amount of BT in his remaining career as he will after conversion?


That's the whole point of the 1.6 BT conversion... you'll have less days but get more BT per day. It should be a wash and your plans are still golden.
 
Plankton
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Skimmed thru, read about 20% of the replies, so this may have been discussed.

------------------------

With the league change, will there be a corresponding change to stadium finances? If you are reducing the number of seasons it takes to get to 72, you are also reducing the number of seasons that a team has to get it's stadium built and it's finances in order to prepare for Pro. If you do not account for that, the teams which got to Pro the old way will be richer than the teams that are getting their the new way.
 
Enders
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Originally posted by Catch22
Not likely, no. Cutting 200+ days is about the best we could do realistically.


Due to revenue losses, or something else?
 
DigitalDaggers
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Originally posted by Enders
Due to revenue losses, or something else?


due to people like me who like building dots over time.
 
tragula
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Originally posted by Catch22

To account for this, we also need to adjust bonus token gains by 1.6. In order to prevent decimal conversion of bonus tokens we will have all bonus token training gains multiply by 16 (light training would thus equal 48 bonus tokens instead of 3) and all existing bonus token costs and values (i.e. AEQ upgrades, player balances) to be multiplied by 10.


16 and 10 has a common divisor. Multiply BT gains by 8 and cost by 5. (for human being it is hard to handle large number, any help is good).

Now if you notice the main BT cost (currently) can be divided by 4, which can help make the numbers better. You will need to change some BT cost l
- training star to be based on 4 instead on 5 (5->4 , 10->8, 15 -> 12...)
- AEQ cost based on 16 instead of 15 (15->16, 30->32, 60-> 64)
- Shopping cost (make the store larger by 2)
But these will not be major changes and will help keep the numbers small (multiply by 2 the gains and the costs by 5/4)
Edited by tragula on Jul 13, 2011 14:34:08
 
Hagalaz
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Well, quite surprised. Mathematically it seems sound, which is something I rarely get to say here about GLB. Usually things are done first and thought over after.

I do believe it will work out well if you have the XP conversion straight. However, I think you guys will have problems concerning the players which are at their plateau season, but I'll let things develop for now.

One big question I have now is unfortunately not related to the system but about something else said in the announcement...

So you are ready to get this out of beta. Does this mean you and bort and DD consider the state of the sim correct and no more big changes will be made? Because that is what should guide the beta, the sim, not the whole discombobulation around it...

I have to admit I'm profoundly disappointed if it is the case. I'm glad staz is no longer around or he'd have a heart attack

You should reconsider that.

EDIT: Also, why is it so, if that is the case? Rushing to get out of beta, or simply lack of will to take in the effort?
Edited by Hagalaz on Jul 13, 2011 14:31:27
 
ufshowboat
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Originally posted by tragula
Originally posted by Catch22


To account for this, we also need to adjust bonus token gains by 1.6. In order to prevent decimal conversion of bonus tokens we will have all bonus token training gains multiply by 16 (light training would thus equal 48 bonus tokens instead of 3) and all existing bonus token costs and values (i.e. AEQ upgrades, player balances) to be multiplied by 10.


16 and 10 has a common divisor. Multiply BT gains by 8 and cost by 5. (for human being it is hard to handle large number, any help is good).


Or they could Multiply BT gains by 8,000 and cost by 5,000 and we could all feel rich like Tautology.
 
marcello
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Originally posted by Hagalaz
One big question I have now is unfortunately not related to the system but about something else said in the announcement...

So you are ready to get this out of beta. Does this mean you and bort and DD consider the state of the sim correct and no more big changes will be made? Because that is what should guide the beta, the sim, not the whole discombobulation around it...

I have to admit I'm profoundly disappointed if it is the case. I'm glad staz is no longer around or he'd have a heart attack

You should reconsider that.


Personally, it makes sense to me to wait until the players created into the already existing AT/training system reach EP to see how the sim survives those monsters. I think that would be about a year away, under the current system.
 
5STAR
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quite a few dots will be 359 this offseason
Originally posted by
For example, a 350 day old player in the old system would become a 205 day old player in the new system.


I assume that heard of dots will enter season 6 in the new model

2 seasons then plateau?
 
Enders
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Originally posted by skeels
THIS THIS THIS. I need all 440 days to reach the BT goals I have set for my current dots. They are mapped out since day 1 using the current system as a model. I know that things are being scaled to account for less days, but have you made absolutely sure that a day 320 dot right now will make the same relative amount of BT in his remaining career as he will after conversion?


It should still take you till the very last day (280?) to reach your BT goal. If you are concerned, just do the math yourself and figure it out.

Take the bonus token amount you are earning per day right now and times it by 16, then multiply that number by the total number of days remaining until you reach day 280 in the new system. (or if you are multi training: then multiply it by (the total number of days remaining until you reach day 280 in the new system divided by whatever multi training you are doing))

And then do the multiplication to figure out how many bonus tokens you'll need in the new system to finish buying all 4 pieces of AEQ. To do that you would just multiply how many more bonus tokens you need right now by 10.

Then compare the numbers and you'll have your answer. Assuming I did the math right anyways.
 
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