Originally posted by Corndog
The game was our sole focus for 5+ years and the entire time the userbase was in freefall. Not sure where the myth started that if we just spend another 5 years that the game was going to rake in billions, but it doesn't really hold up to logic and data. People stopped playing after every change introduced new ways to ruin their players, and new users weren't joining because of the archaic systems that were aggressively hostile towards them.that's not really a fair assessment. you sort of argue like a republican.
1) it wasn't in freefall the entire time. there were quite a few great seasons in the beginning.
2) when it did start to drop off, there was a lot of other stuff going on as well, such as all of the "___gate scandals" and random infighting.
3) the game changes were always over killed in the polar opposite direction. players would go from grossly overpowered to worthless, with no middle ground. Some of that was to be expected given that everyone involved was still "exploring the space" of what was possible, what worked and what didn't
4) new players didn't stick around because there was no "seasoning" process. any random jerkwad could throw a bunch of money into flex, by a team, and then get crushed, waste their money and get their spirit ground to dust, while simultaneously ruining the experience for everyone else on that team, causing more infighting and more bad blood. It might have been a better idea to require agents to understand player building, before trying to be a coordinator, and then get an understanding of coordinating before being handed the keys to 55 other dots as an owner.
There were a couple of other huge fractures also, that you didn't mention. #1 other league types i.e. peewee and casual. Instead of working on getting the original more manageable the user base was divided. #2 world league. all of a sudden if you weren't WL then you weren't shit. Nothing mattered except WL. it fundamentally changed the game. The game originally had a success based progression where you had to win to move up, instead of being focused on micromanaging builds with sociopathic obsession in the hopes of one day (400ish days later) being worthy of WL. I'm rather proud of my Season 4, USA BBB #10, GM of Gilead Gunslingers Western Conference Champ. #3 There's no denying that GLB2 had an adverse affect on GLB1 also. Many users were poached, and many others quit because they felt betrayed.
Not to mention... we're talking about 12 years of peoples' lives. I'm a million miles from where I was in 2008 when this game started. It's actually amazing that GLB1 is still going as strong as it is, especially since it really hasn't been touched at all in 5 years, and no meaningful updates in what 8 or 9? That's monumental in and of itself, no patches or updates for 5 years. Not even an acknowledgement of the 10 year anniversary of GLB1.
Dec 7, 2013 12:16:01 Bort The Launch of Goal Line Blitz 2! It's finally here! https://glb.warriorgeneral.com/game/announcement.pl?id=682GLB1 got 5 years of updates. GLB2 is nearly 7 years old and getting constant updates. Is 2 really having that much more success than 1? Are the constant updates to 2 really driving the user base to new heights? You can't even consider adding depth to the player building process?