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ND Irish1
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Originally posted by Raid
Sure footed really helps if you want to run elusive or slippery.


yep
 
alexmoss2222
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I've noticed that elusive running is a much mroe all-encompassing attribute than I realized it was initially. It definitley has a large impact on how "smooth" your back runs (as well as balance, footwork, quickness) - and as stated, seems to make the back take better angles which throw off defenders and leads to extra yardage
 
Cybertron
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Originally posted by alexmoss2222
I've noticed that elusive running is a much mroe all-encompassing attribute than I realized it was initially. It definitley has a large impact on how "smooth" your back runs (as well as balance, footwork, quickness) - and as stated, seems to make the back take better angles which throw off defenders and leads to extra yardage


Interesting
 
Raid
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Originally posted by vipermaw82
I build shit lineman and need my combo back to break the tackle at the line lol


Combo running style will break near as many tackles as elusive or power because the back prioritizes his balance, but it also takes less risks so if you have higher footwork or quickness it becomes an anchor, but without surefooted running elusive or slippery requires an investment in balance near 100, even then surefooted can help - forrest has 95 and surefooted fires like mad. But if you're gonna try to run 70 or so balance surefooted is a necessity just about - unless you want to run on combo.
Edited by Raid on Jun 10, 2021 00:14:33
 
alexmoss2222
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Originally posted by
Raidforrest has 95 and surefooted fires like mad.



Noob question for ya Raid ~ how do I/You/We see when SAs fire?
Edited by alexmoss2222 on Jun 11, 2021 18:56:09
Edited by alexmoss2222 on Jun 11, 2021 18:56:00
 
Raid
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Originally posted by alexmoss2222

Noob question for ya Raid ~ how do I/You/We see when SAs fire?


In replay options there is an option to 'show signature abilities' when they fire.

It's the little cog icon under the replay near the right side.
Edited by Raid on Jun 11, 2021 19:04:07
Edited by Raid on Jun 11, 2021 19:03:06
Edited by Raid on Jun 11, 2021 19:02:14
 
alexmoss2222
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Shit. How I missed that is beyond me. Thanks man
 
Raid
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Originally posted by alexmoss2222
Shit. How I missed that is beyond me. Thanks man


We can all miss obvious things sometimes It's my pleasure.
 
alexmoss2222
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This is a legitimate game changer in how I'll be building 9th Planet
 
Cybertron
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Originally posted by Raid
In replay options there is an option to 'show signature abilities' when they fire.

It's the little cog icon under the replay near the right side.


It baffles my mind how some vet agents don't know some of these things. Earlier today, I had to tell ellix that every replay lists the offensive/defensive play being called...lol
Edited by Cybertron on Jun 11, 2021 21:33:51
 
ellix
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Originally posted by Cybertron
It baffles my mind how some vet agents don't know some of these things. Earlier today, I had to tell ellix that every replay lists the offensive/defensive play being called...lol


Don't just bring that up without reason, I'm trying to let that one just die off.
 
bmg_3
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Originally posted by alexmoss2222
I've noticed that elusive running is a much mroe all-encompassing attribute than I realized it was initially. It definitley has a large impact on how "smooth" your back runs (as well as balance, footwork, quickness) - and as stated, seems to make the back take better angles which throw off defenders and leads to extra yardage

It sometimes looks to me like Juke slips/breaks the tackle but slows the momentum a bit - which makes sense, he's shifting to the side after all.

Would high Elusive Running (+ the physicals you mentioned) lead to the back moving past tackles in more of a smooth S-shape, rather than the Z-shape that Juke seems to produce?
 
Raid
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Originally posted by bmg_3

It sometimes looks to me like Juke slips/breaks the tackle but slows the momentum a bit - which makes sense, he's shifting to the side after all.

Would high Elusive Running (+ the physicals you mentioned) lead to the back moving past tackles in more of a smooth S-shape, rather than the Z-shape that Juke seems to produce?


Footwork helps the back control where the juke is going to alter the movement to fit the situation, quickness determines how fast the juke is.
 
bmg_3
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Originally posted by Raid
Footwork helps the back control where the juke is going to alter the movement to fit the situation, quickness determines how fast the juke is.

Great, thanks for the info. Seeing as it seems to take a decent amount of footwork and quickness to pull off effectively, is it fair to say Juke is best added later to a build, after things like B4I, Surefooted etc?
 
Cybertron
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Originally posted by bmg_3

Great, thanks for the info. Seeing as it seems to take a decent amount of footwork and quickness to pull off effectively, is it fair to say Juke is best added later to a build, after things like B4I, Surefooted etc?


Yes
 
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