Originally posted by Kvothe27
As long as you lock certain pickup players from being converted into real players, everyone is happy, no?
I'd be more open to the idea, but also not entirely, because some of the same reasons you're not allowed to make players of any levels still applies.
Being able to rapidly churn out max level players to test them side by side greatly lowers barriers to "figuring out" the game. Considering most of what the game offers is in figuring out stuff, "any level players" equates to "lots of fun real fast, then lose interest". It's basically asking for cheat codes, which are a lot of fun for a short time but quickly trivializes the game.
As long as you lock certain pickup players from being converted into real players, everyone is happy, no?
I'd be more open to the idea, but also not entirely, because some of the same reasons you're not allowed to make players of any levels still applies.
Being able to rapidly churn out max level players to test them side by side greatly lowers barriers to "figuring out" the game. Considering most of what the game offers is in figuring out stuff, "any level players" equates to "lots of fun real fast, then lose interest". It's basically asking for cheat codes, which are a lot of fun for a short time but quickly trivializes the game.




. Personally i have no interest in matching wallets over a browser game again. To me that ruins the integrity of the title. However i am very interested in building players and chronicling their stories. Looking over schemes and trying out plays and tactics in the playbooks or the tactics of players.
























