Originally posted by VladtheImpaler1
I like the notion of tweaking/adding new vet abilities , good work Staz. I can see you put alot of work into this.
I just have to say, from a "quality, not quantity" standpoint, I would think it might be more effective if you "trimmed it down" a bit.
( not to say there aren't alot of good ideas in there, there are, it's just there's way to many of em...)
Maybe we could look over all of them and discuss which ones are most needed , and which ones the game could do without (due to "unbalancing" issues, or no "counter" to the va, ect...)
After reading thru about half of the OP ( I'll read the rest later and find more I like I'm sure) , I like these ones so far:
Big Hands, Tight Fit , Big Return, Jab Step / Bump& Run
Beat man coverage (possibly rename to something a bit-more catchy?)
Push Off (possibly make the counter to it / Tattle Tail ; this CB hates being pushed around, and is more likely to signal ref and get an Offensive Pass Interference flag thrown 3% per pt) ?
If it doesn't have my name by it, it's not my work
I simply just copy, paste, and format. The ideas have come mainly from all the guys perusing this forum.
As for the Quality vs Quantity thing, I basically just put in what's suggested. The ones that had the %s, exact effects, and reasonable explanations are in the **** section. I'm putting as many out there, in hopes that Bort either:
A. Incorporates one exactly
B. Is inspired by one listed to create something similar
C. Is able to say "this wouldn't work" and turn something down
I was hoping to have more discussion on some of those listed, and have people attempt to work out formulas, %s, effects, etc. We've done that a bit on some, but for the most part it's been simply suggestion after suggestion.