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ND Irish1
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Originally posted by Raid
I believe he meant trajectory, when you have a high throw power you lazer every pass, which means no chance of going over someone's head and they get a better shot at an INT

Problem is even weak arm QBs throw fairly low, it's always better to get more but at a certain point it kills accuracy so bad you end up throwing it right at defenders anyhow. And you can't get it to a level to 'blow it by guys' without becoming useless at actually getting it where it is going.

Also it makes it much harder for your own receivers to catch the ball when defense is nearby but not close enough toget a hand on it.

true but as I said with throw power an acc there is a fine line in there where it works well again most people attack the middle an short passes still with te if u work outside an down the field more an tier the speed of your wrs it is done very easily just from what I have been testin last couple seasons not the gospel but it is totally workable
 
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Originally posted by o The Boss x
Yep. Higher pass power = lower velocity = more int chances.


Lower trajectory is the term you're looking for.

Edit: Ah someone else already said that lol. didn't finish reading the thread
Edited by bluelightning1224 on May 25, 2020 10:01:22
 
o The Boss x
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Originally posted by ThePh33P
Lower pass power = lower velocity = more int chances
 
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Does higher throw power mean the QB will try to rocket the ball on every attempt? Or does it just mean they have the ability to rocket the pass if they need to. I imagined it was like on Madden, the harder you press the throw button, the faster he throws it, but of course he can lob it when he wants to.
 
dlcurt
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Originally posted by o The Boss x
Originally posted by ThePh33P

Lower pass power = lower velocity = more int chances


unless something has changed, very few people invest enough in power these days, so I could be wrong
 
o The Boss x
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Higher pass power = lower velocity** lol damnit Pheep

Yes higher power means the QB will "rocket" every attempt b/c their power throwing attribute is factored into each pass attempt, rocket when they need to could be nice though.

Ye b/c power is p much worthless. Few invest heavily into it because pass attempts rarely travel over 15 yards, higher throw power expends more energy, power throws give WRs less time to react, and obviously it creates the problems vs zone with the arc of passes. It wouldn't be as worthless if lines could block longer, like if blocking SP changes were reverted back to s7 or whatever, but right now QBs can throw it 40 yards fine with minimal power (if any) invested - and throws 40yds down field are rare... Usually limited to lower tiers. Besides, lower pass power usually lets you throw floaters where the receiver turns back at the perfect moment while the defender remains clueless (at least vs. man).
 
Corndog
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So Zone is OP now?
 
ND Irish1
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I don't think so at all it's real good after rookie but it's totally shreddable at any level I personally love facing it
 
o The Boss x
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Originally posted by Corndog
So Zone is OP now?


Maybe in later tiers when you have enough SPs for turnover skills. Then yeah it becomes superior to man for creating turnovers.

I was mainly responding to OP in that knowledge might be underpowered if cover 3 tiger can be spammed and a QB can make the same mistakes multiple times in a game. Makes sense though given the snowball effect that one EITP can cause after a successful int. Man equivalents to cover 3 tiger and an int SA would be nice though ngl.
 
vipermaw82
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Originally posted by Raid
70 pass aware, literally the play he has the most experience playing against, and this is his second time throwing it directly to a defender because QBs literally cannot read a zone defense.

https://glb2.warriorgeneral.com/game/replay/716343/260207

This is only going to be exploited more and more, zone teams run very few plays because it doesn't matter at all how much experience QBs get facing a zone - they will throw it at a defender in time.

I mean, literally 2 of his 3 INTs were against the same play that he has had gold knowledge in for 3 seasons now.

This is game breaking, QBs completely being unaware of underneath coverage is absolutely ruining things, especially with how morale works in this game.


Could also be a failed accuracy roll and a passed int roll within range
 
BoDiddley
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GE must be rolling over in his grave right now.

Zones are def not OP, and has obivous flaws. I wonder is route elusiveness impacts zone coverage, because that receiver had none.

Should be noted that Cover Tiger is good at getting INTs because of it puts pressure on the QB quickly and forces him to get rid of the ball. But really only works like that in WR3 sets.
Edited by BoDiddley on May 25, 2020 16:27:34
 
o The Boss x
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Originally posted by vipermaw82
Could also be a failed accuracy roll and a passed int roll within range


Looked accurate to me

your last game has a good example of pass power presenting a problem tho
https://glb2.warriorgeneral.com/game/replay/714237/391773

this one is a bit funny too, in the sense that the ball is/should probably be thrown to the opposing 45 yard mark or so
https://glb2.warriorgeneral.com/game/replay/714237/389802

this is me just checking your last game since you commented, no idea what that s* QBs attributes look like
 
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Originally posted by o The Boss x
Looked accurate to me

your last game has a good example of pass power presenting a problem tho
https://glb2.warriorgeneral.com/game/replay/714237/391773

this one is a bit funny too, in the sense that the ball is/should probably be thrown to the opposing 45 yard mark or so
https://glb2.warriorgeneral.com/game/replay/714237/389802

this is me just checking your last game since you commented, no idea what that s* QBs attributes look like


To be fair that was a superstar FS in that first replay and we don't know what his vertical is at. That ball is a good bit over the FS head looks like until he catches is then the ball's animation quickly is down at his chest level.

That second play though, idk what the animation looks like, but by the play name i'm assuming the route was just like a Madden 4 verticals play. So ya that was a terrible throw
 
o The Boss x
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Originally posted by bluelightning1224
To be fair that was a superstar FS in that first replay and we don't know what his vertical is at. That ball is a good bit over the FS head looks like until he catches is then the ball's animation quickly is down at his chest level.


He's 23-24 vert and not even max height
 
Raid
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Originally posted by Corndog
So Zone is OP now?


It's more like QBs weren't designed to make good decisions against it at all, no matter how familiar with the play.
 
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