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mkeane2
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Originally posted by BoDiddley

Seems you need to match or outpace the defender's pursuit skills to be consistent. So 80+ should be the goal by Vet, and 90+ ideal


so having a 100/99 carrying awareness would be pretty broken and nearly always make people bite
 
BoDiddley
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Originally posted by mkeane2
so having a 100/99 carrying awareness would be pretty broken and nearly always make people bite

Nope, because I've ran that, and it definitely was not 100%. But it will make PA plays an efficient option. Keep in mind that you also have to run inside often too.

To me, it's best to pick PA plays as if they're a regular one. So that even if the defense doesn't bite, your QB can make a pass. Rollouts are very dangerous against a good defense, which I why I put Shed Sack on my current ones. I generally prefer PA plays where the QB is stationary though, since those are not at a greater risk for sacks than a regular pass.
 
dredgar
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I have noticed the PA plays that the qb doesn’t move, the dline act like they are mentally handicapped. They all crash inside, which makes no fucking sense being the dline doesn’t even crash that hard inside on a normal run play. Just my point how it’s broke for the game.
 
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Originally posted by dredgar
I have noticed the PA plays that the qb doesn’t move, the dline act like they are mentally handicapped. They all crash inside, which makes no fucking sense being the dline doesn’t even crash that hard inside on a normal run play. Just my point how it’s broke for the game.


I hate that for PA it ignores Blitz Awareness on the pass rushers and makes Pursuit or whatever take over... Any normal play, my pass rushers will ignore a runner and just be dicks and hit the QB, but not on a PA Pass, no sir, they suddenly realize the other team has a HB for once and will bite on his fake half the time
 
vipermaw82
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Originally posted by Myrik_Justiciar
I hate that for PA it ignores Blitz Awareness on the pass rushers and makes Pursuit or whatever take over... Any normal play, my pass rushers will ignore a runner and just be dicks and hit the QB, but not on a PA Pass, no sir, they suddenly realize the other team has a HB for once and will bite on his fake half the time


I would like to be able to set a drop down of the first read of a player or even of the defense more effectively. If i play a team that spams PA I would like to be able to tell my team to not even focus on the run get a huge boost against pass plays and a huge penalty against the run. But if I'm in man coverage I'm not going to get sucked in on a Shotgun spread fake inside hand off lol. Zone, you have a slightly better chance of getting me to since im already kinda taking a peak into the back field. But overall I just want to have some control, if im in a 3-2-6 cover 2 man lets face it, not looking for the run outta that shotgun.
 
Detroit Leos
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Originally posted by vipermaw82
I would like to be able to set a drop down of the first read of a player or even of the defense more effectively. If i play a team that spams PA I would like to be able to tell my team to not even focus on the run get a huge boost against pass plays and a huge penalty against the run. But if I'm in man coverage I'm not going to get sucked in on a Shotgun spread fake inside hand off lol. Zone, you have a slightly better chance of getting me to since im already kinda taking a peak into the back field. But overall I just want to have some control, if im in a 3-2-6 cover 2 man lets face it, not looking for the run outta that shotgun.


Down and distance should also matter. Biting on a 3rd or 4th and 8+ inside run fake is just dumb!
Edited by Detroit Leos on Nov 13, 2020 08:38:37
Edited by Detroit Leos on Nov 13, 2020 08:36:00
 
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