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it might take a couple dozen rolls though :-p
 
Daefaroth
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Originally posted by she didnt choke on a salad
it might take a couple dozen rolls though :-p


Been there, done that, worth the effort.
 
Melancholy
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Originally posted by Daefaroth
Originally posted by she didnt choke on a salad

it might take a couple dozen rolls though :-p


Been there, done that, worth the effort.


laugh, couple dozen. that takes like 5 seconds.
 
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some of my guys I got it down to 7 at some attributes.

Some of my other guys, I took a really long time and settled with 8's and 9's at the crap attributes.
 
Daefaroth
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Originally posted by she didnt choke on a salad
some of my guys I got it down to 7 at some attributes.

Some of my other guys, I took a really long time and settled with 8's and 9's at the crap attributes.


I think they removed 7s when they added the reroll button, at least I never saw one afterwards.
 
GregJames13
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O-Line getting to LVL 16, what do you think of progression
 
mandyross
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Very nice. Early days yet but Str and Blk are almost there.
 
TheGreatPuma
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Originally posted by GregJames13
O-Line getting to LVL 16, what do you think of progression


Am I blind or did you lose an OT along the way?
 
PjSanford
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Originally posted by Melancholy
Originally posted by Daefaroth

Originally posted by she didnt choke on a salad


it might take a couple dozen rolls though :-p


Been there, done that, worth the effort.


laugh, couple dozen. that takes like 5 seconds.


Took me an hour combined to make 5 players and have mostly 8's in every attribute. The bonus to it in the long run is worth it.
 
Underdawg08
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I love well Built linemen. If any of you want a team to play on with a whole line, then I am your man. I had to build a bunch of linemen to carry for my team. I hate the way people ignore everything else to get str and blocking capped 4 times each.

I want linemen with double capped blocking and str only. In favor of capping agility stamina and confidence. Rather then capping str and blocking 4 times.
 
bills_red
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Originally posted by GregJames13
I just created entire O-Line. I re-rolled till I got sizes I was looking for-

OT- 6'6" - 310
OT- 6'6" - 318
C - 6'5" - 332
OG- 6'5" - 324
OG- 6'5" - 324

I have not used Skill points on any yet. In future looking to put line together on same team. I know Strength & Blocking are the key attributes for all, but what would be best individual direction to go in after that?


im 99.99999% sure siz has nothing to do with anythin
 
GregJames13
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Size may not matter, but it can't hurt. Most of my line has Strength around 75 and blocking at about 60. What is most important to a line after these 2?
 
Rage Kinard
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If building an entire O-line it should be 4 C and an OT. The OT is to play LOT and get protect SA. If you can get a C with + protect SA advanced equipment then it would be better to have 5 C for the entire O-line.

I have a C playing RG. At level 23 he has 85 strength, 75 blocking, and 50 agility. Confidence, vision, and stamina are all at 30. Speed is low (13.5)but it can be trained up quickly since I can train it constantly now. Meanwhile I will continue to get more automatic sp in strength and blocking than an OT or OG will each time I level.
 
StoutOne
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Originally posted by PackMan97
Actually, if you have a CLEAN slate with ZERO skill points invested...

STEP 1: Train STR to 25 across the board. Once it's at 25, invest in STR as follows:
C +4 cap
G +4 cap
OT +3 cap

STEP 2: Once done training STR to 25, switch to train BLK to 25. Once it's at 25, invest as follows:
C +4 cap
G +3 cap
OT +3 cap

STEP 3: If you are gonna be competitive, start training STA. If you have a bit more time to develop, go with AGI. Train to 25, take all to the +2 cap, otherwise train STA to 25 and take to 35 with SP.

STEP 4: Whichever you didn't do in Step 3, take care of in Step 4.

STEP 5: Train VIS/CONF/SPD. Guards & OT, invest some in SPD.

STEP 6: Start working on special abilities around levels 24ish.

There you go...massively dominant OL!


Only 1 question left to answer to fulfill this awesome guideline, how to split up the equipment and if a surplus of cash is available for multiple sets, what equipment is best to use for an offensive run, pass, and balanced game plan.
 
PackMan97
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I would amend my original guide to take STR/BLK to one less cap and after that insert a step to get agility and speed up. I think all OL should now go to +3 AGI cap eventually.
 
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