4 AEQ dots kinda suck. At least mine do.
Forum > Goal Line Blitz > IS THERE A BUILD GUIDE SCRIPT FOR A 3 AEQ DOT AVAILABLE?
6079SmithW
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Originally posted by TJ Spikes
Let's math this out for everyone
#1 starting dots get 56 TP + 12 BTs
#2 there's four 40-day seasons x 4 TPs =
#3 there's 4 preseason dumps of 36 TPs = 144 TPs
This gets you 840 TPs
====
If you go all 4-way training (impossible) that would be 105 trains, that would get you 1260 BTs + the starting 12 gets you to 1272 BTs
1 piece of max gear is 50+75+300=425 BTs and 3 of those is 1275 BTs.
Now... The quantum physics of your enhancements is 36+18+18+18+6+6+6+6= 96 BTs, plus the 6+12+18 to unlock 4-way = 132 BTs
So, 1275 + 132 = 1407 Total BTs needed which is a deficit of 135 BTs
===
Now...the difference between Light training and 4-way is 3 BTs per training session. {Math explaintion (One 4-way gets you 12 BTs, but costs 8 TPs. So you average half if that per day, or 3 BTs for 1 session. You could do 4 Light sessions at 6 BTs each. So 24 instead of 12, is a deficit of 12, over 4 sessions is 3 BTs per session difference)}
So ... What I would do.... For the sake of easy guide writing --- just do Light training instead of 4-way for 2 of the off season dumps. It doesn't matter which 2.
Personally I'd do the first one, to set up multi-training. And the the last one.
If you're in the middle of a dot, then just do the last 2 dumps all on Light.
If that doesn't work for you, then YOU can calculate the exact day to switch, but it'll be some random ass day in the middle of the last season. (Day 30 plus the last off season dump)
I'm pretty sure tpat posted once about doing light training when attributes reach "sweet spots" like from 90.xx to 92.xx where a light train gets you 3% before dropping to 1%. He builds 3 AEQ dots. I'm sure I'm wrong on the details, but the idea was that you work in light training whenever you would get the most bang for your buck, rather than doing it all at the end or all in one offseason.
It takes a lot more micro-managing, though.
Let's math this out for everyone
#1 starting dots get 56 TP + 12 BTs
#2 there's four 40-day seasons x 4 TPs =
#3 there's 4 preseason dumps of 36 TPs = 144 TPs
This gets you 840 TPs
====
If you go all 4-way training (impossible) that would be 105 trains, that would get you 1260 BTs + the starting 12 gets you to 1272 BTs
1 piece of max gear is 50+75+300=425 BTs and 3 of those is 1275 BTs.
Now... The quantum physics of your enhancements is 36+18+18+18+6+6+6+6= 96 BTs, plus the 6+12+18 to unlock 4-way = 132 BTs
So, 1275 + 132 = 1407 Total BTs needed which is a deficit of 135 BTs
===
Now...the difference between Light training and 4-way is 3 BTs per training session. {Math explaintion (One 4-way gets you 12 BTs, but costs 8 TPs. So you average half if that per day, or 3 BTs for 1 session. You could do 4 Light sessions at 6 BTs each. So 24 instead of 12, is a deficit of 12, over 4 sessions is 3 BTs per session difference)}
So ... What I would do.... For the sake of easy guide writing --- just do Light training instead of 4-way for 2 of the off season dumps. It doesn't matter which 2.
Personally I'd do the first one, to set up multi-training. And the the last one.
If you're in the middle of a dot, then just do the last 2 dumps all on Light.
If that doesn't work for you, then YOU can calculate the exact day to switch, but it'll be some random ass day in the middle of the last season. (Day 30 plus the last off season dump)
I'm pretty sure tpat posted once about doing light training when attributes reach "sweet spots" like from 90.xx to 92.xx where a light train gets you 3% before dropping to 1%. He builds 3 AEQ dots. I'm sure I'm wrong on the details, but the idea was that you work in light training whenever you would get the most bang for your buck, rather than doing it all at the end or all in one offseason.
It takes a lot more micro-managing, though.
melon27
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Originally posted by coachingubigr
4 AEQ dots kinda suck. At least mine do.
I’ve found that my pieces of AEQ have very little bearing on whether I make good dots or not. All bad.
4 AEQ dots kinda suck. At least mine do.
I’ve found that my pieces of AEQ have very little bearing on whether I make good dots or not. All bad.
WiSeIVIaN
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I think it's "easier" to build a good 3AE dot and have him compete in Pro.
4AE is necessary if you want a very high atty1, or if you want more +% AE.
Player values (net of AE value) are almost equal, so just comes down to where you want to allocate those resources.
4AE is necessary if you want a very high atty1, or if you want more +% AE.
Player values (net of AE value) are almost equal, so just comes down to where you want to allocate those resources.
BLARYPALOOZA
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I will never build a 4 AEQ again, the 4th piece isn't worth the give up in player value
drewd21
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Originally posted by WiSeIVIaN
I think it's "easier" to build a good 3AE dot and have him compete in Pro.
4AE is necessary if you want a very high atty1, or if you want more +% AE.
Player values (net of AE value) are almost equal, so just comes down to where you want to allocate those resources.
I think it's "easier" to build a good 3AE dot and have him compete in Pro.
4AE is necessary if you want a very high atty1, or if you want more +% AE.
Player values (net of AE value) are almost equal, so just comes down to where you want to allocate those resources.
melon27
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Originally posted by drewd21
Originally posted by WiSeIVIaN
I think it's "easier" to build a good 3AE dot and have him compete in Pro.
4AE is necessary if you want a very high atty1, or if you want more +% AE.
Player values (net of AE value) are almost equal, so just comes down to where you want to allocate those resources.
Those obsessed with PV need to add the +3 math on to their current PV to feel better. On a dot that finishes with 103 in atty1, the PV from those three extra points is worth about 27 points a piece(avg).
For example my guards with 4 AEQ that are around 1380(should've been over 1400 but im an idiot builder), are really about a 1460 dot. Or if I built them right, they'd be real close to a 1500 PV equivalent, but with the 4th piece of %.
But for it to work out right, you have to be patient, smart, deliberate. So basically i screw it up every time.
Or maybe i'm full of shit and have been chasing the 4 AEQ dream for too long.
Originally posted by WiSeIVIaN
I think it's "easier" to build a good 3AE dot and have him compete in Pro.
4AE is necessary if you want a very high atty1, or if you want more +% AE.
Player values (net of AE value) are almost equal, so just comes down to where you want to allocate those resources.
Those obsessed with PV need to add the +3 math on to their current PV to feel better. On a dot that finishes with 103 in atty1, the PV from those three extra points is worth about 27 points a piece(avg).
For example my guards with 4 AEQ that are around 1380(should've been over 1400 but im an idiot builder), are really about a 1460 dot. Or if I built them right, they'd be real close to a 1500 PV equivalent, but with the 4th piece of %.
But for it to work out right, you have to be patient, smart, deliberate. So basically i screw it up every time.
Or maybe i'm full of shit and have been chasing the 4 AEQ dream for too long.
https://glb.warriorgeneral.com/game/player.pl?player_id=4898645 - 4AE player value
https://glb.warriorgeneral.com/game/player.pl?player_id=4885971 - 3AE
1530 vs 1444
not sure they play all that different
https://glb.warriorgeneral.com/game/player.pl?player_id=4885971 - 3AE
1530 vs 1444
not sure they play all that different
Edited by reddogrw on May 1, 2026 16:08:31
CeciliaBallenger
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tremele
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Originally posted by WiSeIVIaN
I think it's "easier" to build a good 3AE dot and have him compete in Pro.
4AE is necessary if you want a very high atty1, or if you want more +% AE.
Player values (net of AE value) are almost equal, so just comes down to where you want to allocate those resources.
Not necessarily true. Unless you're going to the upper limits of a 165+ on an attribute, 3 AEQ is perfectly fine. I regularly can hit 160+ with a +55 equipment bonus on 4 training attribute position. In some positions I can see the value only from a % added to have a 4th piece, but its hard to justify 5 pieces of % AEQ for a player. If you're not doing the % pieces for all of them, then the value is severely lost in a 4th AEQ.
I'm with OP here, build dots with 3 AEQ. I've built lots of a 4AEQ ones but won't do it unless I need extreme A1 (170+). But make them good equipment pieces that you want, don't settle. I try to have 900 bonus tokens by level 61. This is when I do my shopping for AEQ. I then supplement my CEQ for that additional %.
I think it's "easier" to build a good 3AE dot and have him compete in Pro.
4AE is necessary if you want a very high atty1, or if you want more +% AE.
Player values (net of AE value) are almost equal, so just comes down to where you want to allocate those resources.
Not necessarily true. Unless you're going to the upper limits of a 165+ on an attribute, 3 AEQ is perfectly fine. I regularly can hit 160+ with a +55 equipment bonus on 4 training attribute position. In some positions I can see the value only from a % added to have a 4th piece, but its hard to justify 5 pieces of % AEQ for a player. If you're not doing the % pieces for all of them, then the value is severely lost in a 4th AEQ.
I'm with OP here, build dots with 3 AEQ. I've built lots of a 4AEQ ones but won't do it unless I need extreme A1 (170+). But make them good equipment pieces that you want, don't settle. I try to have 900 bonus tokens by level 61. This is when I do my shopping for AEQ. I then supplement my CEQ for that additional %.
Originally posted by tremele
Not necessarily true. Unless you're going to the upper limits of a 165+ on an attribute, 3 AEQ is perfectly fine. I regularly can hit 160+ with a +55 equipment bonus on 4 training attribute position. In some positions I can see the value only from a % added to have a 4th piece, but its hard to justify 5 pieces of % AEQ for a player. If you're not doing the % pieces for all of them, then the value is severely lost in a 4th AEQ.
I'm with OP here, build dots with 3 AEQ. I've built lots of a 4AEQ ones but won't do it unless I need extreme A1 (170+). But make them good equipment pieces that you want, don't settle. I try to have 900 bonus tokens by level 61. This is when I do my shopping for AEQ. I then supplement my CEQ for that additional %.
4 AE + CE works great for 5 % pieces for DL and actually most every defensive player
for WR - high speed plus 3-4% pieces and Juke SA as it is at the tree and expensive SP wise
plus, let's say you have a 4 AE dot and also have 2 SA's you'd like to get to 10
the bonus CE can be split into 2 SA's for the 9th and 10th level for each, effectively making it worth 20 SP
so 4 AE can work great whether you need a super high attribute or not
we currently have a team with 3 and one with 4 in Pro - we'll see how it turns out, but both are doing well (8-4 and 9-3) - they also were built different from each other so AE isn't the only difference - when you have been playing for over 10 years you get bored and like to try different shit for fun
Not necessarily true. Unless you're going to the upper limits of a 165+ on an attribute, 3 AEQ is perfectly fine. I regularly can hit 160+ with a +55 equipment bonus on 4 training attribute position. In some positions I can see the value only from a % added to have a 4th piece, but its hard to justify 5 pieces of % AEQ for a player. If you're not doing the % pieces for all of them, then the value is severely lost in a 4th AEQ.
I'm with OP here, build dots with 3 AEQ. I've built lots of a 4AEQ ones but won't do it unless I need extreme A1 (170+). But make them good equipment pieces that you want, don't settle. I try to have 900 bonus tokens by level 61. This is when I do my shopping for AEQ. I then supplement my CEQ for that additional %.
4 AE + CE works great for 5 % pieces for DL and actually most every defensive player
for WR - high speed plus 3-4% pieces and Juke SA as it is at the tree and expensive SP wise
plus, let's say you have a 4 AE dot and also have 2 SA's you'd like to get to 10
the bonus CE can be split into 2 SA's for the 9th and 10th level for each, effectively making it worth 20 SP
so 4 AE can work great whether you need a super high attribute or not
we currently have a team with 3 and one with 4 in Pro - we'll see how it turns out, but both are doing well (8-4 and 9-3) - they also were built different from each other so AE isn't the only difference - when you have been playing for over 10 years you get bored and like to try different shit for fun
Originally posted by reddogrw
plus, let's say you have a 4 AE dot and also have 2 SA's you'd like to get to 10
the bonus CE can be split into 2 SA's for the 9th and 10th level for each, effectively making it worth 20 SP

plus, let's say you have a 4 AE dot and also have 2 SA's you'd like to get to 10
the bonus CE can be split into 2 SA's for the 9th and 10th level for each, effectively making it worth 20 SP

WiSeIVIaN
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Originally posted by tremele
Not necessarily true. Unless you're going to the upper limits of a 165+ on an attribute, 3 AEQ is perfectly fine. I regularly can hit 160+ with a +55 equipment bonus on 4 training attribute position. In some positions I can see the value only from a % added to have a 4th piece, but its hard to justify 5 pieces of % AEQ for a player. If you're not doing the % pieces for all of them, then the value is severely lost in a 4th AEQ.
I'm with OP here, build dots with 3 AEQ. I've built lots of a 4AEQ ones but won't do it unless I need extreme A1 (170+). But make them good equipment pieces that you want, don't settle. I try to have 900 bonus tokens by level 61. This is when I do my shopping for AEQ. I then supplement my CEQ for that additional %.
If we are gonna pretend it's +SA, since +% is very valuable but hard to value...
75 EL value for +3 atty (25 EL value per attribute point)
24 EL from +6 in SA (worth 5+5+4+4+3+3 if you know how to plan a build)
=Total 99 EL player value for AE
I think it's easy to argue the +/- atty point value a little in either direction, and +% AE as 2nd piece stack is almost certainly worth more than +6 in a SA. But +100 PV for 4AE builds is a pretty reasonable assumption.
For someone looking to either take SA's past 11, or stack a bunch of +% AE, those are reasons to go 4AE instead of 3AE along with wanting a high attribute 1.
Not necessarily true. Unless you're going to the upper limits of a 165+ on an attribute, 3 AEQ is perfectly fine. I regularly can hit 160+ with a +55 equipment bonus on 4 training attribute position. In some positions I can see the value only from a % added to have a 4th piece, but its hard to justify 5 pieces of % AEQ for a player. If you're not doing the % pieces for all of them, then the value is severely lost in a 4th AEQ.
I'm with OP here, build dots with 3 AEQ. I've built lots of a 4AEQ ones but won't do it unless I need extreme A1 (170+). But make them good equipment pieces that you want, don't settle. I try to have 900 bonus tokens by level 61. This is when I do my shopping for AEQ. I then supplement my CEQ for that additional %.
If we are gonna pretend it's +SA, since +% is very valuable but hard to value...
75 EL value for +3 atty (25 EL value per attribute point)
24 EL from +6 in SA (worth 5+5+4+4+3+3 if you know how to plan a build)
=Total 99 EL player value for AE
I think it's easy to argue the +/- atty point value a little in either direction, and +% AE as 2nd piece stack is almost certainly worth more than +6 in a SA. But +100 PV for 4AE builds is a pretty reasonable assumption.
For someone looking to either take SA's past 11, or stack a bunch of +% AE, those are reasons to go 4AE instead of 3AE along with wanting a high attribute 1.
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