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Originally posted by Bizzarro24
I'm going to test it on a pup. If it's successful, I have a S* on my rookie team that has surefooted and I'll add stiff arm too.. could be a nice addition to an elusive back.


Years ago I had SA on a speed back and it was terrible (he would fall when he used it) and my old thought was that you needed power for it to work properly... however my thinking now might be that it could be that balance is the issue (since back then balance wasn't needed for builds). I'm interested to know what your findings might be, I've always wanted a Juke SA back, all the way back in like season 7 or 8.
Edited by Myrik_Justiciar on Apr 7, 2020 11:29:09
 
Bizzarro24
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Originally posted by Myrik_Justiciar
Years ago I had SA on a speed back and it was terrible (he would fall when he used it) and my old thought was that you needed power for it to work properly... however my thinking now might be that it could be that balance is the issue (since back then balance wasn't needed for builds). I'm interested to know what your findings might be, I've always wanted a Juke SA back, all the way back in like season 7 or 8.


This back's balance will be 90 in vet. In combination with 100 speed and 100 conditioning, I'm hoping stiff arm will pay off. If the pup sucks, I won't waste it on the S* though lol.
 
Raid
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Originally posted by Myrik_Justiciar
Years ago I had SA on a speed back and it was terrible (he would fall when he used it) and my old thought was that you needed power for it to work properly... however my thinking now might be that it could be that balance is the issue (since back then balance wasn't needed for builds). I'm interested to know what your findings might be, I've always wanted a Juke SA back, all the way back in like season 7 or 8.


70bal/70elu: 0 successful fires

70bal/50pow: shit tons of successful fires

70bal/35pow: more successful fires than you'd think, especially with elusive help. Still not 'great' though.



It's a comboback skill, elusive can help break the tackle - but power is required.


I'd say it's a powerback skill but not many powerbacks take on tackles from the side - they either head-on or break a tackle from behind, so the skill get less use on a powerback than a comboback. Still can be useful, but imo powerbacks have better options. It's a good combo skill, I kinda wish I'd grabbed it on Phase.
Edited by Raid on Apr 7, 2020 11:48:15
Edited by Raid on Apr 7, 2020 11:46:15
 
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Originally posted by Raid
70bal/70elu: 0 successful fires

70bal/50pow: shit tons of successful fires

70bal/35pow: more successful fires than you'd think, especially with elusive help. Still not 'great' though.



It's a comboback skill, elusive can help break the tackle - but power is required.


I'd say it's a powerback skill but not many powerbacks take on tackles from the side - they either head-on or break a tackle from behind, so the skill get less use on a powerback than a comboback. Still can be useful, but imo powerbacks have better options. It's a good combo skill, I kinda wish I'd grabbed it on Phase.


I ran it on some early Bob Murdoch backs before sure footed was a thing... it worked for me because my power back had 100 speed and I used a lot of outside runs.

I wish CD or whoever would actually reveal this to us, if its a balance & CA thing or a Power & CA thing or what is it that will make it work properly instead of letting us guess after years of playing. If it can be used on Elusive non combo types, that could open up a new category or HB.
 
Raid
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Like I said, 70 balance and 70 elusive running saw it break no noticeable tackles - he'd just fall over.

I had someone say they had success with elusive running alone breaking tackles with it so I ran tests, and while it fired often it just didn't work until you had mixed in some level of power running.

at 70 it should have been enough to have it fire sometimes if it did work on elusive alone, but I did notice an uptick on the success rate with 35 power running when elusive got over 50 and moreso when it got over 70, so the skill works with low power running to support combo-style players, but as I said it requires a modest investment in power running to ever fire - and it works best with 50+ power running.


And I know it's just my results, but I started out building stiff arm backs almost exclusively and made my career on building combo backs. I've ventured more elusive with it, I've ventured pure power with it, it's ultimately the best with elusive and power because your player sets up the stiff arm with his mobility and elusive skills and executes it with the power. With lower mobility and elusive skills you have to have better power rolls because of poor angles and not catching defenders off balance but on sure footing. With poor power skills you need higher elusive and mobility skills to make sure he's got great positioning worked out against the defender and does things like shift away suddenly to throw the defender off balance before attempting the stiff arm.

It's a good skill to have both for just for that reason, it's a combo skill at it's heart. It works best on someone who has invested quite a lot into both, but generally combo backs to better if you 'pick a lane' with them - so I tend to keep the two skills at least 15 points apart to establish a clear preference for the back.
Edited by Raid on Apr 7, 2020 14:21:14
Edited by Raid on Apr 7, 2020 14:20:56
Edited by Raid on Apr 7, 2020 14:17:50
 
o The Boss x
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Originally posted by Otega
I didn't downvote but my HB struggles with energy and has 99 conditioning (not sure what the build you're talking about here has). Another HB taking a carry or two would certainly help keep my HB fresh. I agree that the SA choice for elusives is pretty limited though.

Although I'm not sure if chem affects energy, just coming back and don't remember if he had this problem before.


His energy is ass b/c nobody on the team helps him up after the play.

Also, Stiff arm is 100% a power thing. The SA description reads like it shouldn't, but in my experience it doesn't work without power.

Tackling rolls are reduced by 60% with SA. For reference, Power Thru guarantees that your power running roll is 50% of max, no effect on the tackler. A logical conclusion is that SA is superior to PT because it has a higher fire chance (although based on carry aware) and seemingly has a greater chance at causing a missed tackle but for whatever reason it just hasn't been the case with elusive-types.
 
Xars
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Originally posted by o The Boss x
A logical conclusion is


You're really taking quite the leap here when talking about Bort's code!

Balance wasn't just bugged for 25 seasons. It was literally coded the opposite of intention.

Hope you're well Boss.
 
o The Boss x
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Originally posted by Xars
You're really taking quite the leap here when talking about Bort's code!

Hope you're well Boss.


Ikr

I like how this comment almost makes it seem like you're checking on my mental health for thinking the sim/abilities work as they are written lmao. Doing well, just finishing my last year of law school here remote - hope all is well with you.
 
vipermaw82
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I uh.. just make backs... and well.. they suck so dont value anything i have to say
 
darkhawk513
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lol viper but you can throw it around the yard pretty well if I remember correctly
 
vipermaw82
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Originally posted by darkhawk513
lol viper but you can throw it around the yard pretty well if I remember correctly


I don’t touch offense for most of my teams lol I stay on the other side
 
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