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Forum > Goal Line Blitz 2 > S49 Ladder GG/Discussion
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mkeane2
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You don't need to take me Seriously since that is up to you and so far I have said only about one thing between QB and HB which is rushing.

Also i don't think I'm being cocky at all its all up to interpretation since in my eyes replying to comment to try to help someone out is no where near cocky.

I will fight you to say you can't say anything about my Hbs since so far they have always been top ten now that I know how build them

HB is the one thing I will pride myself in.

Edited by mkeane2 on Nov 9, 2020 08:02:12
 
Shoota
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I could be wrong here, but from the time I spent with the Bengals before I left, isn't your 1 HB just a copy of someone else's build? That they gave you all the details on?
 
mkeane2
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Nope I learned about some stats like footwork from people like raid but the Build was 100% mine and the thing is that Bengals HB is outdated Since my other HB is way better and hes in rookie league right now once he gets his stat up he will be much better than my Bengals HB
 
Thrower
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GG Ann Arbor That was close
 
vipermaw82
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O_o
 
Shoota
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Gg KC. That RB you've got is a beast
 
TyDavis315
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I feel like lead passing was tweaked for the sake of stopping all pass offense (guilty of that - I miss it) but I feel like it’s a bit... you know?

DBs and LBs are keeping up with (more or less) uber fast receivers and if a team really wants to push how slow their DB is they just spam double coverage and bump vertical. My problem with this is guys can be 6+ yards from the receiver and still intercept the ball just by vertical. When I played (before permanently switching to basketball bc let’s be real here) I was clocking a 32 inch vert and had guys on my team pushing higher. It’s not very realistic, and I get it’s a game, but as a former DB I just wanted to put that out there.

Also height and size is completely useless? Seems like every back in this game is 5’6 (for “speed purposes”) and yet dominate, whether it be in power or elusive rushing (and the fact that they don’t fumble is weird as hell - especially the supper skinny ones). In reality no one wants a back shorter than 5’10 so I haven’t been able to figure out the thinking behind that one.

Sidebar: Before everyone gets butt hurt, I’m not really complaining about anything. I’m trying to figure out build logic to plan my next run, but I’m finding that extremely difficult when I see 6’4+ brutes unable to tackle or force a fumble on a 5’6 guy unless super stacked with power tackling. Even then it’s not that common.

Actual football knowledge seems to be working against me. It’s easy to win at earlier levels, but of course Vet is tougher. What should I actually be paying attention to? Which skills are more and less important than you’d think?
Since this is not football, I’d like the opinions of you all on how you’ve come up with your plans.

So far I have:
-size/weight is irrelevant
-route tech/elusiveness is irrelevant
-vertical is supreme
-speed is supreme
-quickness is a bit shit now because of the balance boost (which seems counterproductive to me)
-snap reaction isn’t very useful outside of linemen
-pursuit is a mixed bag? (Personally I used to like the pathing, I don’t know what I missed when I left but upon return it’s extremely underwhelming)
-most reception skills aren’t necessary
-knocked loose is highly unrealistic, so grip is absolutely necessary
-zone DOES NOT work how it does in real life
 
TyDavis315
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Rl coaches/players would be more welcomed since I think they’ll probably most be able to tell me where my thinking of the actual game should vary
 
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Height and weight affect your min and maxes on physicals to a small point in this game... small HB's are a bit more elusive in this game and Barry Sanders was only 5'8" IRL so I dunno if your point is all that valid. Power backs should be bigger, I know my previous power versions of Bob Murdoch were at least 5'10", but that might just have been me.

You missed when I had that Zone argument. I don't think there is an interest in making it work more realistically from the Devs or the player base. I would like to have Zone read if it's Run first before dropping back into Zone, but that's not going to happen. When they boosted a QB's pass power to make harder throws more difficult to intercept, it hurt Zone's ability to get TO's which I argued was an offset for Zone giving up chunks of yards unlike Man which is more consistent. TBH, I think there's a bit of the guys on here who would like to see Zone nerfed more since DlCurt, Rob, Dredgar, and myself all ran it with success.
 
BoDiddley
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Originally posted by TyDavis315
I feel like lead passing was tweaked for the sake of stopping all pass offense (guilty of that - I miss it) but I feel like it’s a bit... you know?

It was a couple years ago. Still think it was a bad idea, especially when there was maybe only 3 or 4 all-pass teams around.

And while better tactics would be great, more or improved passing SAs would be better. RBs have SAs that proc off both power and elusive running. QBs really have nothing that procs off their prime passing skills. Everything is based around awareness it seems. Why does GLB1 have VAs like Laser Arm, but not GLB2?

I will say I'm loving the Shed Sack SA, but there should be at least one SA....that procs off Pass Tech or Accuracy.


Edited by BoDiddley on Nov 12, 2020 09:49:00
 
rabidlizard24
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I'm an "IRL" coach and I will say that the game is pretty realistic in a lot of ways but not every way, if that makes sense. With Zone I get frustrated that players just run to their zone and don't pay attention to the receivers or if it's a run. They should match the players in their zone and LBs should read run first.

Man CBs should not be affected by PA so much. iRL their eyes should be on the WR and not what is going on in the backfield. I do love the importance of footwork on DBs and LBs because that is true IRL. In my experience powerbacks fumble a lot, and has almost shy'd me away from them, I'm not sure why they do because IRL, a power back is usually more reliable carrying the ball.

I think route elusiveness and tech should play a bigger factor in a receiver being good. Jerry Rice would be pretty much all elusiveness, tech, and hands. QBs should have better SAs.
 
vipermaw82
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Originally posted by rabidlizard24
I'm an "IRL" coach and I will say that the game is pretty realistic in a lot of ways but not every way, if that makes sense. With Zone I get frustrated that players just run to their zone and don't pay attention to the receivers or if it's a run. They should match the players in their zone and LBs should read run first.

Man CBs should not be affected by PA so much. iRL their eyes should be on the WR and not what is going on in the backfield. I do love the importance of footwork on DBs and LBs because that is true IRL. In my experience powerbacks fumble a lot, and has almost shy'd me away from them, I'm not sure why they do because IRL, a power back is usually more reliable carrying the ball.

I think route elusiveness and tech should play a bigger factor in a receiver being good. Jerry Rice would be pretty much all elusiveness, tech, and hands. QBs should have better SAs.


all spot on valid points, as far as the Power backs go, i think its more because they become indestructible to an extent in a compute program. I've been that 190lb safety trying to take on the 220lb back running right at me I can tell you if i dont get them before they are at full speed it doesnt end well. HOWEVER, because of the way the program is built (not complaining) these power backs are still bouncing off lbs that are bigger than them. The fumbles (when they happen its generally not a S* back) are the only way to even offset a lot of stuff. I think the game has come a LONG way since its early seasons which is why I stick around. The PA is my only complaint, not because it can hit the homerun, because that is accurate but because its effective no matter what defense you call and no matter if the other team has run the ball it still works. Because of the effectiveness of combo backs though it just adds another level of difficulty building DBs.

You are right though, cbs eyes arent in the back field when in man coverage, you hear for your lbs or bench to call out its a run play, otherwise the second you look in the back field you're beat.
 
o The Boss x
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Route tech and elusive still seems to work vs. man imo
 
Raid
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I think more so the power back thing is that strip technique is much less useful than power tackling, and power tackling is much better at jarring the ball loose when the other guy is trying to hit hard right on back.

I’m pretty sure strip works much better against elusive styles and much worse against power guys.

If elusive backs become the meta, then less strong LBs and safeties with more strip tech could become a more viable option methinks.
Edited by Raid on Nov 14, 2020 12:04:25
 
Detroit Leos
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Originally posted by o The Boss x
Route tech and elusive still seems to work vs. man imo


Much more consistent usefullness for TEs against LBs for sure. That is where you get enough value from the skill. Although, coding could potentially allow a head fake to fire after a CB already bites on a play action which would lead to more long TDs. If the coding in the game allows it anyway.
 
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