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Forum > Goal Line Blitz > Wise Gen2 (Post-Dotpocalypse) dots
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PLAYMAKERS
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fix your builds
 
PLAYMAKERS
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Sno 1-7 are you tanking like a little bitch?
 
WiSeIVIaN
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Originally posted by PLAYMAKERS
Sno 1-7 are you tanking like a little bitch?


I do not own this team nor coordinate this team. Also Sno has been competitive in several of their losses this year.

You and Craw actively and intentionally made blowout losses in CL tanking the entire season, for a team you own and coordinate.

Clearly you see and understand the difference, despite your lackluster trolling attempt.
 
Dr. E
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How high did you have to run up Jabb's strength to get it to 111?
 
WiSeIVIaN
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Originally posted by Dr. E
How high did you have to run up Jabb's strength to get it to 111?


Rough Plag build guide below gets you to 112 base. There might be a point early where some sort of light/intense combo makese sense pre-68, but at the end of the day you need to do shit-loads of 5* enhanced 1 attribute training to get atty1 to the 99/100/101 range and let ALG's carry the rest of the way.

The remaining 4 spd (diff between 116 base Bane and 112 base Plag) is doing normal training past the 20-cap basically for the whole career (since you get 2% on 5* enhance normal train forever). At this point I don't recommend doing this, since that last +4 spd or +4 strength isn't too noticable, and you're giving up a LOT of secondary attributes for that, even if it's solid from a training efficiency metric.

Originally posted by WiSeIVIaN
Hey guys. At the moment DP is leading Pro2 in receiving and has a phenominal 11.3 yards per target. I thought I'd share his build below, in case it's helpful for anyone on future WR builds. Some of this is stealing from the genius that was Bolt, while making him a little faster.

Build methodology: Normal train speed (5* enhance) until it hits 100-base (though stop training when you won't have enough trains to roll-over again in the late 90's). At that point, switch to 4x multi training 4 other attributes. I think I only did 1* enhancements on the multi attributes.

I didn't do too well with shopping (hence the +2% AE), and looking back I actually would have put more jump-catch on him. I feel good about 1500+ EL on a 4E dot.

https://glb.warriorgeneral.com/game/player.pl?player_id=4851994
Darth Plagueis (Lv. 79 WR)
Ht/Wt: 6'2", 175lbs

Attributes
Physical Attributes
Strength: 21
Speed: 170 (+58)
Agility: 81
Jumping: 51.34
Stamina: 68.34
Vision: 54
Confidence: 26.41

Football Skills
Blocking: 12
Catching: 81
Tackling: 8
Throwing: 8
Carrying: 51.34
Kicking: 8
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 10
Sticky Hands: 2
Jumping Catch: 1
Diving Catch: 0
One Handed Catch: 0

Speedster Abilities
First Step: 16
Quick Cut: 11
Head Fake: 1
Spin: 1
Juke: 1

Additional Abilities
Catch Fake: 10
Veteran Abilities
Awe Inspiring: 14
Track Star: 15
Mr. Reliable: 15
Slot Machine: 15
Underdog: 13

Current Bonuses/Penalties
Speed: +5.04
Catch ball chance: +18%
Fake chance: +18%

 
WiSeIVIaN
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I don't recommend 174 spd players really (per above) but here is a better build start build guide, since I tested out some different light/intense combos at one point.

Originally posted by WiSeIVIaN
We only have a couple ultra-spd (174 spd) dots (recHB and recFB) on the current team, but I figure I'd post as a teaching moment.

Keep in mind initial TP just need to be spent by s1d0.

Offseason 0
-Enhance L1 spd
-Normal train spd and keep buying speed enhancements until you've unlocked L5
-Note when you get your attribute to 34, you'll only have 4 speed enhancements, but spend your initial 15 SP to soft-cap it.
-Once speed is 5x enhanced, switch to INTENSE speed training.
-DO NOT BOOST, FIRST BOOST WILL BE END OF s1 UNLESS BORT FIXES STUPID CATCH-UP BOOSTS

Season 1:
-Continue to Intense train until you hit the 5-cap (77'ish). Then switch to NORMAL speed training (should be around s1d20
-Keep pumping speed with SP's while normal training.
-On d40 boost before spending TP's, since you're locked at 5% normal training until you get near 100 spd
-In off-season after spending TP's and using s1 boosts you should be at around 93 spd at L21.

Season 2:


Keep normal training spd
s2d14 L27 spend 18 SP to go from 98.28 to 99.28 spd. This will be the final SP spent on speed, but keep normal training speed for almost whole career.
s2d26 softcap agility once able.
s2d44 boost 5x (2-cap agility, softcap catching)

Season 3:
s3d9 3-cap agility
s3d21 2-cap catching
s3d32 3-cap catching
s3d44 boost 5x (softcap vision

Season 4:
s4d9 softcap stamina
s4d19 train roll-over speed for the last time (NO MORE SPD TRAINING AFTER ROLLING OVER)
s4d19 Start training strength. Either normal or light training depending on BT situation (I'm assuming 1600 BT goal for this post)
s4d26 switch to light strength training
s4d33 when strength = 20, switch to light carrying training
s4d44 boost 5x
s5d-4 boost 5x
s5d1 age 161 boost 5x

Spd = 116+58 = 174
Agi = 76
catch = 74
stam = 61
vis = 54
car = 47
str = 20
conf = 22
jump = 24
10 base route run
First Step = 6 base + 6 AE + 1CE = 13
Quick Cut = 8 base + 1CE = 9
Catch Fake = 10
2AE Fake% (+22.5%)
AE+CE catch% (+21%)

=========================

Obviously WR build doesn't need to be exactly this, but hopefully it gives a rough guideline of how to make 174 spd players.

Note I'm pretty confident that Normal training to buy enhancements is > intense training to buy enhancements. Not sure if Intense to L77 optimal, I kinda arbitrarily switched to normal there.
 
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