Originally posted by Xars
No.
You will get sacked no matter how much Footwork and Pocket Awareness you have.
It's the code.
There is literally a wall 7 yards behind the QB. You can't drift back farther (like in real football) and avoid the rush. You can only slide up or down (left or right depending on how you view it).
This is why there are no 8 yard sacks. No 9 yard sacks. No 10 yard sacks.
The majority of sacks are pinches. You need DBG because the fumble calculation is based on the Power Tackling of the defender and your QBs Conditioning - Toughness - Drop Back Grip. Since QB conditioning is almost always low, you need high values in the other two.
People are blitzing with 80-90 Power Tackling LBs. QB values of 30 aren't going to cut it.
The footwork and pocket awareness aren't to move back in the pocket, but rather to step up and to the side. Not every sack is a pinch, and even a split second can buy you the time to get the ball out. High footwork also means you complete the dropback sooner, which causes the QB to start looking for targets sooner and avoids missing receivers that are open early, thus reducing the time you have to spend in the pocket. If you do a test with Quick Read you'll see that it never procs before the exact moment that the dropback is completed, meaning footwork does improve a QB's ability to start searching for receivers.
Using agerm's Rampage QB as an example (https://glb2.warriorgeneral.com/game/player/334338), he is sacked an average of 1 time per game - 30 in 26 games. With only 30 drop back grip, 20 toughness, and no Iron Grip SA, he has only fumbled 6 times all season, despite also rushing 35 times with only 19 carry grip. A less than 10% rate on fumbles from situations where he was tackled in Vet, with minimal investment in preventing fumbles. And of those fumbles, how many were lost? 2.
One lost fumble in every 13 games does not warrant wasting large amounts of SP for a slightly increased (but not guaranteed) chance to prevent it, and it certainly does not warrant wasting an SA. In the few situations where you get sacked, the fewer situations where you fumble, and the even fewer situations where you lose that fumble, just accept it and win anyways because you invested all of your stats and abilities in scoring, not in trying to control a worst-case scenario that almost never occurs. And if you really want to prevent turnovers, his 40 interceptions are a lot more damaging than the 2 lost fumbles. How do you reduce interceptions? By being a better passer.
FWIW, that line of thinking also means I was wrong about pocket awareness. Rampage's QB doesn't have any and if avoiding sacks is in fact less efficient than just completing better passes, pocket awareness is a poor way to spend points.
No.
You will get sacked no matter how much Footwork and Pocket Awareness you have.
It's the code.
There is literally a wall 7 yards behind the QB. You can't drift back farther (like in real football) and avoid the rush. You can only slide up or down (left or right depending on how you view it).
This is why there are no 8 yard sacks. No 9 yard sacks. No 10 yard sacks.
The majority of sacks are pinches. You need DBG because the fumble calculation is based on the Power Tackling of the defender and your QBs Conditioning - Toughness - Drop Back Grip. Since QB conditioning is almost always low, you need high values in the other two.
People are blitzing with 80-90 Power Tackling LBs. QB values of 30 aren't going to cut it.
The footwork and pocket awareness aren't to move back in the pocket, but rather to step up and to the side. Not every sack is a pinch, and even a split second can buy you the time to get the ball out. High footwork also means you complete the dropback sooner, which causes the QB to start looking for targets sooner and avoids missing receivers that are open early, thus reducing the time you have to spend in the pocket. If you do a test with Quick Read you'll see that it never procs before the exact moment that the dropback is completed, meaning footwork does improve a QB's ability to start searching for receivers.
Using agerm's Rampage QB as an example (https://glb2.warriorgeneral.com/game/player/334338), he is sacked an average of 1 time per game - 30 in 26 games. With only 30 drop back grip, 20 toughness, and no Iron Grip SA, he has only fumbled 6 times all season, despite also rushing 35 times with only 19 carry grip. A less than 10% rate on fumbles from situations where he was tackled in Vet, with minimal investment in preventing fumbles. And of those fumbles, how many were lost? 2.
One lost fumble in every 13 games does not warrant wasting large amounts of SP for a slightly increased (but not guaranteed) chance to prevent it, and it certainly does not warrant wasting an SA. In the few situations where you get sacked, the fewer situations where you fumble, and the even fewer situations where you lose that fumble, just accept it and win anyways because you invested all of your stats and abilities in scoring, not in trying to control a worst-case scenario that almost never occurs. And if you really want to prevent turnovers, his 40 interceptions are a lot more damaging than the 2 lost fumbles. How do you reduce interceptions? By being a better passer.
FWIW, that line of thinking also means I was wrong about pocket awareness. Rampage's QB doesn't have any and if avoiding sacks is in fact less efficient than just completing better passes, pocket awareness is a poor way to spend points.
Edited by Kvothe27 on May 7, 2021 13:19:18
Edited by Kvothe27 on May 7, 2021 13:17:05
Edited by Kvothe27 on May 7, 2021 13:10:32
Edited by Kvothe27 on May 7, 2021 13:08:59






























