Closing speed causes issues with overhead pathing, if it didn't - the outside run game would be completely dead as the speed boost to closing speed would make it impossible to get the edge. A FS with the same sprint/quick level could get to LOS strong side when running a roundabout route faster than a HB who took a direct pitch.
The boost is ungodly and when mixed with a penchant in users to go for sprint type builds and rely purely on pursuit it would be insane. Don't know if it's intentional, but without the change in pathing aggressiveness, there'd be problems.
~145 sprint for a 100 sprint safety.
~139 sprint for a 95 sprint safety.
~133 sprint for a 90 sprint safety.
~127 sprint for an 85 sprint safety.
~121 sprint for an 80 sprint safety.
~115 sprint for a 75 sprint safety.
~109 sprint for a 70 sprint safety.
~103 sprint for a 65 sprint safety.
~97 sprint for a 60 sprint safety. (This is the first guy slower than a 100 sprint HB going to the edge can ever be)
~91 sprint for a 55 sprint safety.
~85 sprint for a 50 sprint safety. (85 is a good number at being able to corral fast HBs anyhow, the positioning and the way defenders move give them an advantage to getting to the edge. Closing speed's ultra-over aggressive angles are the only thing actually saving outside running in the current sim.)
~79 sprint for a 45 sprint safety.
~73 sprint for a 40 sprint safety.
~67 sprint for a 35 sprint safety.
~61 sprint for a 30 sprint safety.
~55 sprint for a 25 sprint safety.
~49 sprint for a 20 sprint safety.
~43 sprint for a 15 sprint safety.
~37 sprint for a 10 sprint safety.
The bonus is to max running speed, which is 125+sprint value.
could you imagine the builds you could get away with if this skill didn't screw up pathing?
The boost is ungodly and when mixed with a penchant in users to go for sprint type builds and rely purely on pursuit it would be insane. Don't know if it's intentional, but without the change in pathing aggressiveness, there'd be problems.
~145 sprint for a 100 sprint safety.
~139 sprint for a 95 sprint safety.
~133 sprint for a 90 sprint safety.
~127 sprint for an 85 sprint safety.
~121 sprint for an 80 sprint safety.
~115 sprint for a 75 sprint safety.
~109 sprint for a 70 sprint safety.
~103 sprint for a 65 sprint safety.
~97 sprint for a 60 sprint safety. (This is the first guy slower than a 100 sprint HB going to the edge can ever be)
~91 sprint for a 55 sprint safety.
~85 sprint for a 50 sprint safety. (85 is a good number at being able to corral fast HBs anyhow, the positioning and the way defenders move give them an advantage to getting to the edge. Closing speed's ultra-over aggressive angles are the only thing actually saving outside running in the current sim.)
~79 sprint for a 45 sprint safety.
~73 sprint for a 40 sprint safety.
~67 sprint for a 35 sprint safety.
~61 sprint for a 30 sprint safety.
~55 sprint for a 25 sprint safety.
~49 sprint for a 20 sprint safety.
~43 sprint for a 15 sprint safety.
~37 sprint for a 10 sprint safety.
The bonus is to max running speed, which is 125+sprint value.
could you imagine the builds you could get away with if this skill didn't screw up pathing?
Edited by Raid on Sep 16, 2021 00:13:26
Edited by Raid on Sep 16, 2021 00:11:40
Edited by Raid on Sep 16, 2021 00:11:12
Edited by Raid on Sep 16, 2021 00:00:23
Edited by Raid on Sep 15, 2021 23:39:26






























