User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > superstar issue
Page:
 
Raid
offline
Link
 
Originally posted by Cyberninja
I have 12 https://glb2.warriorgeneral.com/game/team/6308 on this team




And not enough roster space to get 36 minimum.

Some of them will be auto-cut day 1 to sign more cpu bodies.
Edited by Raid on Oct 9, 2023 05:24:10
 
dredgar
offline
Link
 
Originally posted by SperrytheKid
No, I was confused as to why people think you can’t have more than 11.


12 is really the limit, you could get 13 with a crazy set roster that uses all sta lineman as lineman are cheapest. Having just stats doesn't equal wins.
 
ellix
offline
Link
 
Originally posted by Cyberninja
I have 12 https://glb2.warriorgeneral.com/game/team/6308 on this team




You have 12 with a roster that has 70% CPU and still isn't game day ready. You're going to end up cutting down to 8-10.
 
SperrytheKid
offline
Link
 
Originally posted by dredgar
12 is really the limit, you could get 13 with a crazy set roster that uses all sta lineman as lineman are cheapest. Having just stats doesn't equal wins.


I’m at 13, but after I built the 13th star I realized I could fit more on the team.

“Issue” isn’t the right word - mostly wondering how the mindset was shifting now that CPU players can’t be on low contracts. Interesting to see that franchise owners are paring down the stars instead of jacking the number up.

Someone assumed more star availability would result in better parity across the board - it’s time to collect your prize 🏆
 
Raid
offline
Link
 
Originally posted by SperrytheKid

Interesting to see that franchise owners are paring down the stars instead of jacking the number up.


franchises made 0 difference in how many you could fit in a roster, the cpu change did it all, and had 0 chance of improving S* numbers on a team.

The option to jack the number up never existed.
Edited by Raid on Oct 10, 2023 07:22:45
Edited by Raid on Oct 10, 2023 07:22:04
 
Raid
offline
Link
 
Also, some of those low contract decisions may come back to bite ya.

The reason low cpu contracts were all the rage is that cpus dont get hurt by low chem.

Some of these positions you can't just have ride the pine.
 
SperrytheKid
offline
Link
 
Originally posted by Raid
Also, some of those low contract decisions may come back to bite ya.

The reason low cpu contracts were all the rage is that cpus dont get hurt by low chem.

Some of these positions you can't just have ride the pine.


Unless it’s on ST I don’t see the six ST players on low contracts being an issue.

Kinda big on easy going as well, personally.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.