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Forum > Goal Line Blitz > The great GLB cap debate for noobs
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tremele
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Originally posted by Kenshinzen
nope. My WRs can reach 169 without doing stuff like this.


This.
 
WiSeIVIaN
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Originally posted by tremele
This.


Assuming we aren't including VA's (since it's worthless to include VA's in build cap and build plan discussions unless explicitly talking about VA's), how would you do this?

Training is worthlessly inefficient past 100 (unless you're doing the stupid normal train stuff I do on 174 spd dots sometimes), so unless you sprint to 99/100/101 base then let ALG's carry you to 111-112, there's no real good way to get an attribute that high.

If you and Ken are both talking about 164 base+eq then adding in +5 for VA's, sure that's ez pz japanezey, agreed.
 
tremele
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111.1 natural

I actually tracked this build with another person in one my private forums so could answer any questions..

Started like this:

Day 1:

Enhance Speed x1
Normal Speed Train x 2
Enhance Speed x1 (Level 2)

Normal Speed Train x 4
Enhance Speed x1 (Level 3)

Normal Speed Train x6
Enhance Speed x1 (Level 4)

Normal Speed Train x6 (I'm at 78% on Speed level 34)
Assign skill points to 2nd cap - 49

Normal Speed Train x10

Should end with speed at 51, 94%ish and 64 bonus tokens.

I stopped assigning at 90 and did light training until 94 and then normal training from there.
 
tremele
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Originally posted by WiSeIVIaN

Training is worthlessly inefficient past 100.


I always wonder if it would make sense to build a kicker, punter, or quarterback with an insane A1. They can reach 100 without issue, but when you get to 110/115 I'd imagine that light training would be worth it if you do it for a full season to get to an all time high... Maybe I'll try that next. What is the all time high for a kicker or punter?
 
TruthHammer
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Originally posted by tremele
111.1 natural

I actually tracked this build with another person in one my private forums so could answer any questions..

Started like this:

Day 1:

Enhance Speed x1
Normal Speed Train x 2
Enhance Speed x1 (Level 2)

Normal Speed Train x 4
Enhance Speed x1 (Level 3)

Normal Speed Train x6
Enhance Speed x1 (Level 4)

Normal Speed Train x6 (I'm at 78% on Speed level 34)
Assign skill points to 2nd cap - 49

Normal Speed Train x10

Should end with speed at 51, 94%ish and 64 bonus tokens.

I stopped assigning at 90 and did light training until 94 and then normal training from there.


How many pieces of AEQ are you going to end up with on the build?
 
tremele
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Depends how you go with it, but this was designed for 4. Its mainly light training speed when you're in the 89/90 range and then light training strength at the end. Lots of normal training of speed which is why I did x4 on enhancing. Probably didn't ahve to do that though. After that multi train and then finish with light strength.
 
WiSeIVIaN
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Originally posted by tremele
I always wonder if it would make sense to build a kicker, punter, or quarterback with an insane A1. They can reach 100 without issue, but when you get to 110/115 I'd imagine that light training would be worth it if you do it for a full season to get to an all time high... Maybe I'll try that next. What is the all time high for a kicker or punter?


Only think that makes sense past 100 is Normal training at 5* enhanced. This gives 2%.

Multi training and intense in comparison also give 2%.
Light training gives 1%
 
WiSeIVIaN
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Originally posted by tremele
111.1 natural

I actually tracked this build with another person in one my private forums so could answer any questions..

Started like this:

Day 1:

Enhance Speed x1
Normal Speed Train x 2
Enhance Speed x1 (Level 2)

Normal Speed Train x 4
Enhance Speed x1 (Level 3)

Normal Speed Train x6
Enhance Speed x1 (Level 4)

Normal Speed Train x6 (I'm at 78% on Speed level 34)
Assign skill points to 2nd cap - 49

Normal Speed Train x10

Should end with speed at 51, 94%ish and 64 bonus tokens.

I stopped assigning at 90 and did light training until 94 and then normal training from there.


As-in normal training from 94 til rest of career?

That's worse than paying the SP to go from 94 to 99 then training other stuff. You'll end up with higher player value if you SP pump then switch to multi training other stuff.
 
tremele
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Originally posted by WiSeIVIaN
As-in normal training from 94 til rest of career?

That's worse than paying the SP to go from 94 to 99 then training other stuff. You'll end up with higher player value if you SP pump then switch to multi training other stuff.


No I should have clarified, my bad. So after I flip to 94 from light training I will multi train until I flip it again, then I will multi train and normal train (depending on where we are at % wise) it up back to 98%. I never go to 99% paranoid. After it was at 99 I let the ALGs do the rest of the work besdies for the final flip when I hit level 79.
 
tremele
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Originally posted by tremele
So after I flip to 94 from light training I will multi train until I flip it again, then I will multi train and normal train (depending on where we are at % wise) it up back to 98%.


I do this strategy with all my players now.
 
Kenshinzen
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wise my friend, if you train with 5 stars upgraded, training is better even over 100. Also if you put Speed in a non changing slot in 4-way you can gain another 2-3 points. Surely is not super super fast like your dots but is a well rounded WR. But anyway, with teleporting safeties doesn't matter, Ball Hawk is the king of the jungle.
 
Mauler
Tsalagi
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Originally posted by Kenshinzen
wise my friend, if you train with 5 stars upgraded, training is better even over 100. Also if you put Speed in a non changing slot in 4-way you can gain another 2-3 points. Surely is not super super fast like your dots but is a well rounded WR. But anyway, with teleporting safeties doesn't matter, Ball Hawk is the king of the jungle.


Yup, all Safeties need is 40 in Jumping to attain Ball Hawk which is a necessity!

 
WiSeIVIaN
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Originally posted by Kenshinzen
wise my friend, if you train with 5 stars upgraded, training is better even over 100. Also if you put Speed in a non changing slot in 4-way you can gain another 2-3 points. Surely is not super super fast like your dots but is a well rounded WR. But anyway, with teleporting safeties doesn't matter, Ball Hawk is the king of the jungle.


Hi Ken,

This chart (2nd tab) cuts off at 99, but the fact remains that multi training at 100+ is worse than normal training at 100+. This is because multi training at 5* enhance gives the same 2% per 2 TP, but less BT. https://docs.google.com/spreadsheets/d/1OoYEXF74xsHFnBRIHV-Zhq-TwSuMU6Jv0rzZbDLDTRo/edit?gid=1040498827#gid=1040498827

This also means that to get 1 "speed" at 100+ you need to normal train 50x. While since you only multi once every 4 days, you need to multi train 200x to get 1 speed. Since you get 4 BT a day, that's 50 days or more than an entire season on 4x multi (which is kinda like 2 seasons back when building was slower).

I will reiterate, that while I understand multi training between 94-99 is still good, multi training at 100+ is not very efficient and is frankly a waste of time since you'd going to spend so much time for 1 attribute point. On the first tab of the link above, note that 5* enhanced multi training goes from a 1.6 SP value per train at 99 to a 0.6 SP value per train at 100. This is a 62.5% loss of training value, since you get capped at 2% at 100+
 
nexill
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Originally posted by coachingubigr
Man. I realize things are different now compared to the early days but I kinda miss when we all didn't make the same dot.


I really don't think this is the case now. Obviously I spend way more time on the defensive side, but zone defenses and hybrid defenses are common enough these days that builds can be different for coverage. Then you consider KL and hybrid KL builds, which add even more differences among coverage defenders. Up front, some solid pro teams have been doing more experimentation with the pass-rush NT and/or having one pass-rush DE on the roster. And run-stop linebackers have a lot of variance in their build by how you wantto break down strength/speed, like whether you wan tthem to play over blocking TEs, be able to run sideline to sideline, is it worth it to have anti-fake equpment for jukes, etc.

I don't build offenses, but I have to plan against them a ton, and there's a wide variability of how to build WRs based on what you want their role to be, and an even wider range - and flexibility to play them in the right situations - for TEs, FBs, and RBs.

*how* you build has a few "must-do" activities but there's still a ton of ways to build a great dot that can be successful at pro level. But *what* you build is extremely variable right now, and super fun.

fwiw, my defenders don't follow any of the standard cap build advice. And while they aren't necessarily better than others, i don't think it can be definitively said that they are worse. As long as you have a pretty good plan in mind and know how a dot is going to be used, there's really not a standard build for each position that must be followed. Which is great!

 
tremele
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Originally posted by WiSeIVIaN

I will reiterate, that while I understand multi training between 94-99 is still good, multi training at 100+ is not very efficient and is frankly a waste of time since you'd going to spend so much time for 1 attribute point. On the first tab of the link above, note that 5* enhanced multi training goes from a 1.6 SP value per train at 99 to a 0.6 SP value per train at 100. This is a 62.5% loss of training value, since you get capped at 2% at 100+


100% agree. after 100 it's worthless with anything. YOu can make the case for light, but even then it would be a lot 50 days worht of training to get it back up at a value of only .2 to .3 at best. Kicker or Punter....maybe
 
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