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Corndog
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Originally posted by o The Boss x
I don't see how buffing defense is going to help new users, it's going to help everyone's defenses... and most starting players create/like offense more anyway


The trick is to always make out that your opinion is going to somehow help out new players, even when it's almost entirely meant to help your team. The tactic is old hat at this point.

Even better if you go to the extreme that changing weather effects and adding a dome will not only help new players, but literally save the game and bring in millions of users. It doesn't matter how small or niche your pet peeve is, frame it as the last hope to bring in new players.
Edited by Corndog on Nov 25, 2020 06:46:48
 
o The Boss x
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Yeah I see that too, this one is more far-fetched than others tho so I figured I had to comment.

On topic to this post: I'm with dredgar, you post too often just rambling about what you've seen then never post examples. Pursuit seems ok to me, if anything, it should be slightly better with PA forcing people to spend more on pursuit
 
Bretto007
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Originally posted by TyDavis315


Sure QBs being super meh (based on the current NFL this might be the most realistic thing in the game) might offset that a bit, but if they even get a little bit of love (for god sake why do they only lead inaccurate passes and everything else is meh, is it wind.. what are we missing here) then we’re going back to 112+ games almost immediately.


huh? The NFL is all about Star QB play. If you don't have a Star QB in the NFL you don't win. That's the opposite of this game. You can dominate in this game without having a Star QB.
 
TyDavis315
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Originally posted by o The Boss x
Yeah I see that too, this one is more far-fetched than others tho so I figured I had to comment.

On topic to this post: I'm with dredgar, you post too often just rambling about what you've seen then never post examples. Pursuit seems ok to me, if anything, it should be slightly better with PA forcing people to spend more on pursuit


Should I feel the need to post “examples” in a suggestions forum for a guy who has his head too far up his ads to care anyways? It makes sense if it was Corndog, but at the same time I’m pointing out what I see and I’m looking for user feedback. Figured that’s how a game works, people share their thoughts on a topic and we determine if it’s feasible or not.

I mean seriously Boss much respect to you as an owner, but look at the teams you field. Of course you don’t have any problems, you’re a multi monster.

As far as new users go, I could care less. Most of my suggestions these days are to stop S* HB bc it’s boring to see. If that helps new users, cool. If it doesn’t, I know it sure as hell will help me.
 
TyDavis315
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Originally posted by Bretto007
huh? The NFL is all about Star QB play. If you don't have a Star QB in the NFL you don't win. That's the opposite of this game. You can dominate in this game without having a Star QB.


While that may be true, there is severe lack of stars in the modern NFL at the signal-caller position.

But at least they can lead pass.
 
_OSIRIS_
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Originally posted by o The Boss x


I don't see how buffing defense is going to help new users, it's going to help everyone's defenses... and most starting players create/like offense more anyway


This is one of those be careful what you wish for moments.

They made changes to allow for more parity in GLB1 and people rage quit in droves. What new player is going to want to spend money on an expensive HB and see them average 1ypc? I am a defensive coach here but this game must have an offensive bias.
 
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Originally posted by o The Boss x


I don't see how buffing defense is going to help new users, it's going to help everyone's defenses... and most starting players create/like offense more anyway


Eh, I wouldn't have to put 8 or 9 stars on defense if points were not so tight for their builds, some skills prob need a cost reduction like Strip Tech, Cover Tech, and Intimidation. But I digress...

Honestly, I think the sim is really good atm, so anymore I generally ask for just minor adjustments instead of major changes. For example I asked CD to give punters a minor boost and they work great now. I think punting has been about spot on since.

Just to be clear, I'm not wanting defense to dominate, rather just a minor nudge or look at the cost of over priced skills.

PS.

I think pursuit is fine. I do have a real gripe with how Play Action overrides Tunnel Vision. Every other play my guys will fail their blitz awarness horribly and ignore RB's to go after a QB, but on PA they will suddenly stop mid blitz and look at the HB. It's damn irritating. You'd think TV would be a hard counter for the PA Pass.

Edited by Myrik_Justiciar on Nov 26, 2020 01:00:20
Edited by Myrik_Justiciar on Nov 26, 2020 00:59:33
Edited by Myrik_Justiciar on Nov 26, 2020 00:56:48
Edited by Myrik_Justiciar on Nov 26, 2020 00:56:09
Edited by Myrik_Justiciar on Nov 26, 2020 00:54:39
 
Bretto007
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Originally posted by Myrik_Justiciar
Eh, I wouldn't have to put 8 or 9 stars on defense if points were not so tight for their builds, some skills prob need a cost reduction like Strip Tech, Cover Tech, and Intimidation. But I digress...

Honestly, I think the sim is really good atm, so anymore I generally ask for just minor adjustments instead of major changes. For example I asked CD to give punters a minor boost and they work great now. I think punting has been about spot on since.

Just to be clear, I'm not wanting defense to dominate, rather just a minor nudge or look at the cost of over priced skills.

PS.

I think pursuit is fine. I do have a real gripe with how Play Action overrides Tunnel Vision. Every other play my guys will fail their blitz awarness horribly and ignore RB's to go after a QB, but on PA they will suddenly stop mid blitz and look at the HB. It's damn irritating. You'd think TV would be a hard counter for the PA Pass.





Since you are the only one who he listens to here for changes....Can you ask/advice him to fix FG kicking, and some new offensive plays that include handoffs to WRs.

 
o The Boss x
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Originally posted by Myrik_Justiciar
Eh, I wouldn't have to put 8 or 9 stars on defense if points were not so tight for their builds, some skills prob need a cost reduction like Strip Tech, Cover Tech, and Intimidation. But I digress...

Honestly, I think the sim is really good atm, so anymore I generally ask for just minor adjustments instead of major changes. For example I asked CD to give punters a minor boost and they work great now. I think punting has been about spot on since.

Just to be clear, I'm not wanting defense to dominate, rather just a minor nudge or look at the cost of over priced skills.

PS.

I think pursuit is fine. I do have a real gripe with how Play Action overrides Tunnel Vision. Every other play my guys will fail their blitz awarness horribly and ignore RB's to go after a QB, but on PA they will suddenly stop mid blitz and look at the HB. It's damn irritating. You'd think TV would be a hard counter for the PA Pass.


To me that's the beauty of building defensive players, there's opportunity cost everywhere. It's the beauty of GLB2 building. You need a superstar if you want them to excel at everything. Hence "Superstar." Otherwise, you can roster 43 and build/gameplan by formation and build more specialized.

I think you have a more than valid argument with TV and PA. It makes no sense why they wouldn't just bull rush straight for the QB under the current sim... PA should really be a blitz aware roll for D-linemen, but since they made it a pursuit roll most d-linemen are fucked anyway, if 90 pursuit doesn't save a CB, 40-50 isn't going to save a DL.

Ty I could do without the @; my teams have plenty of problems, I just don't bitch about them in the suggestions forum. We fix our builds to the sim not the other way around. I asked for examples to help your case, not mine. The examples would be for Corndog. If you want a suggestion like this to be seriously considered I would assume he needs to know wtf to look at. Otherwise, you could post in a diff forum.
 
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Originally posted by o The Boss x
To me that's the beauty of building defensive players, there's opportunity cost everywhere. It's the beauty of GLB2 building. You need a superstar if you want them to excel at everything. Hence "Superstar." Otherwise, you can roster 43 and build/gameplan by formation and build more specialized.




I agree with the point on Superstars you're making tbh, however even with using a Superstar player those skills I mentioned are still too costly and even I ignore at least 2 out of the 3 when I make my guys (mainly Coverage Tech and Strip) as that they are not worth the cost for the returns. (I can't even afford to put the 40 to 50 pursuit on a DL like you mentioned)
Edited by Myrik_Justiciar on Nov 26, 2020 15:36:04
Edited by Myrik_Justiciar on Nov 26, 2020 15:35:37
 
4chanCitizen
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First off I would like to say this ongoing argument between o The Boss x and TyDavis315 is fucking hilarious, and probably the most entertaining thing I've read all year.

Just for the record I feel defense is actually really good right now. I'm absolutely terrible at running defense but it's pretty obvious to me a lot of people have figured it out and gotten really good at it. dlcurt, Atlbruce, PH33P, there are a good bit of defensive wizards running around here. I feel like the difficulty of it makes it more fun, and gives you more to look forward to in term of learning about the game. It's pretty easy to get offense figured out. Use Glb scout, spam TEs, get your QB Leadership high and shove Play Action down the other teams throat. Sure you won't be some unstoppable Juggernaut, but you'll do just fine. Defense is different though.

Getting close to 500 coaching victories and still have no clue which way is up. The quest to figure it out and learn is what keeps the game fun.
Edited by 4chanCitizen on Nov 26, 2020 16:53:23
 
_OSIRIS_
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Originally posted by o The Boss x
To me that's the beauty of building defensive players, there's opportunity cost everywhere. It's the beauty of GLB2 building. You need a superstar if you want them to excel at everything. Hence "Superstar." Otherwise, you can roster 43 and build/gameplan by formation and build more specialized.



I completely agree. I like that a guy can not be great at everything. I always build specialized CBs and I can't remember the last time we did not finish with the top defense.

CB1: I go with with higher footwork, jumping, and pursuit. This guy defends a lot of streak routes and PA. Generally a low sprinting guy.

CB2 and 4: Similar to CB1 with less pursuit and higher tackling. A bit more rounded players. They will usually play the run side of the field.

CB3: Higher sprinting and cover skills. Low tackling and less footwork. Must cover WR3 who makes cut and tries to outrun CB.

Run CB: High BRB, HG, tackling, power tackling. Sets corner on heavy run formations. Some games may only play special teams.

If you just build random CBs and try to make them good at everything, they will be good at nothing. I usually make a custom depth chart for every decent team I play to get the right guys in the right spots. I usually use a defensive formation specifically for a specific offensive formation. 3-3-5 and Nickel vs 3WR, 3-2-6 vs 4WR, etc. If I use 3-3-5 vs 3WR it is out as and option for Big I.

Every defensive build must have a specific purpose and a specific roll or you will never maximize what you can do on defense. This mostly applies to man not zone.


 
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Originally posted by _OSIRIS_
I completely agree. I like that a guy can not be great at everything. I always build specialized CBs and I can't remember the last time we did not finish with the top defense.

CB1: I go with with higher footwork, jumping, and pursuit. This guy defends a lot of streak routes and PA. Generally a low sprinting guy.

CB2 and 4: Similar to CB1 with less pursuit and higher tackling. A bit more rounded players. They will usually play the run side of the field.

CB3: Higher sprinting and cover skills. Low tackling and less footwork. Must cover WR3 who makes cut and tries to outrun CB.

Run CB: High BRB, HG, tackling, power tackling. Sets corner on heavy run formations. Some games may only play special teams.

If you just build random CBs and try to make them good at everything, they will be good at nothing. I usually make a custom depth chart for every decent team I play to get the right guys in the right spots. I usually use a defensive formation specifically for a specific offensive formation. 3-3-5 and Nickel vs 3WR, 3-2-6 vs 4WR, etc. If I use 3-3-5 vs 3WR it is out as and option for Big I.

Every defensive build must have a specific purpose and a specific roll or you will never maximize what you can do on defense. This mostly applies to man not zone.




That's basically how I do my whole defense and shows you that the good defensive guys on here all have similar philosophy.

I will say that Cov Tech, Strip Tech, and Intimidation still need some sort of cost reduction... even building for specialty roles as you mentioned, I still will ignore these skills (except for intimidation a little) as that the return isn't worth the payment. No one has admitted (outside of one person on Cov Tech and myself on Intimidation) that they use them, let alone that they are good for the investment. I see it as skills that should be getting some sort of use out of the game... It gives us more options and variety in builds is a good thing (we all have said as much).
Edited by Myrik_Justiciar on Nov 27, 2020 01:46:07
Edited by Myrik_Justiciar on Nov 27, 2020 01:45:44
Edited by Myrik_Justiciar on Nov 26, 2020 22:21:06
 
_OSIRIS_
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I use a moderate amount of intimidation on some builds. Not sure if it has much effect. I try to give my cover LB a good amount of power tackling and some intimidation to hopefully effect the bad guy’s TE a little, and on blitzing LBs if I’m carrying any. A revcake DT as well. It gets expensive real quick so I probably never take it high enough to even be worth it. Moral seems a bit OP in how much it effects the game so maybe even a small amount of intimidation could help turn that corner.
 
TyDavis315
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Again, I think defense (at least man) just isn’t that great. The investments vs what I’m getting out of most of them (at the price I’m getting them) doesn’t add up to me. Now i will say I haven’t tried super high consistency, but i just cant find the points to do that you know?

As far as the “specialize and field 43” argument goes it’s pretty wishy washy to use that argument and then be the team with mad stars beating up on those teams. Then the whole argument for stars is to build better defensive players to actually get what you want out your defense. You see where I’m getting at?

Since the game went “balanced” friendly, building defense (I can only speak to man) tends to get trickier with each new change. Of course if you mostly run on stars (especially ones that you have control over) then you’d see no problem. I wasn’t a fan of the super offense era personally. You guys really think 21-56 pt games are going to scare off more people than scoring a boatload on them?

You guys are the ones doing it so it might not be much of a problem for you, but not everyone has a team full of stars lying around that they can use anytime they feel like making a run you know? Let’s keep this logical and fair 🤝
 
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