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Forum > Goal Line Blitz 2 > Beware - Attack of the Clones
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Detroit Leos
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While chemistry is still nonsense and should be eradicated from the game IMO, the change is still a good one. I would not necessarily consider it owner only either as a crippled roster impacts other agents and can eventually lead to premature team resets and players looking for homes that they may or may not find which can lead to early retirement of players.

This is certainly something that has impacted more than just owners due to the ripple effects that can follow. It is understandable to look at it as an owner specific change though.

I do agree that chemistry is simply not needed at this point and more of a nuisance than a feature though. I personally do not thing people are going to be jumping teams for playoffs. Quality teams are planned. What owner is going to release guys from their team before playoffs? What playoff team is going to add players at playoff time when the roster that they have used clearly got them there? Chemistry is just a silly game mechanic all around that is just not needed IMO.

However, I will not allow the lack of change there to lessen my excitement for a change that teams will benefit from as this should allow more teams to make the full run to vet.
 
william78
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Originally posted by Detroit Leos


I do agree that chemistry is simply not needed at this point and more of a nuisance than a feature though. I personally do not thing people are going to be jumping teams for playoffs. Quality teams are planned. What owner is going to release guys from their team before playoffs? What playoff team is going to add players at playoff time when the roster that they have used clearly got them there? Chemistry is just a silly game mechanic all around that is just not needed IMO.


Yeah that was a GLB1 problem with guys who knew they were in the playoffs dumping or demanding release from their teams on day 30, 31, 32 so they could take a chance on a playoff team for day 36.....now I kinda get it as an advantage but it takes too long to go from 50 to 100 imho.
 
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Originally posted by Xars
Added ability for team owners to directly clone a signed player belonging to an inactive agent, to help owners who lose an important piece of their team mid-run up the ladder.

FAQ for this update:
- Clone option can be accessed via the roster page via an icon to the right of the player's name, and is only available to the team's owner.
- The player's agent must be at least 7 days inactive (which is when the inactive light activates on your roster page)
- The cost for this conversion is the refund cost of the player (which you'll get back when you retire them) + 20 FP per level they've reached.
- The clone can NOT take up a free player slot. It will be a paid player.
- The clone CAN take up a superstar slot, even if you don't have one available, if the original player was a superstar.
- The clone will automatically replace the inactive player, who will be cut. This includes on team depth charts.
- Chemistry, play knowledge, player tactics, and any other player specific settings will also be duplicated from the replaced player.
- Contract status is also cloned, so if the inactive player was going to expire, the clone will need to be re-signed as well.
- Stats will not be cloned, as the clone is treated as a new player with a new player id for all other intents and purposes.
- This ability can only be accessed during offseason (day 49 - 0), but during this first implementation, the ability will be available until day 7 of next season.


This is great!

The only things that I wish didn't carry over with the clone are "Chemistry & play knowledge" since it's technically a new player (as established that stats don't carry over).
 
ellix
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Originally posted by Myrik_Justiciar
This is great!

The only things that I wish didn't carry over with the clone are "Chemistry & play knowledge" since it's technically a new player (as established that stats don't carry over).


Without play knowledge I think the whole point of this change is lost.
 
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Originally posted by ellix
Without play knowledge I think the whole point of this change is lost.


I'd disagree... You're getting a guy with the exact same build to replace the one you lost, that's pretty damn huge.
 
Detroit Leos
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Originally posted by Myrik_Justiciar
I'd disagree... You're getting a guy with the exact same build to replace the one you lost, that's pretty damn huge.


The whole point is to avoid team failures regarding climbing due to either not having a replacement available or a player build that does not mesh. It is ideal as is with chemistry and play knowledge carrying over as nothing is lost when an agent disappears in the junior/pro tier after many months of team progression toward vet ball. The idea is to have a mechanism that avoids teams losing progress when that happens.

Very welcome change IMO. Can the mechanic be taken advantage of? Maybe, but if it is, it will also add to the free agent pool and still allow a possible trickle of viable builds to lesser teams via free agency if people do decide to rig the system.

I am not going to bother speculating too much on how to take advantage of it as I am solely looking at the benefit of team longevity with preserved strength on player builds.
 
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Originally posted by Detroit Leos
The whole point is to avoid team failures regarding climbing due to either not having a replacement available or a player build that does not mesh. It is ideal as is with chemistry and play knowledge carrying over as nothing is lost when an agent disappears in the junior/pro tier after many months of team progression toward vet ball. The idea is to have a mechanism that avoids teams losing progress when that happens.



I get the idea, but I think if it's a new player it should be treated as an entirely new player... Not to mention, the fact you're not losing a player to a cpu dot replacement should be enough... that unto itself is a huge boon, IMO. You're getting to make a replacement player exactly like the one who went inactive! That's f'n amazing and should be enough by itself alone to not warrant play knowledge and 100% chemistry (I think 50% should've been enough) too. I get things need to fixed, but it feels like nothing is ever enough around here and we just want the game to be easy mode at times, IMHO.

Regardless, my point is irrelevant as that the change is already made.
 
Detroit Leos
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But why make a team take a hit when it is not the owner or other agents fault that somebody went inactive 4 months or so in to building toward vet ball? It brings control to a problem that has hurt teams for so many years.

Nothing but good for teams and is something that is more than welcome. I get what you are saying, but don't understand why you think a team and other agents on a team should take a hit at all in these scenarios. If it took days to get to vet ball, I would agree, but we are talking about good chunks of time pushing through tiers.
 
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Originally posted by Detroit Leos
But why make a team take a hit when it is not the owner or other agents fault that somebody went inactive 4 months or so in to building toward vet ball? It brings control to a problem that has hurt teams for so many years.

Nothing but good for teams and is something that is more than welcome. I get what you are saying, but don't understand why you think a team and other agents on a team should take a hit at all in these scenarios. If it took days to get to vet ball, I would agree, but we are talking about good chunks of time pushing through tiers.


It's the risk you take when signing agents to your team. If we are going to negate all risk, then why in the hell use various agents to build said team and instead just allow us to to make single player teams, just saying.
Edited by Myrik_Justiciar on Jul 9, 2021 12:28:22
Edited by Myrik_Justiciar on Jul 9, 2021 12:27:59
 
Detroit Leos
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Originally posted by Myrik_Justiciar
It's the risk you take when signing agents to your team. If we are going to negate all risk, then why in the hell use various agents to build said team and instead just allow us to to make single player teams, just saying.


This promotes accepting other agents who are a risk to more established teams or allowing them to build at critical positions IMO.

I do not understand the desire to penalize guys for being open to bringing on inexperienced agents to their teams.

With less risk, perhaps those of us that are experienced will take more risks with agents that are new which in turn sets them up for more success if they do stick around. Theoretically also increases the likelihood that they do stick around with being a critical or regular part of a truly competitive team.

Again, I just do not see how this can be interpreted as a negative thing. But to each their own.
 
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Originally posted by Detroit Leos
This promotes accepting other agents who are a risk to more established teams or allowing them to build at critical positions IMO.

I do not understand the desire to penalize guys for being open to bringing on inexperienced agents to their teams.

With less risk, perhaps those of us that are experienced will take more risks with agents that are new which in turn sets them up for more success if they do stick around. Theoretically also increases the likelihood that they do stick around with being a critical or regular part of a truly competitive team.

Again, I just do not see how this can be interpreted as a negative thing. But to each their own.


But we are not penalizing anyone... we've had years of not being able to replace inactive agents until now. If you're gonna allow the ability to clone an AFK agent with everything except stats, then why in hell not just clone his stats and name too, go all in then. It just seems like to me you either treat it as a new player or not. Outside of that, there should be some risk or challenge involved...it's not like I'm asking them to roll back this great idea. If there's no risk with signing agents then just make it a single player game and let us all just roll entire teams by ourselves. I'm all for innovation in the game and fixing areas that need it, but it feels like guys just want to make it easy mode half the time.
 
ellix
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Originally posted by Myrik_Justiciar
If there's no risk with signing agents then just make it a single player game and let us all just roll entire teams by ourselves.


That's already exactly what around half the teams do. Xars and Leos are correct there is no reason to punish teams for taking on newer agents because if you do that, the game is only going to slowly shrink and die (like it has been).
 
bmg_3
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Originally posted by Myrik_Justiciar
. If there's no risk with signing agents then just make it a single player game and let us all just roll entire teams by ourselves. I'm all for innovation in the game and fixing areas that need it, but it feels like guys just want to make it easy mode half the time.


Isn't that already an option? Buy a team and fill it entirely with your own players? Or am I missing the point?

I think it's a good move for the reasons Leos mentions. New players (and I include myself in that) learn from being part of teams owned/run by experienced players. We learn from the team forums, chats with teammates etc. If I hadn't had pointers from Viper, dlcurt, Irish, Butler (and others) my players would be even worse than they are already. Guys like that should be able to take on new players without the risk of their team losing a key player (or players) and putting a big dent in their run to Vet.

I think it's good for new players, good for team owners and good for the game.
Edited by bmg_3 on Jul 9, 2021 13:46:26
 
Detroit Leos
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Originally posted by Myrik_Justiciar
It's the risk you take when signing agents to your team. If we are going to negate all risk, then why in the hell use various agents to build said team and instead just allow us to to make single player teams, just saying.


The idea is that the agents do not go inactive to begin with. Just a security blanket for remaining competitive...
 
Corndog
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Originally posted by Myrik_Justiciar
But we are not penalizing anyone... we've had years of not being able to replace inactive agents until now.


And people have complained about it for years.

So, we did something to address it.
 
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