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Forum > Goal Line Blitz 2 > Vet: Man vs Zone D
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Corndog
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Originally posted by Xars
Here's the real problem:

No, it's not it's strength. Why do you think Off Co-ord try to flood a zone?

It may be game logic, but it's not football.


Obviously it depends. Attacking the edges of the zone can spread it thin, things like Cover One and Cover Two are particularly vulnerable to it. Piling a bunch of players in the middle of a zone doesn't really have the same effect.

Unless you're going with "just throw it into the pile and hope a receiver comes down with it".
 
Corndog
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And to clarify, no, the number mismatch in the middle of the zone isn't the strength. It's what the extra players get to do on the field that's the strength. One player being able to acceptably cover three people at once is letting zone use it's strength.
Edited by Corndog on Apr 15, 2020 17:07:08
 
Xars
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Originally posted by Corndog
And to clarify, no, the number mismatch in the middle of the zone isn't the strength. It's what the extra players get to do on the field that's the strength. One player being able to acceptably cover three people at once is letting zone use it's strength.


Again, no.

It's not a strength to have one defensive player "covering" three WR in a single area. It's literally the weakness.

Deion Sanders isn't in the HOF because he played zone and covered three guys at once.

Gronk became a superstar TE because his catch zone (jump, height, reach) was 12 INCHES greater than any other defender.

And you think one CB can cover three WRs "acceptably".

Again, it's your game logic - and I get it, you have to make trade offs - but don't ever suggest it's football.

So I now re-iterate my earlier question:

What's the counter to ZONE?


Edited by Xars on Apr 18, 2020 03:20:45
Edited by Xars on Apr 18, 2020 03:20:10
 
Corndog
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Originally posted by Xars
Again, no.


Yeah, I'm done with this conversation.
 
Raid
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What this argument comes down to is a simple fact:

QBs aren't designed to read zone coverage in this game, as reading zone is a completely different style of reading a defense, you don't make progressions against zone - you read the zone and find a hole. QBs can't read 'holes' in this game, they just determine if a defender is nearby as well as making judgement calls about who they trust to go up for the ball if people are covered and he's being pressured - or at least that's how it seems they do it.


Just going through progressions tends to leave the QB to read 'fake holes' in which he sees no defnders near his man, but absolutely fails to see a defender between him and his man. And since QBs don't have the ability to throw touch passes they bullet it right at the defender. Even QBs with exceptionally high awarenesses and accuracies are just throwing it right at the defender.


It's not that the play itself is broken, it's that QBs absolutely weren't designed to perform against it.
 
dlcurt
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Originally posted by Xars
Seems that Zone can shut down Outside Runs, cause enough INTs in the Passing game to be effective (even when overloaded with TRIPS) and not give up much more to Inside Runs.

Any reason to run a Man D at Vet anymore?

Seems that Zone is the clear D choice.

Anyone still believe in Man D?


https://glb2.warriorgeneral.com/game/game/707517

Looks like Man D is OP to me, 5 picks!
 
o The Boss x
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Knowledge might actually be what is holding back lower tiered teams
 
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