since we are talking about cakes, figured I'd ask here. On some of the player stats pages I'm trying to figure out what the differences are between 'pancakes' 'times pancaked' 'reverse pancakes' 'times reversed pancaked'. and also what does the STICK stat mean?
Forum > FAQ's, Player Guides and Game Help > S* Spots
darkwingaa
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Pancakes are when someone on offense knocks down someone on defense from a blocking interaction
Reverse pancakes are the reverse. Someone on defense knocks down someone on offense from a blocking interaction.
STICK is when someone on defense makes a tackle where the ballcarrier doesn't fall forwards. Usually means the ballcarrier got knocked backwards from the tackle.
Reverse pancakes are the reverse. Someone on defense knocks down someone on offense from a blocking interaction.
STICK is when someone on defense makes a tackle where the ballcarrier doesn't fall forwards. Usually means the ballcarrier got knocked backwards from the tackle.
ThePh33P
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Currently running 2 S* DT on team beta
Gir https://glb2.warriorgeneral.com/game/player/311981 and Missfit https://glb2.warriorgeneral.com/game/player/311918
This season they have combined for 46 Sacks and 714 Pancakes
Gir https://glb2.warriorgeneral.com/game/player/311981 and Missfit https://glb2.warriorgeneral.com/game/player/311918
This season they have combined for 46 Sacks and 714 Pancakes
The Righteous One
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Do we really care about pancakes if they aren't getting lots of sacks and TFLs?
ThePh33P
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Each time a defender reverse pancakes an OL it hurts their Energy and Morale. So it's very helpful in the 2nd and 4th quarter
Ghanima
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Also defender that is not pushed back is affecting running lanes - Runner is avoiding him and is easier to tackle to rest of the D. It is even called run stuffer ;P
Xars
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For Tier 1 S*, I’ve moved significantly to using OLineman. The meta now significantly pushes you to a balanced O. Personally, my preference is OT and not C or G.
The OT goes up more against the DE (though the TE in 2WR sets blocks the DE poorly quite often). Since the DE is a Tier 2 S*, I like the idea of using a Tier 1 S* against Tier 2 players. While OG’s are difficult builds, OT aren’t easy either. DE’s can add significant pressure to a QB so you need OTs that can keep the QB safe from pressure.
Particularly because you can use 2 WR Diamond plays for running and the others for passing. Thus the TE *can* always be off the field on running plays and always on the field for passing plays.
The OT goes up more against the DE (though the TE in 2WR sets blocks the DE poorly quite often). Since the DE is a Tier 2 S*, I like the idea of using a Tier 1 S* against Tier 2 players. While OG’s are difficult builds, OT aren’t easy either. DE’s can add significant pressure to a QB so you need OTs that can keep the QB safe from pressure.
Particularly because you can use 2 WR Diamond plays for running and the others for passing. Thus the TE *can* always be off the field on running plays and always on the field for passing plays.
Edited by Xars on Jan 23, 2020 19:01:46
Raid
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Personally if I was doing O-line I’d do RT and LG.
LG needs to pull more than any other position, so the S* points really help mobility while allowing him to focus on good run blocking skills and awareness.
RT needs to make up slack for TE on pass blocking and run blocking. So having a lot of points to play around with on that side really helps. If he’s solid in pass blocking you can have the RG then lean run block, LT focus on pass blocking, and Center can either lean pass or go balance. I’d say a configuration like that would open the most amount of play options while not being too deficient in any one way or the other.
LG needs to pull more than any other position, so the S* points really help mobility while allowing him to focus on good run blocking skills and awareness.
RT needs to make up slack for TE on pass blocking and run blocking. So having a lot of points to play around with on that side really helps. If he’s solid in pass blocking you can have the RG then lean run block, LT focus on pass blocking, and Center can either lean pass or go balance. I’d say a configuration like that would open the most amount of play options while not being too deficient in any one way or the other.
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