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Forum > Goal Line Blitz 2 > Tried to recruit some GLB1 players...
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_OSIRIS_
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In GLB1 I rarely changed my plays on defense. Everything was based on tagging. Everything. It feels more about strategy here rather than combing hundreds of replays just to get the proper tags. Coming from GLB1 I fought the lack of control pretty hard, when I stopped fighting it I realized this is good stuff.
 
drake262
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Originally posted by _OSIRIS_
In GLB1 I rarely changed my plays on defense. Everything was based on tagging. Everything. It feels more about strategy here rather than combing hundreds of replays just to get the proper tags. Coming from GLB1 I fought the lack of control pretty hard, when I stopped fighting it I realized this is good stuff.


Tagging ruined the game for me. The more that was added, the less fun it became. Player building was also no fun and tedious. Not much fun here either but whatever
 
CoolioJunior
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A football simulation having an element of unpredictability makes perfect sense.

Regardless, the top coaches end up at the top of the ladder so there's a lot of strategy involved.
 
_OSIRIS_
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Originally posted by Corndog
The weirdest part for me is the "there's no strategy" argument, while none of the people making the claims have finished at the top of the ladder here. Has one player, goes 50/50 in wins after a couple seasons, declares there's no real strategy and the game is simplistic.

Could also call chess simplistic with no strategy after playing two games where you don't pay attention and randomly move your pieces against someone else randomly moving pieces. Middling performance against players of middling skill usually isn't the greatest test of strategy and is a weird place to hang your hat.


Very well put. I’ve seen a few of them pop up and call random stuff without putting any effort at all into it. Needless to say CPU teams put up more of a fight. I think we could have got so many more player to have come here and got hooked if it wasn’t for them constantly telling people not to come here and how much GLB2 sucks all while trolling users out of that game.
 
_OSIRIS_
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Originally posted by drake262
Tagging ruined the game for me. The more that was added, the less fun it became. Player building was also no fun and tedious. Not much fun here either but whatever


Exactly right. They tried to implement every suggestion to keep people happy. The more they added the less fun it was. In the end I would rather be doing absolutely anything other than logging into that game. Sucks to have to spend three hours game planning every other day when all you’re doing is searching replays trying to figure out the bad guys depth chart.
 
Corndog
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Originally posted by _OSIRIS_
Exactly right. They tried to implement every suggestion to keep people happy. The more they added the less fun it was. In the end I would rather be doing absolutely anything other than logging into that game. Sucks to have to spend three hours game planning every other day when all you’re doing is searching replays trying to figure out the bad guys depth chart.


Honestly, a lot of that was from a certain admin. The more convoluted a system the better. Like the bug ticketing system that he hounded me for months to do that was wholely unnecessary and complicated.

A lot of those systems were done on the false belief that the more complicated something is, the deeper and more strategic it inherently is. That myth is still prevalent throughout a lot of users, that a system that "completely destroys" your build if you accidentally auto train an attribute for 53 days instead of 52 days is somehow deep and strategic rather than just arbitrarily complicated.

And for shits and giggles, let's use Chess as an example. The rules of the game are pretty damn simple. There's not complicated equations to figure out whether a knight can take out a bishop based on the alignment of pawns and the number of rooks in the board. There's no spreadsheet needed to maximize the possible distance a pawn can move in a turn. Yet, only a fool questions the fact that Chess is an incredibly deep game.
 
makaw
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As an admin, can you share any insight with us. Are there any plans for this gamke going forward? A closing date? etc.
 
_OSIRIS_
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That certain admin’s name was quite fitting.
 
Corndog
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Originally posted by makaw
As an admin, can you share any insight with us. Are there any plans for this gamke going forward? A closing date? etc.


As long as there's people playing it.
 
vipermaw82
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Was there 22 in his name? I dont remember much of glb1
 
vipermaw82
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Originally posted by _OSIRIS_
That certain admin’s name was quite fitting.


Running glb3 with unity right?
 
_OSIRIS_
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Originally posted by vipermaw82
Was there 22 in his name? I dont remember much of glb1


That was the one.
 
vipermaw82
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Originally posted by _OSIRIS_
That was the one.


I'll consider that one the name of which we do not speak
 
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