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TJ Spikes
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So, to summarize everything that everyone said up to here, this game is great if you're a coordinator.

Which has nothing to do with the OP

Originally posted by TJ Spikes
In GLB 1, a casual mode was later added, to appeal to a broader base.

What if GLB2 added a hard mode, to incorporate some of the advanced player building concepts from GLB1?


From a player theory perspective, it's over after you pick the traits and attributes.

Once your player is created, you can literally disappear. Then just show up at the end of the season to assign your points, in any random order to any combination of skills and abilities.

There's no incentive to stay engaged.
 
Bengals4ever
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Originally posted by TJ Spikes
From a player theory perspective, it's over after you pick the traits and attributes.

Once your player is created, you can literally disappear. Then just show up at the end of the season to assign your points, in any random order to any combination of skills and abilities.

There's no incentive to stay engaged.


I mean the pick up games you can play every 30 minutes is pretty cool. What other incentive would you suggest for just players? As an owner i try to type up some fun things to read for the team, have a thread to point out players who are excelling in the team with league stats. I mean its kinda up to the owner and coaches to keep the players involved. Every few games ill post a big write up on what each player should work on but ill add some umph to it, like a WR thats built for catching over speed i might compare to a TJ Houshmanzada trying to give then an idea how i see their player. But other than fun posts and pick up games you are right that theres not much to just being a player owner. Im not staying i want all the extras classic added equipment\training points\ veteran points etc, but what else could really be added? I mean 2 games every 3 days seems like enough to bring an agent back, level up, talk with team, the normal stuff GLB has been steered towards. Borts thinking what more do you want from me lol
 
BoDiddley
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GLB1 was fun, the main problem with it has always been the LONG grind. It simply took way too long to get to the upper tiers. I wish GLB2 had that level of customization.

As for hard mode, it's simply......add the GLB style play editors. Wouldn't even have to be robust. Not gonna happen though
 
atlbruce
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Originally posted by TJ Spikes
From a player theory perspective, it's over after you pick the traits and attributes.

Once your player is created, you can literally disappear. Then just show up at the end of the season to assign your points, in any random order to any combination of skills and abilities.

There's no incentive to stay engaged.


Anyone who tries that on any team I'm involved in will see that player cut ASAP. If you're not assigning points after each game or two and being involved with the coaches in the team forum discussing build direction, you're not playing on my team. There's your "incentive to stay engaged."
 
Corndog
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"Advanced player building concepts", as in you can only build a player within a 12 hour time frame every season or he is completely ruined? Where if you accidentally train one extra day he is completely ruined? Where you have to spend most of your career just pumping one skill at a time to hit a certain breakpoint so that you, again, don't completely ruin your player?

So, more ways to ruin your player that have nothing to do with football or even his in game current performance and more to do with timing and spreadsheets? Is that the advanced player building concepts?
 
Corndog
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But like, if someone doesn't care about their player's performance enough to log in every couple days to spend skill points, I'm not sure they are going to care about sticking to some strict arcane schedule that's absolutely required to maintain peak performance.
Edited by Corndog on Aug 25, 2020 07:44:22
 
Bretto007
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Originally posted by Corndog
But like, if someone doesn't care about their player's performance enough to log in every couple days to spend skill points, I'm not sure they are going to care about sticking to some strict arcane schedule that's absolutely required to maintain peak performance.


All the more reason that team owners shouldn't have to face chemistry penalties for replacing inactive players on their roster
 
TJ Spikes
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Originally posted by Corndog
"Advanced player building concepts", as in you can only build a player within a 12 hour time frame every season or he is completely ruined? Where if you accidentally train one extra day he is completely ruined? Where you have to spend most of your career just pumping one skill at a time to hit a certain breakpoint so that you, again, don't completely ruin your player?

So, more ways to ruin your player that have nothing to do with football or even his in game current performance and more to do with timing and spreadsheets? Is that the advanced player building concepts?


A) you're over selling "completely ruined" a bit.

B) the "12 hour" window thing was actually 24, and that was negated many seasons ago with 1 set of make-up boosts

C) you're making it sound like having negative consequences for bad decisions or lack of care is wrong. If nothing matters, what's the point?

D) it's pretty obvious that you haven't so much as checked in on the original in a long time. If GLB1 got a tiny fraction of the updates this game had got, you'd all be jillionaires.
Edited by TJ Spikes on Aug 25, 2020 10:30:00
 
_OSIRIS_
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Originally posted by TJ Spikes


D) it's pretty obvious that you haven't so much as checked in on the original in a long time. If GLB1 got a tiny fraction of the updates this game had got, you'd all be jillionaires.



That game got a ridiculous amount of updates. Way too many and that was the biggest thing to ruin that game. They tried to implement nearly every suggestion. Way too much "stuff" ruined the core basis of the game.
 
Corndog
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Originally posted by TJ Spikes
D) it's pretty obvious that you haven't so much as checked in on the original in a long time. If GLB1 got a tiny fraction of the updates this game had got, you'd all be jillionaires.


The game was our sole focus for 5+ years and the entire time the userbase was in freefall. Not sure where the myth started that if we just spend another 5 years that the game was going to rake in billions, but it doesn't really hold up to logic and data. People stopped playing after every change introduced new ways to ruin their players, and new users weren't joining because of the archaic systems that were aggressively hostile towards them.
Edited by Corndog on Aug 25, 2020 14:30:22
 
4chanCitizen
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Originally posted by Bretto007
GLB1 is awful


them some fighting words
 
atlbruce
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Originally posted by 4chanCitizen
them some fighting words


I've got his back on that one.
 
TJ Spikes
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Originally posted by Corndog
The game was our sole focus for 5+ years and the entire time the userbase was in freefall. Not sure where the myth started that if we just spend another 5 years that the game was going to rake in billions, but it doesn't really hold up to logic and data. People stopped playing after every change introduced new ways to ruin their players, and new users weren't joining because of the archaic systems that were aggressively hostile towards them.


that's not really a fair assessment. you sort of argue like a republican.
1) it wasn't in freefall the entire time. there were quite a few great seasons in the beginning.
2) when it did start to drop off, there was a lot of other stuff going on as well, such as all of the "___gate scandals" and random infighting.
3) the game changes were always over killed in the polar opposite direction. players would go from grossly overpowered to worthless, with no middle ground. Some of that was to be expected given that everyone involved was still "exploring the space" of what was possible, what worked and what didn't
4) new players didn't stick around because there was no "seasoning" process. any random jerkwad could throw a bunch of money into flex, by a team, and then get crushed, waste their money and get their spirit ground to dust, while simultaneously ruining the experience for everyone else on that team, causing more infighting and more bad blood. It might have been a better idea to require agents to understand player building, before trying to be a coordinator, and then get an understanding of coordinating before being handed the keys to 55 other dots as an owner.

There were a couple of other huge fractures also, that you didn't mention. #1 other league types i.e. peewee and casual. Instead of working on getting the original more manageable the user base was divided. #2 world league. all of a sudden if you weren't WL then you weren't shit. Nothing mattered except WL. it fundamentally changed the game. The game originally had a success based progression where you had to win to move up, instead of being focused on micromanaging builds with sociopathic obsession in the hopes of one day (400ish days later) being worthy of WL. I'm rather proud of my Season 4, USA BBB #10, GM of Gilead Gunslingers Western Conference Champ. #3 There's no denying that GLB2 had an adverse affect on GLB1 also. Many users were poached, and many others quit because they felt betrayed.

Not to mention... we're talking about 12 years of peoples' lives. I'm a million miles from where I was in 2008 when this game started. It's actually amazing that GLB1 is still going as strong as it is, especially since it really hasn't been touched at all in 5 years, and no meaningful updates in what 8 or 9? That's monumental in and of itself, no patches or updates for 5 years. Not even an acknowledgement of the 10 year anniversary of GLB1.


Dec 7, 2013 12:16:01 Bort The Launch of Goal Line Blitz 2! It's finally here! https://glb.warriorgeneral.com/game/announcement.pl?id=682

GLB1 got 5 years of updates. GLB2 is nearly 7 years old and getting constant updates. Is 2 really having that much more success than 1? Are the constant updates to 2 really driving the user base to new heights? You can't even consider adding depth to the player building process?

 
atlbruce
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*Michael Jackson eating popcorn*
 
Corndog
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Originally posted by TJ Spikes
There were a couple of other huge fractures also, that you didn't mention. #1 other league types i.e. peewee and casual.


So your suggestion is to...fracture the user base here?

Is that like a sabotage attempt or what?
 
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