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Forum > Goal Line Blitz 2 > S47/48 Changelog Discussions and Future Content
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Corndog
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Originally posted by Raid
Oh? No bonus to morale and negative to morale on the players involved? QBs thrive off morale, break a few sacks and suddenly you’re on cloud nine right?


Maybe, but to break enough sacks to matter you're looking at like 25% lower passing skills and an SA. And probably a few actual sacks while trying to get value out of the skills.
 
ThePh33P
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Originally posted by Corndog
Maybe, but to break enough sacks to matter you're looking at like 25% lower passing skills and an SA. And probably a few actual sacks while trying to get value out of the skills.


it could work really well if you utilize plays that often leave a free blitzer so a lot of PA plays, screens maybe? as stated a power based dual threat could work if you use tuck and run. too maximize sack shed skill and also have a usable QB you may need to use a S* which would be such an interesting build

lemme check what the values are looking like for morale loss and gain on a broken sack i think its the exact same as a broken tackle normally which means it "could" be modified by morale
Edited by ThePh33P on Jul 10, 2020 23:33:42
 
Corndog
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Originally posted by ThePh33P
it could work really well if you utilize plays that often leave a free blitzer so a lot of PA plays, screens maybe? as stated a power based dual threat could work if you use tuck and run. too maximize sack shed skill and also have a usable QB you may need to use a S* which would be such an interesting build

lemme check what the values are looking like for morale loss and gain on a broken sack i think its the exact same as a broken tackle normally which means it "could" be modified by morale


Yeah I mean I can see it potentially being interesting at the very least. Something to play around in, maybe try riskier passing plays.

The question becomes opportunity cost. QBs are already only "acceptable" while completely ignoring sack breaking. How much of that acceptability can be forfeited to break sacks reliably enough to be a broken mechanic?

I'm not sure using a rookie with maxed skills is really a great indicator of viability.
Edited by Corndog on Jul 11, 2020 00:20:35
Edited by Corndog on Jul 11, 2020 00:20:16
 
ThePh33P
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https://glb2.warriorgeneral.com/game/replay/728480/52096?player_id=331501

QB is at 62 Energy and 8 morale just before contact is made with the SS, after initial contact with the SS, QB gains +2 morale. When the Sack is broken the QB gains +12 Morale and loses -2 energy. the SS seems to be unaffected but considering its late in the 5th quarter we could be hitting ceilings or floors

does a broken sack even inflict morale damage?

@corndog for full viability its not an indicator of QB Success but it is an indicator that the skill functions and may have potential if it can be developed to be consistent at a high level.
Edited by ThePh33P on Jul 11, 2020 10:00:09
 
ThePh33P
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https://glb2.warriorgeneral.com/game/replay/728515/71003
https://glb2.warriorgeneral.com/game/replay/728525/77955

after he gets some throwing skills this may be a decent build if you can negate the blitz like this
Edited by ThePh33P on Jul 11, 2020 17:10:03
 
ThePh33P
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oh hey this may be a kinda an odd suggestion but individual team/franchise records. for the HOF purposes only counting the first 180 games of a players career would be great
Edited by ThePh33P on Jul 11, 2020 19:47:36
 
dredgar
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Originally posted by ThePh33P
oh hey this may be a kinda an odd suggestion but individual team/franchise records. for the HOF purposes only counting the first 180 games of a players career would be great


they don't count legend already so it uses a players entire career from rookie through vet
 
ThePh33P
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Originally posted by dredgar
they don't count legend already so it uses a players entire career from rookie through vet


thats fine but under the current system a player with 9 average seasons will place higher in the hof than a player with 6 good seasons. 6 seasons being the "natural" length of a players career. other wise its kinda a "pay to enter" system which alienates the free to play players.
 
ThePh33P
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Finally made it to gold Shed Sack i'll let you know how it has affected my player

Current Stats are 98 CND, 100 Break Sack and 40 balance with Gold Shed Sack. all other stats are rookie spawn levels

first game with Gold Shed Sack resulted in 11 broken sacks and 1 sack
Edited by ThePh33P on Jul 12, 2020 15:30:04
Edited by ThePh33P on Jul 12, 2020 13:51:30
 
dredgar
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Originally posted by ThePh33P
thats fine but under the current system a player with 9 average seasons will place higher in the hof than a player with 6 good seasons. 6 seasons being the "natural" length of a players career. other wise its kinda a "pay to enter" system which alienates the free to play players.


not gonna happen then. If the players get that many seasons to play then they count all the seasons. It is fair and how any game every is played.
 
ThePh33P
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Originally posted by dredgar
not gonna happen then. If the players get that many seasons to play then they count all the seasons. It is fair and how any game every is played.


sure but it is a pay to enter system thats been exacerbated by even fewer restrictions on the amount of games allowed in the earlier seasons. this is one of the reasons that there is an actual push to reformat the HOF.
 
ThePh33P
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https://glb2.warriorgeneral.com/game/replay/728839/113615

this play was hilarious

3 games with gold Shed sack and the previously mentioned skills we have broken 25 sacks and taken 1 sack. also possibly the worst qb imaginable but hey a sub 5% chance to get sacked isnt too bad
Edited by ThePh33P on Jul 12, 2020 19:04:26
 
Kayoh
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Originally posted by ThePh33P
https://glb2.warriorgeneral.com/game/replay/728839/113615

this play was hilarious

3 games with gold Shed sack and the previously mentioned skills we have broken 25 sacks and taken 1 sack. also possibly the worst qb imaginable but hey a sub 5% chance to get sacked isnt too bad

I wonder if a QB with like, say, 80 DBP, Cond, and Leadership and like 50+ in the basic passing skills could be a good QB for a run oriented team. That'd allow you to invest entirely in run blocking on the OL, the QB can shed any would-be sackers and you're golden! 🤔
 
ThePh33P
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Originally posted by Kayoh

I wonder if a QB with like, say, 80 DBP, Cond, and Leadership and like 50+ in the basic passing skills could be a good QB for a run oriented team. That'd allow you to invest entirely in run blocking on the OL, the QB can shed any would-be sackers and you're golden! 🤔


maybe but the morale loss you suffer from being chased means that paticular qb will have very low morale their whole career
 
dredgar
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Originally posted by ThePh33P
sure but it is a pay to enter system thats been exacerbated by even fewer restrictions on the amount of games allowed in the earlier seasons. this is one of the reasons that there is an actual push to reformat the HOF.


Man you are complaining about how a game is designed and always will be designed. It has absolutely nothing to do with games played. It’s about stats that make an impact. Lexington just had a star LB get to top 10 y’all of fame and didn’t play the last two seasons of his career. I have really liked you experimenting with builds but leave this hall of fame thing alone man. Y’all of fame is flawed for sure but what you have issue with is by far one of the dumbest issues I have seen. The game runs 100% on paying people not free to play people
 
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