User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > I need something to do
Page:
 
Corndog
Admin
offline
Link
 
Originally posted by Ghanima
If this game is all about managing a team then... Let it be 1st and cheapest thing to do here. Make hiring CPU players easier and having team cheaper. It would be fun to have as many teams as players.


It is the cheapest thing to do here. And it would be financially impossible to have it both cheap and as many teams as players. Which gets us back to the dilemma.
Edited by Corndog on Sep 27, 2019 02:55:35
 
Ghanima
offline
Link
 
I am not saying it is perfect. But if rookie tier team cost a free player slot... That might work.

Having team is main core loop of this game. Act like it.
 
Corndog
Admin
offline
Link
 
Originally posted by Ghanima
I am not saying it is perfect. But if rookie tier team cost a free player slot... That might work.

Having team is main core loop of this game. Act like it.


I'm not disagreeing, I'm saying it's not possible, it has nothing to do with an act.
 
Ghanima
offline
Link
 
:/ At least consider making number of teams higher
 
Xars
offline
Link
 
Take away Sophomore protection in Ladder games. It was a good idea when we had 350 teams but with the tier reduction, bring it back.

Hell just go to 2 tiers - Rookie and Vet. Make Rookie = to Pro level players so the games are better.

It's time.

 
Lemoncow
offline
Link
 
Originally posted by Xars
Take away Sophomore protection in Ladder games. It was a good idea when we had 350 teams but with the tier reduction, bring it back.

Hell just go to 2 tiers - Rookie and Vet. Make Rookie = to Pro level players so the games are better.

It's time.



100% agree. Make it so.


https://youtu.be/X6oUz1v17Uo
 
drake262
loldrake
offline
Link
 
Originally posted by Xars
Take away Sophomore protection in Ladder games. It was a good idea when we had 350 teams but with the tier reduction, bring it back.

Hell just go to 2 tiers - Rookie and Vet. Make Rookie = to Pro level players so the games are better.

It's time.



As a hardcore player I agree.

As a casual dot builder tho I disagree. That just means dot builders only have 1 season of putting points in. After that the player just plays and the agent has nothing to do.

How about progressive flex cost for dots for first 5 dots. 2 free, 1 only costing 25 flex, 1 at 50, 1 at 75,then the rest normal cost. Boosts can stay the same just dot creation cost.
 
TxSteve
Not A Mod
offline
Link
 
Originally posted by Corndog
The biggest issue is if player builders have "something to do" with a small handful of players, then it would be impossible for people to realistically own a full team of players because "something to do" inevitably means "something to do that makes my player better", which then translates into "something you have to do to be competitive".

The current model isn't ideal, but there's limitations and reasons for the way things work, and most of those stem around the absurd amount of processing power each sim takes. While owning teams and coordinating might be the most fun part about the game, if the costs were shifted towards owners instead of players, then you'd be looking at like 50 dollars to own a team for a season, which easily prices out most casual users from the "fun" part of the game, and then likewise, you'd have droves of players with no teams to play on, which makes players even less fun. While the "everyone owns a team of CPU" idea has it's appeals, it also isn't really feasible. The server cost would either be unsustainable, or the cost to play the game would price most people out.


This is a great response that shines a lot of light on things. Thank you.
 
Link
 
Well I appreciate the feedback as well... How about shortening it to 3 tiers at least so we have more Vet teams? Call it High School, College, Pro or whatever. Then protect the first 2 tiers so guys can have time to handle the game still before getting the training wheels off.
Edited by Myrik_Justiciar on Oct 8, 2019 09:04:18
 
pvtgripwd
offline
Link
 
*wishing on a star, throwing a dime in the wishing well, blowing out the candles on my birthday cake writing a letter to Santa...*

I really wish CPU players builds were open AND they had archetypes.
Maybe the price we pay to own a team would come with a set value of Flex or some other in-game currency to be used to purchase CPU players???
 
vipermaw82
offline
Link
 
Maybe ive missed it in other forums but that is probably the most open direct line of communication from one of the admins about how things work, what is and isnt possible and what theyve been thinking about even if not applied
 
Link
 
Originally posted by pvtgripwd
*wishing on a star, throwing a dime in the wishing well, blowing out the candles on my birthday cake writing a letter to Santa...*

I really wish CPU players builds were open AND they had archetypes.
Maybe the price we pay to own a team would come with a set value of Flex or some other in-game currency to be used to purchase CPU players???


I would love open cpu builds with archetypes as well... Hell, I'd love to create a shit ton of templates for them to use.
 
vipermaw82
offline
Link
 
Originally posted by Myrik_Justiciar
I would love open cpu builds with archetypes as well... Hell, I'd love to create a shit ton of templates for them to use.


nobody wants your junk builds...

jk
 
ThePh33P
offline
Link
 
I'm seeing alot of people talk about cost specifically flex cost for players but the prices are insanely cheap. an OT non boosted is 50c for 180 games or 275+ days. That is a ton of content for less than a dollar. a full o line is 2.50. Player prices are as cheap as it gets; Same for team ownership being 4.50 for about 2 months. The difference is in boosted vs non-boosted. a normal WR is 100 flex or about a 1$, A boosted WR can be 2550 or 25$. so there is definitely a "Whale" mechanic in the pricing which is expected for this type of game. for the casual player this game is insanely cheap and for the hardcore that want that 15-20% adavantage on the non boosts you can pay for it.

The point of that being i keep seeing open cpu builds and archetypes being thrown around and its never going to happen. i WANT it to happen but its not even close to being a realistic idea. some people are will to drop 500+ on their teams players alone. if you could just research some cpu players for a bit and get players that are "pretty close" to as good as your custom built players even less people would buy players and boost them. 5% of the players fund the other 95%, thats fine and completely normal.

if Archetypes and open CPU builds did happen i imagine the problem of too many teams would rapidly become a reality as would fewer pc players. This idea is fantastic for owners and coaches and the actual players of the game in general but would probably make the game die for cost reasons within a couple years.

so we cant have a team for every player but maybe we can get players more involved in other ways. i think a great place to start would be developing a "Coach" Player for 500? 1000? flex(no idea how much tbh) and let that coach receive offers to sign with the current development league teams of which there are 120 teams with 120 OC 120 DC positions. you could also open up a restricted GM Role that can signs and releases players. Maybe the recruiter role can be replaced with the "Team Scout" Role, Once or Twice per day you can view any free agents build. throw in a stacking flex cost for more 50,100,200,400 etc.. why not have 2 scouts per team?

Doing something like that would add up to 600 team positions for people to take part in and more importantly guide new players towards. I'm not sure what to do about Head Coach tbh other than just don't offer it as a position. and if you suddenly had too many people trying to get these coaching positions you can start opening up the assistant spots and special teams and such. another important aspect you could leverage would be tying the teams success to a coaches career life span could make it 6 seasons like players or if you do poorly at your current spot only be offered lesser jobs with lower tier teams. Perform poorer still and just not get rehired and have to remake your "coach" player and try again.

could potentially give new accounts a free 1 season only coach if space is available in the league. I think rather than rebuild the game and changing tiers and cutting players careers or running silly modifiers making use of what we already have would be a lot better use of resource and be better for the long term health of the game. As previously stated there are 120 teams running sims just like the player teams that are basically a waste at this point. may as well get some fun out of them
Edited by ThePh33P on Oct 8, 2019 16:48:53
 
dustinjtrr
offline
Link
 
As someone who truly loves both versions of this game, I just want a more active user base. The barrier to entry is just to difficult especially when you basically only have vets left.

That and I'm not sure the game is actually doing anything to promote itself. We can only beat up on each other for so long.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.