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BLARYPALOOZA
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I guess taking the 5 extra boosts on the front end of the dots career kills the build at the pro level. Lesson learned. Next batch.....
 
reddogrw
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Originally posted by BLARYPALOOZA
I guess taking the 5 extra boosts on the front end of the dots career kills the build at the pro level. Lesson learned. Next batch.....


that has a small affect

but dots should have full AE and be much better than the open builds regardless of when you boost
 
BLARYPALOOZA
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Originally posted by reddogrw
that has a small affect

but dots should have full AE and be much better than the open builds regardless of when you boost


Those open builds aren't mine, they are free agents. First run through GLB since the server melt down. I feel bad about my melt down, sorry guys... just a game.

 
dusk883
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Originally posted by BLARYPALOOZA
First run through GLB since the server melt down. I feel bad about my melt down, sorry guys... just a game.


Your original post was my internal voice screaming at my own team getting beat by the vets around here down in Prep league at that.

 
Gambler75
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84, 63, 63 pancakes in our games this season.

I would strongly suggest not going all pass rush DEs next time around. They're great for abusing folks in the minors, but only the VERY good DCs (not me), really can 'hide' them well enough at Pro levels to not have them become a massive run game liability. Custom NT1 pass rusher, blitz CBs, etc. are less punishing ways to get some pass rush, might be worth a shot on your next cycle.

Some also pointed out in a previous thread, you seemed to have some of your power run stuffer types, chasing fumbles - compounding the problem. That can be a valid technique, but I've always felt the 'boring' approach of securing the tackle is the better route. The odds of getting the FFum vs how many 7-8 yard runs you give up chasing them, doesn't feel like it's in the D's best interest IMO, though some have made it work - again, those are better DCs than me, and usually part of a team wide plan (lots of Death Grip / Rip the Ball, and so on).

MM also took the initial 5 boosts. We chose not to on our 2nd cycle, but it's not a huge difference in the end builds. I think RC did the math and found it was around 30 SP value or so. That's around +1 primary and +1 to one of your other majors end build, so more is better, but it's hardly an earth shattering difference.

And if it's cathartic for you, you can watch Red + Tom wipe the field with MM in a couple hours. Their teams and tactics are just more polished, but going to give it the ol' college try and hope for some Bort RNG in my favor.
Edited by Gambler75 on Sep 7, 2024 09:54:27
 
reddogrw
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Originally posted by Gambler75
84, 63, 63 pancakes in our games this season.

I would strongly suggest not going all pass rush DEs next time around. They're great for abusing folks in the minors, but only the VERY good DCs (not me), really can 'hide' them well enough at Pro levels to not have them become a massive run game liability. Custom NT1 pass rusher, blitz CBs, etc. are less punishing ways to get some pass rush, might be worth a shot on your next cycle.

Some also pointed out in a previous thread, you seemed to have some of your power run stuffer types, chasing fumbles - compounding the problem. That can be a valid technique, but I've always felt the 'boring' approach of securing the tackle is the better route. The odds of getting the FFum vs how many 7-8 yard runs you give up chasing them, doesn't feel like it's in the D's best interest IMO, though some have made it work - again, those are better DCs than me, and usually part of a team wide plan (lots of Death Grip / Rip the Ball, and so on).

MM also took the initial 5 boosts. We chose not to on our 2nd cycle, but it's not a huge difference in the end builds. I think RC did the math and found it was around 30 SP value or so. That's around +1 primary and +1 to one of your other majors end build, so more is better, but it's hardly an earth shattering difference.

And if it's cathartic for you, you can watch Red + Tom wipe the field with MM in a couple hours. Their teams and tactics are just more polished, but going to give it the ol' college try and hope for some Bort RNG in my favor.


was a good game Gambler!
 
TheBear
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Originally posted by BLARYPALOOZA
Just bitter


I feel your pain.
 
POOPERDOG7
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Originally posted by Gambler75
84, 63, 63 pancakes in our games this season.

I would strongly suggest not going all pass rush DEs next time around. They're great for abusing folks in the minors, but only the VERY good DCs (not me), really can 'hide' them well enough at Pro levels to not have them become a massive run game liability. Custom NT1 pass rusher, blitz CBs, etc. are less punishing ways to get some pass rush, might be worth a shot on your next cycle.

Some also pointed out in a previous thread, you seemed to have some of your power run stuffer types, chasing fumbles - compounding the problem. That can be a valid technique, but I've always felt the 'boring' approach of securing the tackle is the better route. The odds of getting the FFum vs how many 7-8 yard runs you give up chasing them, doesn't feel like it's in the D's best interest IMO, though some have made it work - again, those are better DCs than me, and usually part of a team wide plan (lots of Death Grip / Rip the Ball, and so on).

MM also took the initial 5 boosts. We chose not to on our 2nd cycle, but it's not a huge difference in the end builds. I think RC did the math and found it was around 30 SP value or so. That's around +1 primary and +1 to one of your other majors end build, so more is better, but it's hardly an earth shattering difference.

And if it's cathartic for you, you can watch Red + Tom wipe the field with MM in a couple hours. Their teams and tactics are just more polished, but going to give it the ol' college try and hope for some Bort RNG in my favor.


this
 
jglam
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Originally posted by Gambler75
84, 63, 63 pancakes in our games this season.

I would strongly suggest not going all pass rush DEs next time around. They're great for abusing folks in the minors, but only the VERY good DCs (not me), really can 'hide' them well enough at Pro levels to not have them become a massive run game liability. Custom NT1 pass rusher, blitz CBs, etc. are less punishing ways to get some pass rush, might be worth a shot on your next cycle.

Some also pointed out in a previous thread, you seemed to have some of your power run stuffer types, chasing fumbles - compounding the problem. That can be a valid technique, but I've always felt the 'boring' approach of securing the tackle is the better route. The odds of getting the FFum vs how many 7-8 yard runs you give up chasing them, doesn't feel like it's in the D's best interest IMO, though some have made it work - again, those are better DCs than me, and usually part of a team wide plan (lots of Death Grip / Rip the Ball, and so on).

MM also took the initial 5 boosts. We chose not to on our 2nd cycle, but it's not a huge difference in the end builds. I think RC did the math and found it was around 30 SP value or so. That's around +1 primary and +1 to one of your other majors end build, so more is better, but it's hardly an earth shattering difference.

And if it's cathartic for you, you can watch Red + Tom wipe the field with MM in a couple hours. Their teams and tactics are just more polished, but going to give it the ol' college try and hope for some Bort RNG in my favor.


Appreciate the good advice! Not my thread but I think we've all been there before with the sim...and this is all very helpful.
 
VenomCoach
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The great improvement to the game was moving from a ( 4 x 49 ) 198 day build cycle from a ( 7 x 56 ) = 392 day build cycle which is basically 1/2 and adding 3 seasons of plateau. Now you can get to plateau, realize oops I shouldn't have done XYZ, and adjust and still have your original dots get a couple seasons of their plateau left. In the past I'd get to the highest level, realize I had some major deficiency in my dots or roster composition and I'd get depressed that there was nothing I could do for a full year and can the whole thing.

 
dusk883
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Originally posted by VenomCoach
Now you can get to plateau, realize oops I shouldn't have done XYZ, and adjust and still have your original dots get a couple seasons of their plateau left. In the past I'd get to the highest level, realize I had some major deficiency in my dots or roster composition and I'd get depressed that there was nothing I could do for a full year and can the whole thing.



This is my 3rd season back upcoming, please forgive my ignorance, how does the correction of deficiencies work? I got lotsa dots I'd like to fix up later, I'm sure of it.

 
RyanCane26
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Originally posted by dusk883
This is my 3rd season back upcoming, please forgive my ignorance, how does the correction of deficiencies work? I got lotsa dots I'd like to fix up later, I'm sure of it.



He means create new players to replace deficient ones
 
savanna
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Just retired some dots for early mistakes myself - time to make more
Edited by savanna on Sep 8, 2024 19:45:12
Edited by savanna on Sep 8, 2024 19:43:45
 
Ravenwood
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Originally posted by RyanCane26
He means create new players to replace deficient ones

"Best I can do, is early retirement."

(Sorry, couldn't resist. Rick Harrison and all.)

 
VenomCoach
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Originally posted by RyanCane26
He means create new players to replace deficient ones


Correct instead of waiting a full year plus to bring new dots and your old dots are well into decline. Now you have 4 seasons (6 months) and your old dots still have 2-3 seasons at plateau when your new dots (hopefully fixed) get there. It makes a team more easily sustainable at plateau.

 
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