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Oofty
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Originally posted by TyDavis315
I’d say take all of these with a grain of salt, it depends on how you want to build your team. Before the nerf I ran a PA based team in Vet ( 85% of the passing playbook) and we took 66 sacks that season and 80 the season before I made my OTs switch sides. We didn’t take sacks on non PA passed.

Personally Blocking is usually 50 minimum for all of them since I go high on physicals. I have a Dual QB with offense receiving weapons, so the purpose of my line is to be good at PA, catch blitzes, and allow for extended pocket time to let the QB do his thing.

Going that high on run blocking is honestly a waste, especially with the way most people build their HBs. I’ve always wondered why people said blocking sucks. It’s not the blocking

For many of these guys, the high run skills work for their team since they plan around that. It’s incorporated in their schemes. Dots are extensions of the team scheme


Right. With as amazing as the bonus is from Pull Spec, the thing that keeps runs from busting open, more often than not, is that the dots are either too slow or not nearly agile enough to turn upfield quickly enough to engage. For as much cheaper as the block-breaking skills are for d-linemen, trying to compete by simply boosting up to higher and higher levels is a losing battle.

I do think quickness, footwork, and balance are really underrated. I've said that about balance for just about every position..
 
TyDavis315
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Originally posted by Oofty
Right. With as amazing as the bonus is from Pull Spec, the thing that keeps runs from busting open, more often than not, is that the dots are either too slow or not nearly agile enough to turn upfield quickly enough to engage. For as much cheaper as the block-breaking skills are for d-linemen, trying to compete by simply boosting up to higher and higher levels is a losing battle.

I do think quickness, footwork, and balance are really underrated. I've said that about balance for just about every position..


^ This

Gold Leverage, Gold resolute, silver PS (gold on stars) is probably the combo I’ve gotten the most pleasure out of using as far as OT goes. Now you’re defending against spins (leverage), catching yourself against spins that make it through (resolute + good physicals) and getting good boosts on agility from pull since quickness is typically around 50 and sprinting is around 35 on my OTs.

Then again I run dink and dunk (screens, PA with deep or short options, FB & HB looks, etc) so it works for me to get extra time in the pocket. For some that’s probably a waste since they just want the ball in their 6’6 CiT receivers.

While I do agree that physicals are super important (at every positions) I will say that having pass oriented tackles is a waste is you’re just planning on spamming CiT receivers and the run anyways.

So yeah, mostly depends on schemes :/

If QBs had tactics we’d probably see more variety, but people are gonna go by what works until we see that they can make non-drunk decisions.
 
Cybertron
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Originally posted by Oofty

I do think quickness, footwork, and balance are really underrated. I've said that about balance for just about every position..


I have been saying this for years. I was the first to champion quickness over sprinting on zone defenders and people thought I was crazy.

Footwork is huge for O Linemen. Helps in pulling and pass blocking.
Edited by Cybertron on Apr 20, 2021 13:13:35
 
Ghanima
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Originally posted by ShadyMcCoy
Pass Block Tech at 35 in Vet?


For real. Yes. I am doin it in third run in a row. // i checked last time 38. Before that 40 at vet. With 38 whole nortwest lions was wreckin crew.
Edited by Ghanima on Apr 20, 2021 13:42:43
 
Oofty
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Originally posted by Cybertron
I have been saying this for years. I was the first to champion quickness over sprinting on zone defenders and people thought I was crazy.

Footwork is huge for O Linemen. Helps in pulling and pass blocking.


And I think maybe my RB was the first to get a lot out of Surefooted. Sounds funny, but at the time, people kept telling me I should go higher than 96 Sprinting by sacrificing the 75 Quickness (85 FW, 65 Balance, with gold in Surefooted), but it was amazing how many replays my dot would dance in and out of like 5-6 defenders 10-15 yards past the line of scrimmage, and it was like they were standing still. Those dots are great if they've got at least 7-8 yards to pick up speed, but...

Let me see if I can find some of those old replays. They're hilarious. I think it was around season 38-39 or so.
Edited by Oofty on Apr 20, 2021 15:46:52
 
eTHICCalBEEF
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Originally posted by TyDavis315
Now you’re defending against spins (leverage)


Xars mentioned this too - could someone explain how leverage defends against spin? The way I understand it, leverage doesn't influence the win/lose block interaction at all, and spin's activation condition is only tied to that interaction, so even if leverage procs it shouldn't prevent a spin unless the spin move is somehow coded as a strafe/swim...?
Edited by Kvothe27 on Apr 20, 2021 17:40:17
Edited by Kvothe27 on Apr 20, 2021 17:40:05
Edited by Kvothe27 on Apr 20, 2021 17:39:55
 
Cybertron
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Originally posted by Kvothe27
Xars mentioned this too - could someone explain how leverage defends against spin? The way I understand it, leverage doesn't influence the win/lose block interaction at all, and spin's activation condition is only tied to that interaction, so even if leverage procs it shouldn't prevent a spin unless the spin move is somehow coded as a strafe/swim...?


Is it worth it to get resolute and leverage? Do they conflict?
 
Oofty
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Originally posted by Cybertron
Is it worth it to get resolute and leverage? Do they conflict?


I can't imagine how they'd conflict.

Either way, if you've got to pick one, obviously, Resolute is it. While Shed Block and Spin Cycle would still give the d-lineman his lateral movement maximized and/or a spin, at least avoiding the stun means you've got a chance to turn into it.
 
TyDavis315
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Originally posted by Kvothe27
Xars mentioned this too - could someone explain how leverage defends against spin? The way I understand it, leverage doesn't influence the win/lose block interaction at all, and spin's activation condition is only tied to that interaction, so even if leverage procs it shouldn't prevent a spin unless the spin move is somehow coded as a strafe/swim...?


You have to win a pass block interaction to fire spin cycle. Once the Leverage win happens, you’re QB won’t have to worry about that side for a while. Especially with high snap awareness and the ability to catch blockers with agility, it’s lovely. You’ll see it often if used right.
 
TyDavis315
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Originally posted by Cybertron
Is it worth it to get resolute and leverage? Do they conflict?


This i for sure say that they do not. If anything resolute firing will increase your chance of catching blockers and gaining that “leverage”. I’m using it on Deadman now and for sophomore I think 19 sacks is nice. Especially since I still use mucho PA and FU plays. The 78 hurries I’ll assume is because my QB is butt at Dualing and Threating right now.
 
Oofty
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Originally posted by TyDavis315
^ This

Gold Leverage, Gold resolute, silver PS (gold on stars) is probably the combo I’ve gotten the most pleasure out of using as far as OT goes. Now you’re defending against spins (leverage), catching yourself against spins that make it through (resolute + good physicals) and getting good boosts on agility from pull since quickness is typically around 50 and sprinting is around 35 on my OTs.

Then again I run dink and dunk (screens, PA with deep or short options, FB & HB looks, etc) so it works for me to get extra time in the pocket. For some that’s probably a waste since they just want the ball in their 6’6 CiT receivers.

While I do agree that physicals are super important (at every positions) I will say that having pass oriented tackles is a waste is you’re just planning on spamming CiT receivers and the run anyways.

So yeah, mostly depends on schemes :/

If QBs had tactics we’d probably see more variety, but people are gonna go by what works until we see that they can make non-drunk decisions.


So, how would you counter linemen using Tunnel Vision, like Kentucky does? Just make sure your QB has at least silver in Quick Read and your o-line has at least 70 Toughness? They and others likely use lots of intimidation, like Kentucky's o-line does, and it's a game-changer.

https://glb2.warriorgeneral.com/game/replay/783889/155092?player_id=318257
Edited by Oofty on Apr 21, 2021 04:51:17
 
TyDavis315
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Originally posted by Oofty
So, how would you counter linemen using Tunnel Vision, like Kentucky does? Just make sure your QB has at least silver in Quick Read and your o-line has at least 70 Toughness. They and others likely use lots of intimidation, like Kentucky's o-line does, and it's a game-changer.

https://glb2.warriorgeneral.com/game/replay/783889/155092?player_id=318257


All PA team against Kentucky had 5 sacks. Like I said, when you scheme your team the way that you want it works out how you expect. Do I expect to stop them? No, can 3-4 sacks be the goal? Easily! Less, 2

Kentucky D-Line is nice but I look out more for their zone defense and their 80ft vertical LBs
Edited by TyDavis315 on Apr 21, 2021 09:13:43
 
Xars
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Originally posted by Oofty
So, how would you counter linemen using Tunnel Vision, like Kentucky does? Just make sure your QB has at least silver in Quick Read and your o-line has at least 70 Toughness. They and others likely use lots of intimidation, like Kentucky's o-line does, and it's a game-changer.

https://glb2.warriorgeneral.com/game/replay/783889/155092?player_id=318257


Kentucky beats you because they play Zone and you don't use TRIPS.

Run Off Tackle and Dives and hit wide open WRs.

Everyone is using Outside Rushing to the Strong side. You're literally rushing right into the strength of their Defensive game plan.
Edited by Xars on Apr 21, 2021 04:48:48
 
Oofty
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Originally posted by Xars
Kentucky beats you because they play Zone and you don't use TRIPS.

Run Off Tackle and Dives and hit wide open WRs.

Everyone is using Outside Rushing to the Strong side. You're literally rushing right into the strength of their Defensive game plan.


That isn't my team. I was just pulling up an example of how different it is than the typical Spin Cycle team. I'm not sure you could create builds on the o-line that sufficiently oppose both agile linemen and power linemen. Or it'd at least be really tough anyway.. They're different skills, and those skills are inordinately expensive for o-linemen in ways they're not for the defense.

I just remember before I took a long break from GLB getting a chance to take a look at their o-line builds, and it told me all I needed to know: if I remember, they were pretty standardized, with something like 85 RBT and 40-50 RBP, but they had like 50-60 Intimidation, so they still got tons of cakes-by-attrition as the games wore on. Even if the scores were more or less tied or the defense just came up with a big turnover, energy levels could be high but morale was always low. And it didn't even matter how well the team as a whole was playing.

It frustrated the hell out of me. because my dots from that team would absolutely dominate pretty much every other offensive line in that league, and Kentucky's LB kept getting garbage time sacks down the stretch, taking the MVP from my DE, who had the most hurries, 2nd most sacks, and 3rd or 4th most FF, and was top 4-5 in TFL... on a team with an otherwise very mediocre gathering of hodgepodge builds.

(Yes, it stuck in my craw a bit...)
Edited by Oofty on Apr 21, 2021 05:19:18
Edited by Oofty on Apr 21, 2021 05:18:29
Edited by Oofty on Apr 21, 2021 05:16:26
 
TyDavis315
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I think the whole pancakes thing is over blown for linemen in the first place. You just don’t want them getting caked honestly.

The problem is that too many people are running the same thing so it’s become the status quo to stick with “what works”.

Here come the cake: I like power over tech. If you have high balance & snap reaction, i don’t see why you would prioritize tech. Either works, but for me power does my lines more good than tech.
Edited by TyDavis315 on Apr 21, 2021 09:11:43
 
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