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Forum > Goal Line Blitz > benefit of early boosting
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Originally posted by Montyhawk
would someone explain to the pros & cons to early boosting?


If your only goal is to win at Pro level there may be a small advantage to late boosting. However, there is so much more than quality of dots at the highest level and looking at your history and EXPERIENCE, you likely get slaughtered in PRO. Look at our Mars Martian team in Semi Pro. Boosted early. Dots and EL are great still and we have lots of fun killing teams up the ladder. Figure out what matters most to you and build accordingly
 
TJ Spikes
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Originally posted by tremele
Great post, lots of great information! What I don't get is there is a general consensus to take your first attribute to 2nd cap before leveling up. What's the rush? Those training gains at the those low levels are sweet spots. I don't take my A1 to 2nd cap until I'm level 2 and have 20 skill points. It's much better to wait unless you're shooting for going extreme of 110+ natural.

Light Train A1 to 36 BT
Unlock A2, A3, & A4 MT

MT A1, A2, A3, A4 x1
Enhance A1

MT A1, A2, A3, A4 x1
Enhance A1

MT A1, A2, A3, A4 x1
Enhance A1

MT A1, A2, A3, A4 x1
Enhance A2

...and so on.

I haven't found a better way to build a dot statistically than this.


That's a new one on me.

How do you avoid the SP bottle neck on A3 & A4?

If A1 starts at 26+ and you're enhancing it, it's got to get into the 30s pretty quick.

Then if A2 starts at 18+ (depending on the dot) it'll get into the 30s reasonably soon.

But then, A3 and A4 are going to be approximately the same, starting in the 8-12 range, and growing with ALGs and they've been training your whole career, while A1 and A2 are getting loaded with SPs.



 
tremele
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Originally posted by TJ Spikes
That's a new one on me.

How do you avoid the SP bottle neck on A3 & A4?

If A1 starts at 26+ and you're enhancing it, it's got to get into the 30s pretty quick.

Then if A2 starts at 18+ (depending on the dot) it'll get into the 30s reasonably soon.

But then, A3 and A4 are going to be approximately the same, starting in the 8-12 range, and growing with ALGs and they've been training your whole career, while A1 and A2 are getting loaded with SPs.



Really depends on the build but I light train my A1 gets to 90ish and until it flips to 94. Then back to multi train and you should have built enough. I enhance 4 MTs which are typically (A2, A3, A4, A5...typically).
 
PLAYMAKERS
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Originally posted by Kenshinzen
Done it both ways. Waiting is better (and if you keep some TP until D4 even batter). End of story.


nope you are just too dumb to figure out why early boosting is better. no i won't tell you
 
tremele
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Originally posted by PLAYMAKERS
nope you are just too dumb to figure out why early boosting is better. no i won't tell you


Wrong.
 
PLAYMAKERS
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Originally posted by tremele
Wrong.


no u. highest skill point player in the world. early booster. suck on those https://glb.warriorgeneral.com/game/player.pl?player_id=4865493
 
Kenshinzen
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Originally posted by PLAYMAKERS
nope you are just too dumb to figure out why early boosting is better. no i won't tell you


 
Kenshinzen
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Originally posted by PLAYMAKERS
no u. highest skill point player in the world. early booster. suck on those https://glb.warriorgeneral.com/game/player.pl?player_id=4865493


lol kicker
 
coachingubigr
lounge guy
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Originally posted by PLAYMAKERS
no u. highest skill point player in the world. early booster. suck on those https://glb.warriorgeneral.com/game/player.pl?player_id=4865493


build is closed tho
 
PLAYMAKERS
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Originally posted by coachingubigr
build is closed tho


so. its a kicker. least customized position. skill point value is clearly visible.
 
tremele
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Originally posted by PLAYMAKERS
no u. highest skill point player in the world. early booster. suck on those https://glb.warriorgeneral.com/game/player.pl?player_id=4865493


I'll build a bad dot just to prove you wrong. You want high PV, I can you give the highest ever.
Edited by tremele on Mar 17, 2025 15:45:22
 
tremele
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Originally posted by PLAYMAKERS
so. its a kicker. least customized position. skill point value is clearly visible.


3 pieces and only 1842...lol
 
tremele
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lol also 1848 with 3. I hate this build, I was still learning. I bet I can get 1850 with 4.

https://glb.warriorgeneral.com/game/equipment.pl?player_id=4859222
Edited by tremele on Mar 17, 2025 15:40:41
 
Brewnoe
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Something to keep in mind with the Mandyross / Slug sheets. They give you a good idea of the training valleys, which is undoubtedly useful.

But keep in mind. They're using for the value AT THE MOMENT of that exact train. Not what it will be worth at end build, so they can be quite misleading in that regard.

If you build to maximize the train value at that moment only, you'll get a very high player value dot, but maybe not one that performs as well as it could've - if you had focused more on eventual end targets more than squeezing every last % train out.

Example: Pulling off your A3 stat for example, because it's gotten into the dip in the 70s, and quad'ing 1/2/4/5. Might not be the best choice, depending on the end targets for A3 / A5 ... if A3 needs to be super high, and A5 is just going to 60-61 ... very likely, it's not the right choice. Hope that makes sense.
 
reddogrw
HOOD
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since the great re-set, 4 teams / networks have won the big prize - CL or GC

every one of them has rookie level dots this season - go look for yourself - none of them boosted early

something to think about
Edited by reddogrw on Mar 17, 2025 16:44:21
 
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