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ThePh33P
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Originally posted by Corndog
I mean, there's a lot of issues with new user retention, pick up players were created to help that issue a little bit, but it's still a pretty far cry from being that great at retention.

Even with pickup players, you spend your points, then the game is like "cool, come back in 30 minutes to an hour". Which, in comparison to most games nowadays, is pretty much met with a "no thanks". Freemium mobile games, for instance, tend to give you a few solid hours of steady interaction before being like "come back later, or pay money". The nature of this game, however, doesn't lend itself to on-demand play, sims take a long time and a lot of processing to finish, so you're inevitably going to be sat twiddling your thumbs.

The other, and really probably insurmountable issue that would require a complete rework of the foundation of the game...is that players aren't particularly interesting to build. It takes months to see them make progress, and people can make few decisions or interact with the sim in any meaningful way. Ownership is where most of the meat is. The problem with that, though, is that more teams means more sims, and with most of the income so loaded into players with teams being cheap, giving new players a team instead isn't a practical and sustainable solution.

I've pitched and discussed ideas with Bort to make the game potentially more team centric and have income more linked to that, with less focus on player building, but really at that point we're talking about a completely different game.


Cool! Build it and add robots and wizards
 
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Originally posted by Corndog
And then what happens when those people use the platform to test out builds, find all the broken stuff, and burn out after a month?

I think that's why giving pick up players access to all the upgrades for free is a better way to go. Yes, it's not ideal having to wait up to an hour for each game to be played. But, I'd rather do that and be able to test a build exactly how I'd make them in the real game with all the upgrades.

Now, I've already spent hundreds of dollars on the game, got my players to Vet, only to see how inadequate my builds are. Which can be frustrating (especially if you've made builds for other managers to follow only to fall flat). Instead if I can build a practice player, run him up through Vet with all the upgrades he'd have in the real game and see if my idea will work it would make player building for the game a lot more fun.

Again, charge all the Flex if/when a practice player gets turned in to a real player. Until then keep the upgrades free.
 
ThePh33P
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just saying it'd be a lot more interesting if players could be perma killed on the pitch
 
Bretto007
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To maximize interaction from a new user is to make team ownership either free or more affordable.
 
ThePh33P
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Free team ownership isn't feasible. But having new players have a trial of coaching using the existing dev leagues and CPU teams. Heck even pickup games could be utilized in this manner. Imagine a pickup game except you draft your team from available players and go against someone else doing the same thing. Or potentially TEAMS of other people. Could be a ton of fun.

Team ownership is sub 5$ for 2 months. So it's plenty affordable the problem is getting them in the door easily and quickly to show them the "meat" of the game.
Edited by ThePh33P on Jun 8, 2021 22:41:34
 
Corndog
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Originally posted by ThePh33P
Cool! Build it and add robots and wizards


I mean, we're busy with TBC at the moment, so probably not going to start on a new game. But it would be cool to take some of the grander ideas I have for overhauling this formula and make it into a monster league type thing. Though I'd guess any future games will also be on Steam, the well has been permanently tainted for browser games. TBC has been in early access for less than a year, and we've already gotten more publicity than GLB2 and MB have in their entirety. Browser gaming died around 2012, especially in English markets.
 
Raid
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Originally posted by Corndog
I mean, we're busy with TBC at the moment, so probably not going to start on a new game. But it would be cool to take some of the grander ideas I have for overhauling this formula and make it into a monster league type thing. Though I'd guess any future games will also be on Steam, the well has been permanently tainted for browser games. TBC has been in early access for less than a year, and we've already gotten more publicity than GLB2 and MB have in their entirety. Browser gaming died around 2012, especially in English markets.


Monster league basketball, really rip off that new space jam vibe.
 
Adderfist
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Originally posted by Corndog
I mean, we're busy with TBC at the moment,


Pardon my ignorance, TBC?
 
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Originally posted by ThePh33P
just saying it'd be a lot more interesting if players could be perma killed on the pitch


When Blood Bowl 3 comes out on pc I'll run a league, you and whoever else is into the violence are welcome to join.
Edited by Myrik_Justiciar on Jun 9, 2021 08:50:21
 
ThePh33P
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Originally posted by Adderfist
Pardon my ignorance, TBC?


Time Break Chronicles

https://store.steampowered.com/app/1393500/Time_Break_Chronicles/

Classic JRPG + Rougelite. I dont particularly like the JRPG genre and i still love TBC. Its kinda a playground for character building, party combinations and abusing mechanics
Edited by ThePh33P on Jun 9, 2021 09:06:55
 
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Originally posted by Corndog
I mean, we're busy with TBC at the moment, so probably not going to start on a new game. But it would be cool to take some of the grander ideas I have for overhauling this formula and make it into a monster league type thing. Though I'd guess any future games will also be on Steam, the well has been permanently tainted for browser games. TBC has been in early access for less than a year, and we've already gotten more publicity than GLB2 and MB have in their entirety. Browser gaming died around 2012, especially in English markets.


I mentioned in discord you all should take what you have learned here and make a retro style football game on steam. Create it so the league GM hosts the league, PvP, solo, and all that, non ending franchise mode, college & Pro teams & recruiting, hire/fire staff, all that jazz, using this wealth of information and experience as a foundation for a new game. I know there is a player base for this as that you see games like Pro Football Strategy 2021 on Steam or what not. I think that a GLB game with its retro graphics would do great, I know I'd buy it.
Edited by Myrik_Justiciar on Jun 9, 2021 09:12:14
 
Ghanima
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I can even make some fxes for this game...
 
ThePh33P
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Theres actually a bit of a resurgence in football management games coming out this year. which is great but i would say 95% of them are spreadsheet sims which are fine but not for everyone. TBH just straight importing a slimmed down GLB2 (less leagues,players) as it stands today and its the BEST football management sim on steam and its not even that close.
 
Bretto007
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Am I the only one that doesn't play any other Warrior General games?

Has anyone played Retro Bowl by New Star Games?
 
ThePh33P
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Originally posted by Ghanima
I can even make some fxes for this game...


As long as i was uncredited and uncompensated i could do some VO work
 
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