Originally posted by Mr_Victor
Cant the WR just take Ball Hawk too? It is open to offence and defence
It is a bit nerfed for the offense. It will not work, up the Y axis. (Can't go faster downfield at all)
So on any kind of OVERthrown ball, it's not going to turn on. There's an old Q&A around somewhere that went into that part of it being squashed.
It will work on passes off target to the side, or underthrown, but as SmithW pointed out, getting to the catch point earlier ... when the game has already decided in step 1 of the "interaction" for passes, that a successful pick occurred by jumping the route - (from that 80+ catching DB), it's not going to help at all. Why we have so many weird looking replays, where the DB picks it off 8-10 yards underneath the receiver ... on a ball that would be impossibly high in real life to pick off. And more infuriatingly - that DB probably has 40-50 jumping, just enough to activate BH ... that part is what gets me as far as 'balance'. It should 100% require more jumping, to make those picks, and not scale SO hard on catching ...
Cant the WR just take Ball Hawk too? It is open to offence and defence
It is a bit nerfed for the offense. It will not work, up the Y axis. (Can't go faster downfield at all)
So on any kind of OVERthrown ball, it's not going to turn on. There's an old Q&A around somewhere that went into that part of it being squashed.
It will work on passes off target to the side, or underthrown, but as SmithW pointed out, getting to the catch point earlier ... when the game has already decided in step 1 of the "interaction" for passes, that a successful pick occurred by jumping the route - (from that 80+ catching DB), it's not going to help at all. Why we have so many weird looking replays, where the DB picks it off 8-10 yards underneath the receiver ... on a ball that would be impossibly high in real life to pick off. And more infuriatingly - that DB probably has 40-50 jumping, just enough to activate BH ... that part is what gets me as far as 'balance'. It should 100% require more jumping, to make those picks, and not scale SO hard on catching ...






























