4-2-5 defense
Forum > Goal Line Blitz 2 > S49 Changelog Suggestions
Detroit Leos
offline
offline
Originally posted by rabidlizard24
4-2-5 defense
We have nickel defense... or are you looking with a different alignment or maybe a 3 safety variant?
4-2-5 defense
We have nickel defense... or are you looking with a different alignment or maybe a 3 safety variant?
TyDavis315
offline
offline
Fix tackling, let's be real here it's still not that great.
Fix pathing on man blitzes, I think I'm one of the few that still blitzes heavy but this one is a no brainer. There is a weird freeze in the middle of the field on outside runs and causes this "wait and watch" reaction.
Increase short accuracy, decrease long. QB has been a bit yuckish for a while but that's mostly because people are playing prevent defense against the pass. Short accuracy is actually shit, while long range accuracy is typically better. Medium being the best. Make it make sense?
Decrease the goddamn wind speed. It's not making the game more interesting, it's actually annoying. And it's making kickers even worse.
Fix pathing on man blitzes, I think I'm one of the few that still blitzes heavy but this one is a no brainer. There is a weird freeze in the middle of the field on outside runs and causes this "wait and watch" reaction.
Increase short accuracy, decrease long. QB has been a bit yuckish for a while but that's mostly because people are playing prevent defense against the pass. Short accuracy is actually shit, while long range accuracy is typically better. Medium being the best. Make it make sense?
Decrease the goddamn wind speed. It's not making the game more interesting, it's actually annoying. And it's making kickers even worse.
TyDavis315
offline
offline
Give us QB tactics or something, you can’t get creative with game plans offensively. They rarely lead pass unless super open, the accuracy is a bit meh, defenses can easily knock the ball loose or just pick off a bad throw (that probably should’ve been a lead), and to top it off, scramble often doesn’t even work in Vet. 
Give dual threat QBs some love, give QBs in general some love. Let us make our Mahomes’, our Brady’s, our Lamar’s. I see why we prefer to build star running backs or LBs, we’re just not getting much more out of the quarterbacks

Give dual threat QBs some love, give QBs in general some love. Let us make our Mahomes’, our Brady’s, our Lamar’s. I see why we prefer to build star running backs or LBs, we’re just not getting much more out of the quarterbacks
Myrik_Justiciar
offline
offline
Originally posted by TyDavis315
Give us QB tactics or something, you can’t get creative with game plans offensively. They rarely lead pass unless super open, the accuracy is a bit meh, defenses can easily knock the ball loose or just pick off a bad throw (that probably should’ve been a lead), and to top it off, scramble often doesn’t even work in Vet.
Give dual threat QBs some love, give QBs in general some love. Let us make our Mahomes’, our Brady’s, our Lamar’s. I see why we prefer to build star running backs or LBs, we’re just not getting much more out of the quarterbacks
I got them to change Tuck and Run to be based of pocket awr a couple seasons ago and no one uses it... my Rookie Lex team is the first to start using it since the change I think... it should help scrambling QB's a lot.
Give us QB tactics or something, you can’t get creative with game plans offensively. They rarely lead pass unless super open, the accuracy is a bit meh, defenses can easily knock the ball loose or just pick off a bad throw (that probably should’ve been a lead), and to top it off, scramble often doesn’t even work in Vet.
Give dual threat QBs some love, give QBs in general some love. Let us make our Mahomes’, our Brady’s, our Lamar’s. I see why we prefer to build star running backs or LBs, we’re just not getting much more out of the quarterbacks
I got them to change Tuck and Run to be based of pocket awr a couple seasons ago and no one uses it... my Rookie Lex team is the first to start using it since the change I think... it should help scrambling QB's a lot.
Bretto007
offline
offline
Originally posted by TyDavis315
Give us QB tactics or something, you can’t get creative with game plans offensively. They rarely lead pass unless super open, the accuracy is a bit meh, defenses can easily knock the ball loose or just pick off a bad throw (that probably should’ve been a lead), and to top it off, scramble often doesn’t even work in Vet.
Give dual threat QBs some love, give QBs in general some love. Let us make our Mahomes’, our Brady’s, our Lamar’s. I see why we prefer to build star running backs or LBs, we’re just not getting much more out of the quarterbacks
I will say that I think throwing deep has always seemed weird to me. The ball is never "led"
Give us QB tactics or something, you can’t get creative with game plans offensively. They rarely lead pass unless super open, the accuracy is a bit meh, defenses can easily knock the ball loose or just pick off a bad throw (that probably should’ve been a lead), and to top it off, scramble often doesn’t even work in Vet.
Give dual threat QBs some love, give QBs in general some love. Let us make our Mahomes’, our Brady’s, our Lamar’s. I see why we prefer to build star running backs or LBs, we’re just not getting much more out of the quarterbacks
I will say that I think throwing deep has always seemed weird to me. The ball is never "led"
Makaveli81
offline
offline
Here's a suggestion-
For Offensive Tactics you could be able to select pace of ball snap for the different situations of Quarters, Score, Down & Distance
Example:
Slow (run the play clock for 40 seconds and then snap)
Normal (run the play clock for 30 seconds and then snap)
Fast (run the play clock for 20 seconds and then snap)
The pace of Offensive play calling is a big part of the strategy in football- it would make sense to be captured in this game.
For Offensive Tactics you could be able to select pace of ball snap for the different situations of Quarters, Score, Down & Distance
Example:
Slow (run the play clock for 40 seconds and then snap)
Normal (run the play clock for 30 seconds and then snap)
Fast (run the play clock for 20 seconds and then snap)
The pace of Offensive play calling is a big part of the strategy in football- it would make sense to be captured in this game.
vipermaw82
offline
offline
Originally posted by Makaveli81
Here's a suggestion-
For Offensive Tactics you could be able to select pace of ball snap for the different situations of Quarters, Score, Down & Distance
Example:
Slow (run the play clock for 40 seconds and then snap)
Normal (run the play clock for 30 seconds and then snap)
Fast (run the play clock for 20 seconds and then snap)
The pace of Offensive play calling is a big part of the strategy in football- it would make sense to be captured in this game.
Get you real logic business outta here. No place for that here
Here's a suggestion-
For Offensive Tactics you could be able to select pace of ball snap for the different situations of Quarters, Score, Down & Distance
Example:
Slow (run the play clock for 40 seconds and then snap)
Normal (run the play clock for 30 seconds and then snap)
Fast (run the play clock for 20 seconds and then snap)
The pace of Offensive play calling is a big part of the strategy in football- it would make sense to be captured in this game.
Get you real logic business outta here. No place for that here

dlcurt
offline
offline
- Fixed 4-3 Under Cover 3, 5-2 C3 LB Contain Strong, 5-2 Fire Zone 2, and 5-2 Cover 3 Sink having incorrect blitz flags.
- Fixed Single Back Big Flanker Drag's pass progression incorrectly listing a WR3 instead of WR1
- Free Safeties can now use the Dreadnought trait during player creation.
- Base punt power increased slightly
- Increased base chance of punt hands check a bit, to allow for a few more coffin corner attempts, etc
- Added more randomness to ball bouncing. This should generally only really show up on punts and fumbles, but should make for some more potential interesting moments.
- SAs on player pages are now alpha sorted
Added a few new D plays based on your suggestions:
3-4 OLB Fire Sky Zone https://glb2.warriorgeneral.com/images/tactics/defense_plays/833.jpg
3-4 OLB Fire 2 Sink https://glb2.warriorgeneral.com/images/tactics/defense_plays/834.jpg
3-4 2 Sink QB Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/835.jpg
4-3 C2 Mike Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/836.jpg
4-4 2 Mike Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/837.jpg
5-2 Mike QB Spy 2 https://glb2.warriorgeneral.com/images/tactics/defense_plays/838.jpg
Nickel 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/839.jpg
Nickel 3-3-5 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/840.jpg
Dime 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/841.jpg
4-3 Shallow Over Edges https://glb2.warriorgeneral.com/images/tactics/defense_plays/842.jpg
4-3 Shallow Under Edges https://glb2.warriorgeneral.com/images/tactics/defense_plays/843.jpg
3-4 Shallow Over Zero https://glb2.warriorgeneral.com/images/tactics/defense_plays/844.jpg
3-4 Shallow Over Gaps https://glb2.warriorgeneral.com/images/tactics/defense_plays/845.jpg
3-4 Shallow Under Zero https://glb2.warriorgeneral.com/images/tactics/defense_plays/846.jpg
3-4 Shallow Under Gaps https://glb2.warriorgeneral.com/images/tactics/defense_plays/847.jpg
I am also looking into reports that the latest version of Firefox on mobile doesn't work on certain pages. I'll get that fixed, assuming I can replicate it, etc.
- Fixed Single Back Big Flanker Drag's pass progression incorrectly listing a WR3 instead of WR1
- Free Safeties can now use the Dreadnought trait during player creation.
- Base punt power increased slightly
- Increased base chance of punt hands check a bit, to allow for a few more coffin corner attempts, etc
- Added more randomness to ball bouncing. This should generally only really show up on punts and fumbles, but should make for some more potential interesting moments.
- SAs on player pages are now alpha sorted
Added a few new D plays based on your suggestions:
3-4 OLB Fire Sky Zone https://glb2.warriorgeneral.com/images/tactics/defense_plays/833.jpg
3-4 OLB Fire 2 Sink https://glb2.warriorgeneral.com/images/tactics/defense_plays/834.jpg
3-4 2 Sink QB Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/835.jpg
4-3 C2 Mike Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/836.jpg
4-4 2 Mike Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/837.jpg
5-2 Mike QB Spy 2 https://glb2.warriorgeneral.com/images/tactics/defense_plays/838.jpg
Nickel 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/839.jpg
Nickel 3-3-5 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/840.jpg
Dime 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/841.jpg
4-3 Shallow Over Edges https://glb2.warriorgeneral.com/images/tactics/defense_plays/842.jpg
4-3 Shallow Under Edges https://glb2.warriorgeneral.com/images/tactics/defense_plays/843.jpg
3-4 Shallow Over Zero https://glb2.warriorgeneral.com/images/tactics/defense_plays/844.jpg
3-4 Shallow Over Gaps https://glb2.warriorgeneral.com/images/tactics/defense_plays/845.jpg
3-4 Shallow Under Zero https://glb2.warriorgeneral.com/images/tactics/defense_plays/846.jpg
3-4 Shallow Under Gaps https://glb2.warriorgeneral.com/images/tactics/defense_plays/847.jpg
I am also looking into reports that the latest version of Firefox on mobile doesn't work on certain pages. I'll get that fixed, assuming I can replicate it, etc.
Myrik_Justiciar
offline
offline
Originally posted by dlcurt
- Fixed 4-3 Under Cover 3, 5-2 C3 LB Contain Strong, 5-2 Fire Zone 2, and 5-2 Cover 3 Sink having incorrect blitz flags.
- Fixed Single Back Big Flanker Drag's pass progression incorrectly listing a WR3 instead of WR1
- Free Safeties can now use the Dreadnought trait during player creation.
- Base punt power increased slightly
- Increased base chance of punt hands check a bit, to allow for a few more coffin corner attempts, etc
- Added more randomness to ball bouncing. This should generally only really show up on punts and fumbles, but should make for some more potential interesting moments.
- SAs on player pages are now alpha sorted
Added a few new D plays based on your suggestions:
3-4 OLB Fire Sky Zone https://glb2.warriorgeneral.com/images/tactics/defense_plays/833.jpg
3-4 OLB Fire 2 Sink https://glb2.warriorgeneral.com/images/tactics/defense_plays/834.jpg
3-4 2 Sink QB Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/835.jpg
4-3 C2 Mike Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/836.jpg
4-4 2 Mike Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/837.jpg
5-2 Mike QB Spy 2 https://glb2.warriorgeneral.com/images/tactics/defense_plays/838.jpg
Nickel 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/839.jpg
Nickel 3-3-5 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/840.jpg
Dime 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/841.jpg
4-3 Shallow Over Edges https://glb2.warriorgeneral.com/images/tactics/defense_plays/842.jpg
4-3 Shallow Under Edges https://glb2.warriorgeneral.com/images/tactics/defense_plays/843.jpg
3-4 Shallow Over Zero https://glb2.warriorgeneral.com/images/tactics/defense_plays/844.jpg
3-4 Shallow Over Gaps https://glb2.warriorgeneral.com/images/tactics/defense_plays/845.jpg
3-4 Shallow Under Zero https://glb2.warriorgeneral.com/images/tactics/defense_plays/846.jpg
3-4 Shallow Under Gaps https://glb2.warriorgeneral.com/images/tactics/defense_plays/847.jpg
I am also looking into reports that the latest version of Firefox on mobile doesn't work on certain pages. I'll get that fixed, assuming I can replicate it, etc.
That's just awesome!
- Fixed 4-3 Under Cover 3, 5-2 C3 LB Contain Strong, 5-2 Fire Zone 2, and 5-2 Cover 3 Sink having incorrect blitz flags.
- Fixed Single Back Big Flanker Drag's pass progression incorrectly listing a WR3 instead of WR1
- Free Safeties can now use the Dreadnought trait during player creation.
- Base punt power increased slightly
- Increased base chance of punt hands check a bit, to allow for a few more coffin corner attempts, etc
- Added more randomness to ball bouncing. This should generally only really show up on punts and fumbles, but should make for some more potential interesting moments.
- SAs on player pages are now alpha sorted
Added a few new D plays based on your suggestions:
3-4 OLB Fire Sky Zone https://glb2.warriorgeneral.com/images/tactics/defense_plays/833.jpg
3-4 OLB Fire 2 Sink https://glb2.warriorgeneral.com/images/tactics/defense_plays/834.jpg
3-4 2 Sink QB Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/835.jpg
4-3 C2 Mike Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/836.jpg
4-4 2 Mike Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/837.jpg
5-2 Mike QB Spy 2 https://glb2.warriorgeneral.com/images/tactics/defense_plays/838.jpg
Nickel 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/839.jpg
Nickel 3-3-5 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/840.jpg
Dime 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/841.jpg
4-3 Shallow Over Edges https://glb2.warriorgeneral.com/images/tactics/defense_plays/842.jpg
4-3 Shallow Under Edges https://glb2.warriorgeneral.com/images/tactics/defense_plays/843.jpg
3-4 Shallow Over Zero https://glb2.warriorgeneral.com/images/tactics/defense_plays/844.jpg
3-4 Shallow Over Gaps https://glb2.warriorgeneral.com/images/tactics/defense_plays/845.jpg
3-4 Shallow Under Zero https://glb2.warriorgeneral.com/images/tactics/defense_plays/846.jpg
3-4 Shallow Under Gaps https://glb2.warriorgeneral.com/images/tactics/defense_plays/847.jpg
I am also looking into reports that the latest version of Firefox on mobile doesn't work on certain pages. I'll get that fixed, assuming I can replicate it, etc.
That's just awesome!
Edited by Myrik_Justiciar on Oct 21, 2020 22:13:42
apocalypse now
offline
offline
TyDavis315
offline
offline
Originally posted by Myrik_Justiciar
I got them to change Tuck and Run to be based of pocket awr a couple seasons ago and no one uses it... my Rookie Lex team is the first to start using it since the change I think... it should help scrambling QB's a lot.
I have it on Gold, it, was beautiful until vet. Does it fire on QB keepers? If it does I'll go full dual threat
I got them to change Tuck and Run to be based of pocket awr a couple seasons ago and no one uses it... my Rookie Lex team is the first to start using it since the change I think... it should help scrambling QB's a lot.
I have it on Gold, it, was beautiful until vet. Does it fire on QB keepers? If it does I'll go full dual threat
You are not logged in. Please log in if you want to post a reply.




























