Originally posted by TyDavis315
I’d say take all of these with a grain of salt, it depends on how you want to build your team. Before the nerf I ran a PA based team in Vet ( 85% of the passing playbook) and we took 66 sacks that season and 80 the season before I made my OTs switch sides. We didn’t take sacks on non PA passed.
Personally Blocking is usually 50 minimum for all of them since I go high on physicals. I have a Dual QB with offense receiving weapons, so the purpose of my line is to be good at PA, catch blitzes, and allow for extended pocket time to let the QB do his thing.
Going that high on run blocking is honestly a waste, especially with the way most people build their HBs. I’ve always wondered why people said blocking sucks. It’s not the blocking
For many of these guys, the high run skills work for their team since they plan around that. It’s incorporated in their schemes. Dots are extensions of the team scheme
Right. With as amazing as the bonus is from Pull Spec, the thing that keeps runs from busting open, more often than not, is that the dots are either too slow or not nearly agile enough to turn upfield quickly enough to engage. For as much cheaper as the block-breaking skills are for d-linemen, trying to compete by simply boosting up to higher and higher levels is a losing battle.
I do think quickness, footwork, and balance are really underrated. I've said that about balance for just about every position..
I’d say take all of these with a grain of salt, it depends on how you want to build your team. Before the nerf I ran a PA based team in Vet ( 85% of the passing playbook) and we took 66 sacks that season and 80 the season before I made my OTs switch sides. We didn’t take sacks on non PA passed.
Personally Blocking is usually 50 minimum for all of them since I go high on physicals. I have a Dual QB with offense receiving weapons, so the purpose of my line is to be good at PA, catch blitzes, and allow for extended pocket time to let the QB do his thing.
Going that high on run blocking is honestly a waste, especially with the way most people build their HBs. I’ve always wondered why people said blocking sucks. It’s not the blocking
For many of these guys, the high run skills work for their team since they plan around that. It’s incorporated in their schemes. Dots are extensions of the team scheme
Right. With as amazing as the bonus is from Pull Spec, the thing that keeps runs from busting open, more often than not, is that the dots are either too slow or not nearly agile enough to turn upfield quickly enough to engage. For as much cheaper as the block-breaking skills are for d-linemen, trying to compete by simply boosting up to higher and higher levels is a losing battle.
I do think quickness, footwork, and balance are really underrated. I've said that about balance for just about every position..






























