User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > Changelog Discussion
Page:
 
Raid
offline
Link
 
HTH and RW are now going to be requirements for speed HBs... which sucks.


Also, does that mean Kickers/QBs will be able to cut down on how much wind effects them too? asking for a friend.




On the whole though, this is fantastic! Love you guys.
Edited by Raid on Oct 25, 2021 22:49:41
Edited by Raid on Oct 25, 2021 22:47:42
 
TyDavis315
offline
Link
 
Hm
 
Link
 
Originally posted by Bort
And yeah, short passes will give the receiver better balance on catch in general, which means they can turn and run more quickly, and are less likely to fall down, etc. Long pass catches will put them more off balance in general. Being wide open and passing the balance roll check is probably more important to balance in general, though.

I just added a clarification of what it actually "does" after the changelog, since I guess my description of the change can be kinda confusing.



4-4 Big Cover 6 has a 404 error when we try to see the play
 
Xars
offline
Link
 
And finally, another batch of plays:

4-3 2 Man Lurk Gaps Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/914.jpg
4-3 2 Man Thunder https://glb2.warriorgeneral.com/images/tactics/defense_plays/915.jpg
4-3 2 Man Dbl Lurk https://glb2.warriorgeneral.com/images/tactics/defense_plays/916.jpg
4-3 2 Man Dbl Lurk Mike https://glb2.warriorgeneral.com/images/tactics/defense_plays/917.jpg
4-3 2 Man Dbl Lurk Sam https://glb2.warriorgeneral.com/images/tactics/defense_plays/918.jpg
4-3 2 Man Dbl Lurk Will https://glb2.warriorgeneral.com/images/tactics/defense_plays/919.jpg
4-3 2 Man Dbl Lurk Over https://glb2.warriorgeneral.com/images/tactics/defense_plays/920.jpg
4-3 2 Man Dbl Lurk Under https://glb2.warriorgeneral.com/images/tactics/defense_plays/921.jpg
4-3 2 Man Lurk Edge Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/922.jpg
4-3 2 Man Lurk Over Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/923.jpg
4-3 2 Man Lurk Under Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/924.jpg
4-3 2 Man Over Thunder https://glb2.warriorgeneral.com/images/tactics/defense_plays/925.jpg
4-3 2 Man Under Thunder https://glb2.warriorgeneral.com/images/tactics/defense_plays/926.jpg
Nickel Sky DE Contain https://glb2.warriorgeneral.com/images/tactics/defense_plays/927.jpg
Nickel Cloud CB Flats https://glb2.warriorgeneral.com/images/tactics/defense_plays/928.jpg
Nickel Cloud Under Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/929.jpg
Nickel Cloud Over Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/930.jpg
Nickel 2 FS Tiger Overload https://glb2.warriorgeneral.com/images/tactics/defense_plays/931.jpg
Nickel 2 FS Tiger Blitz https://glb2.warriorgeneral.com/images/tactics/defense_plays/932.jpg
 
Raid
offline
Link
 
Some of these plays are very sexy.

Very sexy indeed.
 
dredgar
offline
Link
 
Originally posted by Raid
HTH and RW are now going to be requirements for speed HBs... which sucks.


Also, does that mean Kickers/QBs will be able to cut down on how much wind effects them too? asking for a friend.




On the whole though, this is fantastic! Love you guys.


That is a good ass question about wind. And honestly those two options for HB is t bad. I am not fond of the speed hb sa except juke and the balance one. Just personal but I hate spin
 
Adderfist
offline
Link
 
Originally posted by dredgar
That is a good ass question about wind. And honestly those two options for HB is t bad. I am not fond of the speed hb sa except juke and the balance one. Just personal but I hate spin


I mean on a speed HB you're giving up the play making and just trying to outrun. HTH and RW seem pretty good. Fighting for slots on HB though, Lots of SA's that are nice.
 
Raid
offline
Link
 
Originally posted by dredgar
That is a good ass question about wind. And honestly those two options for HB is t bad. I am not fond of the speed hb sa except juke and the balance one. Just personal but I hate spin


Yeah but a speedback without surefooted is like a powerback without power through.
Edited by Raid on Oct 26, 2021 13:20:13
 
Cybertron
offline
Link
 
Sure footed might be the best SA. Most of my players have at least silver in it.
 
Raid
offline
Link
 
Originally posted by Cybertron
Sure footed might be the best SA. Most of my players have at least silver in it.


yep, it's pretty big especially once sprinting gets to a certain point.
 
dredgar
offline
Link
 
I only use surefooted on 2-3dots. Buti usually do 50-60 minimum on all my dots except for3
 
ThatDudeJay5
offline
Link
 
Originally posted by Raid
HTH and RW are now going to be requirements for speed HBs... which sucks.

.


What is HTH and RW?
 
Adderfist
offline
Link
 
Originally posted by ThatDudeJay5
What is HTH and RW?


Home Town Hero, Road Warrior
 
ThatDudeJay5
offline
Link
 
ok thank you
Originally posted by Adderfist
Home Town Hero, Road Warrior


 
Raid
offline
Link
 
Originally posted by dredgar
I only use surefooted on 2-3dots. Buti usually do 50-60 minimum on all my dots except for3


surefooted still fires regularly on players with 30+ more footwork and balance than quickness and sprinting - and it has large benefits when it does, players are 'off balance' way more than we realize. It's a serious consideration for just about any and all positions that have to move in open space.
Edited by Raid on Oct 26, 2021 14:31:23
Edited by Raid on Oct 26, 2021 14:29:53
 
Page:
 


You are not logged in. Please log in if you want to post a reply.