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william78
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Originally posted by Mango Fandango
I'd like to see a team with builds and a PB that utilises this list of offensive plays (source: Adderfist):
https://docs.google.com/spreadsheets/d/1u3XNCTLyJsOKJ4imupzbHgCc-VnB-NaXo12GkTFeHuw/edit#gid=0

To make things a little clearer with some of my own anecdotal "evidence", I was furious with how QPR's QB was playing in the first few games of the season (started 1-2 in own division), so had to ask on Discord to essentially "fix the build".

Lo and behold, Sophomore finalists who did their damned best to compete with Kvothe. Same PB, virtually same dots, same-ish gameplan. Fixed QB build to conform to GLB2 norms.

Also, scatback HBs are a no-go if you want to try and win.

It's pretty much cookie-cutter builds with a cookie-cutter PB, but knowing what ingredient needs sprinkling where and by how much is basically GLB2 in a nutshell.

Don't get me wrong, it's the helpful humans that have kept me coming back to play.


I know this is old Mango Fandango and enjoy conversing with you as well. The one thing I'll say is I totally agree with you in general.

If there is one criticism I have of GLB2 more than anything else its that unlike just about every other MMORPG they do a wretched job of protecting the spawn point of the game. It really is, beyond anything else, what dries up the player market of people who may have 15-20 minutes of leisure of time to invest/want to invest people who don't want to get into spending hours and I candidly just don't think its ever going to change.

Min-Max is never good for any role playing game don't care if its electronic or anything else. It tends to favor the best mathematician with the most time and sooner or later they end up in a corner playing by themselves - it happens - but I don't think they ever will change that.

I kinda take responsibility for my own part somewhat , way back in the day GLB1, rookie used to be only CPU until the first season level 13 and you'd have vet players in the team forums barking on the new guys about how to improve their dot especially as playoff time drew near. I take responsibility because the player base really pushed bort and DD at the time to make those human players - I don't believe at all its been to the advantage of the overall game. Now Corndog makes a point thats not wrong that browser based games in general have taken a beating in user-ship but I look at this way; so has check writing doesn't mean if you own the check printitng company you don't try to take a bigger market share of a declining market.

I really miss all the "dabblers" those guys were alot of fun too.

For my ten cents - if you really wanted to - you could simple mandate 10 plays per section and 5 per special situation (run very short, pass very short) with instead of 5 "bips" simple bronze silver gold. That would still give creativity and enforce diversity from spam mania.Do I think that will ever happen with the game as a whole , no I think its more realistic which I'm in favor of but I kinda accept it. Why that can't be rolled out in freshman and sophomore ball to protect the spawn point I have no idea. It would seem to me that you could have rookie and sophomore validation rules requiring "even matchups" so 5 wide has to be countered by Quarter, 4 wide by Dime and 3-2-6 etc. Would do a great service for newcomers and you might actually keep some.

Well that and expanding the playoffs at least at those tiers to 6 teams would tend to make a lot of sense. That said I've been losing that argument so long no idea why I keep making it.
 
eTHICCalBEEF
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Originally posted by william78
I know this is old Mango Fandango and enjoy conversing with you as well. The one thing I'll say is I totally agree with you in general.

If there is one criticism I have of GLB2 more than anything else its that unlike just about every other MMORPG they do a wretched job of protecting the spawn point of the game. It really is, beyond anything else, what dries up the player market of people who may have 15-20 minutes of leisure of time to invest/want to invest people who don't want to get into spending hours and I candidly just don't think its ever going to change.

Min-Max is never good for any role playing game don't care if its electronic or anything else. It tends to favor the best mathematician with the most time and sooner or later they end up in a corner playing by themselves - it happens - but I don't think they ever will change that.

I kinda take responsibility for my own part somewhat , way back in the day GLB1, rookie used to be only CPU until the first season level 13 and you'd have vet players in the team forums barking on the new guys about how to improve their dot especially as playoff time drew near. I take responsibility because the player base really pushed bort and DD at the time to make those human players - I don't believe at all its been to the advantage of the overall game. Now Corndog makes a point thats not wrong that browser based games in general have taken a beating in user-ship but I look at this way; so has check writing doesn't mean if you own the check printitng company you don't try to take a bigger market share of a declining market.

I really miss all the "dabblers" those guys were alot of fun too.

For my ten cents - if you really wanted to - you could simple mandate 10 plays per section and 5 per special situation (run very short, pass very short) with instead of 5 "bips" simple bronze silver gold. That would still give creativity and enforce diversity from spam mania.Do I think that will ever happen with the game as a whole , no I think its more realistic which I'm in favor of but I kinda accept it. Why that can't be rolled out in freshman and sophomore ball to protect the spawn point I have no idea. It would seem to me that you could have rookie and sophomore validation rules requiring "even matchups" so 5 wide has to be countered by Quarter, 4 wide by Dime and 3-2-6 etc. Would do a great service for newcomers and you might actually keep some.

Well that and expanding the playoffs at least at those tiers to 6 teams would tend to make a lot of sense. That said I've been losing that argument so long no idea why I keep making it.


Great post.
 
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Originally posted by william78
I know this is old Mango Fandango and enjoy conversing with you as well. The one thing I'll say is I totally agree with you in general.


Hey buddy, you're my first rival in GLB2 and will always have a soft spot for Mel's Confidential Spaceballs. I totally agree with your post.

The one big thing lacking in this MMORPG is the actual Role Playing

I assume you've read my post on the 6 man blitzes and the spam plays, and why I find them abhorrent. I built the Village Green precisely the way to exploit the game at Rookie. Is it fun? Ummm... I guess I can see the enjoyment in sacking the QB 25+ a game, potluck the punting, and playing TE posts and flags all day long.

Kinda get bored watching the game fast tbh. Not a recommended experience, but maybe worth doing if you're serious about a ring and not really interested in Role Playing.

I can definitely see newer coaches/inexperienced coaches losing heart fast when up against cookie-cutter spammers like the Village Green.
Edited by Mango Fandango on Dec 6, 2022 14:55:36
Edited by Mango Fandango on Dec 6, 2022 14:53:52
 
william78
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Originally posted by Mango Fandango


The one big thing lacking in this MMORPG is the actual Role Playing

I assume you've read my post on the 6 man blitzes and the spam plays, and why I find them abhorrent. I built the Village Green precisely the way to exploit the game at Rookie. Is it fun? Ummm... I guess I can see the enjoyment in sacking the QB 25+ a game, potluck the punting, and playing TE posts and flags all day long.



That was a pretty good rivalry and a pretty good pair of title games as I recall. That's totally when the game is near its best. The first one I won because of scouting you had a bad set of plays on one of your offensive sets and a critical defensive play assignment fail against goalline that I hit you on ....the next tier you fixed it and we played an overtime thriller.

I did read the post, I don't disagree on finding spam abhorrent. That said thats a more global issue that some plays are better than others.

I just think the spawn point being protected would massively help the overall interest of players. I actually was really pleased to see some agreement since Kvothe is absolutely one of the best builders in this game. Not everyone is as smart as Kvothe I knew he was a smart "chap" back when he was running the heartbreakers and constantly resetting to work on his building - I don't think most players have that sort of resilliance.

If they could protect the spawn point phase it in at least for rookie and sophomore we'd get some more diversity. Requiring "clean" matchups 4 wide being vs. dime or 3-2-6, pistol vs nickel or 3-3-5 would at least let people get their feet wet.
Edited by william78 on Dec 7, 2022 06:11:22
 
Achelon
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I agree, the spam plays suck, losing by 50+ sucks too, especially to any actual new players. all the build help is great, but unless your on a team that runs the same 5-6 plays on offense and defense you really need to just build players that excel in those 5-6 plays.
 
william78
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Originally posted by cyberninja
I agree, the spam plays suck, losing by 50+ sucks too, especially to any actual new players. all the build help is great, but unless your on a team that runs the same 5-6 plays on offense and defense you really need to just build players that excel in those 5-6 plays.


Totally agree and you are right its dumb in my opinion. I have to admit I'm actually surprised by the number of people who've sort of indicated agreement. It was obvious to me at least that spam would (and this is before spamalot was in swing) increase with some of the changes.

But I'm trying to avoid specific suggestions rather than just sticking to fix the spawn; anymore I'll get all worked up again and quite frankly over the years I've never really been effective at making suggestions I tend to induce a great deal of rage when I do because I'm in favor killing sacred cows that are the advantage of the games top players where the net effective is what I would describe as wonky and mean an act not natural to the game of football.
 
TyDavis315
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One of my day to day jobs is to develop businesses (particularly semi-pro sports teams), and honestly I cannot see this game, in it’s current state at least, being attractive to anyone who actively plays & engages in sport activities on a consistent basis. It’s too tailored to the unreal & the desires of the power users at this point.
Edited by TyDavis315 on Dec 7, 2022 22:55:47
Edited by TyDavis315 on Dec 7, 2022 14:16:57
Edited by TyDavis315 on Dec 7, 2022 14:16:26
 
william78
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Originally posted by TyDavis315
One of my day to day jobs is to develop businesses (particularly semi-pro sports team), and honestly I cannot see this game, in it’s current state at least, being attractive to anyone who actively play & engages in sport activities on a consistent basis. It’s too tailored to the unreal & the desires of the power uses at this point.


More true words on customized to power users were never spoken.
 
william78
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Originally posted by Kvothe27
Great post.


Your endorsement means alot.

You are certainly the best owner to start since season 50. Plus the man with the best min/max method now.

Maybe C-Doggie is right and browser is dead beyond repair ...but I'd still love to see them try to protect the spawn point a bit better. I know it would take some coding time but hey at least try it If I'm wrong I'll happily admit it.
 
TyDavis315
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browser isn’t even dead; everyone loves the internet. It’s just about realizing that a game can only go through so much before it’s custom tailored to the veterans who play. Especially a mom & pop game like this. Tbh the potential is there, but the marketing & business development aspect is severely lacking.

If they’d actually invest the time into making it the number one go-to for online football, it’d be nice. it would also be nice if the current main user base could look at their impact on it from a clearer perspective.

It’s a fun, quirky game. The sim itself isn’t the issue why it’s not as prosperous as it could be.
Edited by TyDavis315 on Dec 8, 2022 21:41:17
 
Cybertron
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Originally posted by TyDavis315
Tbh the potential is there, but the marketing & business development aspect is severely lacking.


Been saying this for years. This game could be da bomb if it was marketed properly and possibly change the cost structure.
 
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Originally posted by Cybertron
Been saying this for years. This game could be da bomb if it was marketed properly and possibly change the cost structure.


Would've been happy with some sort of subscription fee, with a monthly/seasonal structure unlocking access to more players/S*

I asked on Discord about how much a team would cost from rookie to veteran, fully boosted, plus the seasonal extensions. I was shocked by how much I had spent on GLB - I'm more shocked that I bought more flex
 
Achelon
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Originally posted by TyDavis315
browser isn’t even dead; everyone’s loves the internet. It’s just about realizing that a game can only go through so much before it’s custom tailored to the veterans who play. Especially a mom & pop game like this. Tbh the potential is there, but the marketing & business development aspect is severely lacking.

If they’d actually invest the time into making it the number one go-to for online football, it’d be nice. it would also be nice if the current main user base could look at their impact on it from a clearer perspective.

It’s a fun, quirky game. The sim itself isn’t the issue why it’s not as prosperous as it could be.


Yeah, but then they'd have to bring in moderators that would just block whoever they want because of a petty disagreement, again...... I mean thats what killed most of the people off this game in the first place. Getting forum banned or perma banned cause someone didn't like someone..
 
TyDavis315
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Originally posted by cyberninja
Yeah, but then they'd have to bring in moderators that would just block whoever they want because of a petty disagreement, again...... I mean thats what killed most of the people off this game in the first place. Getting forum banned or perma banned cause someone didn't like someone..


Some mods were definitely terrible, but to be fair they were sensitive before they were bestowed power.

I always wanted guys like GE, jay, dawgfan, etc. to be a mod. One part valuable insight, and the other part is a grenade dropper. The forums really used to be such a fun place, and yes you need people to regulate, but again, that’s just another aspect of the business.

Rookie to Vet we really are dumping hundreds into this game. I fail to believe that there’s not enough of a foundation to create a real warrior general enterprise.

The question is if the devs just don’t want to or not. That’d help us temper our expectations at least.
 
HIGHerGROWTH
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Originally posted by TyDavis315


Rookie to Vet we really are dumping hundreds into this game. I fail to believe that there’s not enough of a foundation to create a real warrior general enterprise.

The question is if the devs just don’t want to or not. That’d help us temper our expectations at least.


This has been on my curiosity list lately.
 
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