User Pass
Home Sign Up Contact Log In
Forum > Suggestions > No but like for real, Cap Team Superstars
Page:
 
vipermaw82
offline
Link
 
Originally posted by 4chanCitizen
ngl this was totally me. I though I was some business genius because I had all my players on low contracts


were you saving up money? lol
 
rabidlizard24
offline
Link
 
Originally posted by 4chanCitizen
ngl this was totally me. I though I was some business genius because I had all my players on low contracts


I need the Stepbrothers suits gif right here
 
4chanCitizen
offline
Link
 
Originally posted by darkwingaa
Maybe make CPU players cost the same as agent players. Some teams use the lower cost CPU contracts to squeeze in an extra star.

No need to allow that.

I like this idea the best. It helps address the problem without doing anything too drastic.
 
ellix
offline
Link
 
Originally posted by 4chanCitizen

I like this idea the best. It helps address the problem without doing anything too drastic.


I think this does less than no low contracts.

CPUs save 5% salary, low contracts save what? 15%?

If you get rid of CPUs you'll just have people making normie unboosted players and putting them on low contract basically same as ever before. It might cut a trait or two out of a team, but won't reduce the star count - at least not in most cases.
 
darkwingaa
offline
Link
 
I'm okay with removing low contracts, but another option is to limit the number of low contracts. Maybe have a maximum of two low contracts per team.

I think the purpose of low contracts was to help with offseason turnover. For example, let's say an agent retired and the only players on the market are a little too expensive. You put a couple of your backups on low contracts to help sign your starters. Reduces the need to cut people.

Of course, hardly anyone uses low contracts that way, so I'm fine with getting rid of them. But having a limit on low contracts is a compromise if Bort still sees value in them.
 
Cybertron
offline
Link
 
I hope everybody realizes this will kill all current teams.
 
darkwingaa
offline
Link
 
Some teams would have to reset, but at least everyone is still a rookie. You can feasibly level up a pickup player to replace whatever starter you need to cut. It'll be harder in the future.

Otherwise, Bort can grandfather teams.
 
ellix
offline
Link
 
Originally posted by Cybertron
I hope everybody realizes this will kill all current teams.


You'd have to grandfather them at this point.
 
4chanCitizen
offline
Link
 
Originally posted by darkwingaa
I think the purpose of low contracts was to help with offseason turnover

As someone who often works with numerous different agents when putting a roster together, It can be very annoying to sign players sometimes due to CAP space shenanigans. I know I have enough space because I designed the team before hand but it gets tricky. When I make a team with 13 of my cousins who also conveniently play it's easy, but when I try to reach out and coordinate with other agents our primary method of communication is the game PM system. Low contracts really come in handy for getting everyone onto the roster in a timely fashion. When average communication is 1 message every 12 hours any hickups in the process can be a disaster.

So I would like to keep low contracts around in some capacity because they are very useful for this. A limit on them would be nice.

 
HIGHerGROWTH
offline
Link
 
Could grandfather them in. But how many teams in the overall picture would it be affecting? Would it be TOO much of an ask to give those teams until VET to fix it?
That doesn’t require an immediate change; that timing also cuts those team’s biggest benefit differential off.
Maybe even make it available that their (or whole 1st season Vet) teams begin the 1st vet season at full 100% chem if rosters are fixed in time???
 
Cybertron
offline
Link
 
They would have to start at rookie next season (or the season after that). Resetting isn't an option unless we get full flex back....which I don't think Bort wants to do that anymore.....lol
 
BoDiddley
offline
Link
 
How many teams have 10+ stars? Not sure this really does much. #1 team right now has 8, a team like the Aztecs has 3. Teams will just filled rosters with Prodigy players
 
Cybertron
offline
Link
 
Tenn has 10...but I usually don't go any higher than 10.
 
coachmueck
offline
Link
 
Originally posted by 4chanCitizen

As someone who often works with numerous different agents when putting a roster together, It can be very annoying to sign players sometimes due to CAP space shenanigans. I know I have enough space because I designed the team before hand but it gets tricky. When I make a team with 13 of my cousins who also conveniently play it's easy, but when I try to reach out and coordinate with other agents our primary method of communication is the game PM system. Low contracts really come in handy for getting everyone onto the roster in a timely fashion. When average communication is 1 message every 12 hours any hickups in the process can be a disaster.

So I would like to keep low contracts around in some capacity because they are very useful for this. A limit on them would be nice.



Simply allow people to go over/under roster limits and salary caps in the offseason and then you get auto cuts if you don't get in alignment by day 1 of the regular season.
 
Cybertron
offline
Link
 
Originally posted by coachmueck
Simply allow people to go over/under roster limits and salary caps in the offseason and then you get auto cuts if you don't get in alignment by day 1 of the regular season.


That is how is works now. Bort changed it to work this way in the last off season.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.